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poesel

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Everything posted by poesel

  1. You can see the time left in the scenario when you scroll to the right (which is not obvious since the scrollbar doesn't show that) IIRC you can fix the number of players in a scenario. You can order several units simultanously when you drag a rectangle around them. That doesn't get you salvos though.
  2. cool breeze: if you use a microphone you catch the sound from the speakers too. Also, because the microphone is farther away from your mouth, it needs to be a better (=more expensive) micro than that in a normal headset. So I'd say you are better off with a headset. I've used several different models from cheapo to good quality and they all work good enough. The one feature it should have is a manual volume control. Monk: um, ah, yes. I'm old...
  3. It sounds like when you have a very lousy speaker or the radio is not tuned correctly. Sorr, I can't record a sample, I'm missing the correct cable.
  4. This game has an IMHO _very_ useful inbuilt teamspeak function. Easy to use and working flawlessly it allows each player to talk to his teammates by just pressing a button. I still have not yet met someone else to use this feature, though. Maybe its my timezone or lack of gametime lately, but it makes me wonder. Headphones are cheaply available, so there must be another reason. Not wanting to yell at your computer maybe one, but there must be others. If you can't think of one, then GET YOURSELF A HEADSET!
  5. What program could I use under Linux or OSX to validate the XML file?
  6. Whats the current status of using mods? You state in the changelog that the server won't crash anymore if you have different inventory lists. What happens now if the server has mod A but the client hasn't? What if client chooses B and server has no mod at all? I'll ask because I have made a mod in the past but that was very unsuccessful because halve of the players didn't notice that this was a modded server and connected anyway.
  7. Someone has already mentioned that the most probable thing we could achieve would be a WWII simulation from the DropTeam time of point (so a simulation of a simulation). The 'real thing' would be another game (which I would instantly buy btw ) Limiting the drop zone after deployment time seems an easy way to simulate entry areas. Combine that with some AA and laser towers and that zone is (nearly) unspammable. Conquerable drop zones would be a very nice addition. Viewing distance regarding the tac map can be circumvented by giving every single vehicle a jammer like the Hermes has. Getting the vehicles right in terms of armor, ammo and such is - well maybe not easy in terms of game balance, but easy in the sense of changing numbers. Getting the outlook and bounding boxes right seems rather hard, though (or is there some commonly available program for that?)
  8. I'd rather turn the foliage off as the particles give you a hint at if you got a penetrating hit.
  9. Hmm, how about that: what if the chosen commander would be the ONLY one who could drop units - players, bots, everything? Quite some work for him to do but imagine the resulting gameplay!
  10. This is very static, and would be problematic with current units. A team could stop another team from dropping entirely by occupying thier drop zone. </font>
  11. Maybe. Sorry, can't check and it will be some days until I'm back home.
  12. I meant that Clay made the document with LaTeX. It looks good so I assumed that.
  13. The game crashed while I was ordering an EMP mission. I got: 4784 Illegal Instruction The last lines from the log were about 'Digging crater' and 'MAIN: 12.82 frames per second' When you stalemate a game, everyone is bunched together in the losers box (which is debatable if a draw is 'lost') and you can't discern who was on which side. Keeping the team color would be nice.
  14. After updating from .1 to .2 all sounds are somehow 'distorted' (sorry, can't describe it better). I've played the wav and ogg files with an other player and they sound normal and good. Its only in the game and I have the impression that the distortion is different on different runs of the game. Running Linux, Ubuntu Dapper Drake
  15. poesel

    Mines

    I tried to drive through a minefield twice today and died twice (without kill message...ahem). I'm pretty sure I didn't touch one of those bobbing things. The question: is it by design that you don't see every mine or was it a graphical glitch?
  16. I've been away for two weeks and coming back I see that not much has changed. The bits in the blog about infantry and the upcoming infantry calmed me down a bit. What is bothering me is that it looks like there are still no more players on the servers. And if you find some, they are playing the demo! Well, I don't go back to the demo (can't stand the ice map anymore ). Going back would mean another one not playing the 1.x version. So what to do? Its a chicken and egg problem as usual. My proposal would be to allow demo players to the 1.x servers. Instead of limiting the amount of maps, limit the choice of vehicles. Maybe just the palladins. They see the game, can play, see the other vehicles and if they like it, the'll buy. And we have more players on the servers, the games get better and more interesting and then more people play. Easy, eh?
  17. Found a bug: From the log: SOUND ERROR: Failed to Load Robot-ImEscortingFlag.wav After that the game hung. The mentioned wav file does not exist in the sound directory.
  18. I would also like a toggleable 'E'. About the SDL: IIRC Clay said that the SDL wouldn't support the scrollwheel. I can zoom the tacmap in and out with the scrollwheel (Linux). It would be nice to have that as weapon chooser.
  19. I also wish that Gnostic Ascension would be 1.0.1...
  20. poesel

    Unit availability

    Sure and I won't buy you one of those expensive toys. For the same $ I'd rather get two dozen 120mm Apollos that do the work. You see to where that would lead to.
  21. poesel

    General stuff.

    I'm sure yurch easily has the highest cpm (characters per message) rating on this forum (just kidding - I usually nod when I read your posts) - if your engine is destroyed, you can't lock the brakes - it would be nice if the names in he messages would be in team color (I can't always remember whos on my team or not) - a bot from my team with the flag and a damaged engine seemed to try to give me the flag (he kept ramming me), but he didn't drop it. Was that intentional? - ceteram censo: I'm also against that underwater firing nonsense. I actually quite like the movement and the sounds and its ok if you can get shot at (with limited efficeny), but shooting is plain silly
  22. Such Dir jemand, der eine hat. Die Registriernummer ist nicht personalisiert.
  23. My XML editor so far has been vim. I might give some other program a try, though. Since the Altova thing is Windows only - can you recommend some other program for Linux or OSX?
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