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poesel

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Everything posted by poesel

  1. It would be nice if - after switching the scenario - you could not only see whos on your team but also who has also finished loading the level. Ypu never know who can read you. You have to wait until everyone said 'hi' or something. It takes quite awhile until you get a reaction after the level has loaded and you have to press return. This will confuse people. Btw: why do we have to pree return anyway? I don't see a sense in that. Talking after the level has ended is a common and good feature in other games. The attackers should be able to order theit drop during deploy so you can immediatly drop in like the bots do. It takes some time to reload but it takes no time to switch the ammo type. Are all vehicles three-barreled or what?
  2. Ok, the solution is to configure the router to DMZ the linux box. That works reliable although its somehow strange that I have to. The only difference between the wireless macs and the linux box was that the macs were on static dhcp. But doing that for the linux box didn"t change anything. ? Well now to something completly different: has someone got the teamspeak feature running under linux? The mic is fine (I can do recordings) but noone hears me in the game (after pressing 'p' of course) thanks
  3. So now that I can play I throw in some random bits: - the bot that is driving the cutter is very poor: he goes straight a bit, stops, turns, runs a bit and so on (it had orders to capture a turret) - all towers that one has put on the map get counted as 'deaths' towards the player who placed them if they are destroyed. That makes the death number a bit meaningless - ice map: reading yellow or white on white is quite hard Some more contrast in the status texts would be nice - ice: the ice feels like a polished, oily metal surface. If you ever get on the dark blue ice you are totally lost. Only luck will bring you back on shore. Ice and snow has friction and more than in this game. Especially the tracked vehicles should do much better. - a speedometer would be nice. Sometimes you don't know how fast you are - the acceleration feels wrong: you should accelerate fast and decrease from there - it feels linear though (like an electromotor) - breaking balance of the Paladins: it looks like you can get the vehicle to flip over the front wheels only by braking hard. Either the center of mass is too high or the balance between rear and front brakes is wrong. Such a car wouldn't sell well... A really fun game especially if you get enough humans together and coordinated.
  4. Found the solution: its the &$%$@#% router. Plugging the cable directly in the modem and everything works. I will now try to find out whats wrong there....
  5. Yes, testing directly without the router should not be a problem. I will be at home at around 1800h GMT+1 (you should be awake by then . If you give me your Skype/Jabber/ICQ/IRC/... - number/name I will contact you. I have the current german version of the firmware. The linux box is connected by wire, the macs wireless.
  6. Since we have a human crew in a crippled vehicle: why should they suicide at all? What about a slight change in the background story: beaming of living, biological things is possible, but no metal (we know that isn't possible, do we? . But because of all the electronic noise it takes 30s to target and lock the beamer. So the crews don't have to kill themselves and you can't leave on an instant.
  7. Yes and no I tried several times and finally: dada - a server! DD_Gothenburg running 0.9.42 But: the JOIN - button is grey and I can't click on it. Maybe because of the different versions? Hmm, where are the other servers? So I started the Mac version and found only the same one. I noticed I had to click on the servers name to get JOIN to lighten up. So I switched back to Linux (both machines are on the same monitor), hit refresh several times but again no server. ??? Sooo, next try: turn off DropTeam on the Mac and reset the router - voila - again I find Gothenburg on Linux! 1) so whenever I had started DT on the Mac, it won't find a server on Linux. The other way round is no problem 2) even if I find a server I can't join, because the button stays grey no matter what or where I click 1) is strange (its a bog standard D-Link DL-524) but now I know its solvable 2) is really annoying. Now that I'm so close... Hope you find something.
  8. Hmm, seein is believin? root@kita:/home/kita# iptables -L Chain INPUT (policy ACCEPT) target prot opt source destination Chain FORWARD (policy ACCEPT) target prot opt source destination Chain OUTPUT (policy ACCEPT) target prot opt source destination I'm afraid that iptables is not the source. About the second tcpdump: it may be that I deleted too much so some lines may be missing. This is a fresh Ubuntu 5.10 install on my old PC I did just to play DropTeam. So you may easily recreate the setup if you want. Of course I will continue to try what you propose. thanks
  9. This forum gets hard to read with install problems mixing with feature requests and so on... Maybe: Announcements, Install/setup, Bugs,Feature requests, Tactics thanks
  10. So thats the dump from the mac box (its trimmed - theres some other software running too): 21:41:17.442595 IP u15170997.onlinehome-server.com.9964 > 192.168.24.178.63437: F 81:81(0) ack 1 win 5792 <nop,nop,timestamp 2883014235 748372403> 21:41:17.442694 IP 192.168.24.178.63437 > u15170997.onlinehome-server.com.9964: . ack 1 win 65535 <nop,nop,timestamp 748372403 2883014212> 21:41:17.443192 IP u15170997.onlinehome-server.com.9964 > 192.168.24.178.63437: P 1:81(80) ack 1 win 5792 <nop,nop,timestamp 2883014235 748372403> 21:41:17.443235 IP 192.168.24.178.63437 > u15170997.onlinehome-server.com.9964: . ack 82 win 65535 <nop,nop,timestamp 748372403 2883014235>21:41:17.443441 IP 192.168.24.178.63437 > u15170997.onlinehome-server.com.9964: F 1:1(0) ack 82 win 65535 <nop,nop,timestamp 748372403 2883014235> 21:41:17.444617 IP 192.168.24.178.54559 > iota249.dd.chalmers.se.9967: UDP, length: 9 21:41:17.445296 IP 192.168.24.178.54559 > customer.vpls.net.9967: UDP, length: 9 21:41:17.445818 IP 192.168.24.178.54559 > customer.vpls.net.9967: UDP, length: 9 21:41:17.446300 IP 192.168.24.178.54559 > u15170997.onlinehome-server.com.9967: UDP, length: 9 21:41:17.543925 IP u15170997.onlinehome-server.com.9964 > 192.168.24.178.63437: . ack 2 win 5792 <nop,nop,timestamp 2883014245 748372403> 21:41:19.949449 IP 192.168.24.178.54559 > customer.vpls.net.9967: UDP, length: 9 21:41:19.951245 IP 192.168.24.178.54559 > customer.vpls.net.9967: UDP, length: 9 21:41:19.952151 IP 192.168.24.178.54559 > u15170997.onlinehome-server.com.9967: UDP, length: 9 21:41:22.483749 IP 192.168.24.178.54559 > customer.vpls.net.9967: UDP, length: 9 21:41:22.484438 IP 192.168.24.178.54559 > customer.vpls.net.9967: UDP, length: 9 21:41:22.485002 IP 192.168.24.178.54559 > u15170997.onlinehome-server.com.9967: UDP, length: 9 Iptables is enabled, but shouldn't be the cause: all chains have policy accept (can't show you the output of 'iptables -L' as I'm typing this on the Mac) I could create a server on the Mac and connect from the Linux box, though. Everything worked fine and stable. Now I don't know what to do further. I will test anything you want.
  11. Sorry to answer myself... There has been a similar question from nirse before but with no conclusion. I just wanted to answer the questions asked there: The DropTeam.log (minus graphics) [..] CAMPAIGNINPROGRESS: Loading ../data/Campaigns.progress LOBBY: Pinging server 129.16.117.169:9967 LOBBY: Pinging server 209.11.246.130:9967 LOBBY: Pinging server 209.11.240.218:9967 LOBBY: Pinging server 82.165.243.126:9967 LOBBY: Retrying server 129.16.117.169:9967 LOBBY: Retrying server 209.11.246.130:9967 LOBBY: Retrying server 209.11.240.218:9967 LOBBY: Retrying server 82.165.243.126:9967 LOBBY: Pinging server 129.16.117.169:9967 LOBBY: Pinging server 209.11.246.130:9967 LOBBY: Pinging server 209.11.240.218:9967 LOBBY: Pinging server 82.165.243.126:9967 LOBBY: Retrying server 129.16.117.169:9967 LOBBY: Retrying server 209.11.246.130:9967 LOBBY: Retrying server 209.11.240.218:9967 LOBBY: Retrying server 82.165.243.126:9967 LOBBY: Pinging server 129.16.117.169:9967 LOBBY: Pinging server 209.11.246.130:9967 LOBBY: Pinging server 209.11.240.218:9967 LOBBY: Pinging server 82.165.243.126:9967 LOBBY: Retrying server 129.16.117.169:9967 LOBBY: Retrying server 209.11.246.130:9967 LOBBY: Retrying server 209.11.240.218:9967 LOBBY: Retrying server 82.165.243.126:9967 LOBBY: Pinging server 129.16.117.169:9967 LOBBY: Pinging server 209.11.246.130:9967 LOBBY: Pinging server 209.11.240.218:9967 LOBBY: Pinging server 82.165.243.126:9967 LOBBY: Retrying server 129.16.117.169:9967 LOBBY: Retrying server 209.11.246.130:9967 LOBBY: Retrying server 209.11.240.218:9967 LOBBY: Retrying server 82.165.243.126:9967 LOBBY: Pinging server 129.16.117.169:9967 LOBBY: Pinging server 209.11.246.130:9967 LOBBY: Pinging server 209.11.240.218:9967 LOBBY: Pinging server 82.165.243.126:9967 LOBBY: Retrying server 129.16.117.169:9967 LOBBY: Retrying server 209.11.246.130:9967 LOBBY: Retrying server 209.11.240.218:9967 LOBBY: Retrying server 82.165.243.126:9967 LOBBY: Pinging server 129.16.117.169:9967 LOBBY: Pinging server 209.11.246.130:9967 LOBBY: Pinging server 209.11.240.218:9967 LOBBY: Pinging server 82.165.243.126:9967 LOBBY: Retrying server 129.16.117.169:9967 LOBBY: Retrying server 209.11.246.130:9967 LOBBY: Retrying server 209.11.240.218:9967 LOBBY: Retrying server 82.165.243.126:9967 MAIN: Quitting normally Pinging tbgsoftware.com: kita@kita:~$ ping tbgsoftware.com PING tbgsoftware.com (82.165.243.126) 56(84) bytes of data. 64 bytes from u15170997.onlinehome-server.com (82.165.243.126): icmp_seq=1 ttl=51 time=101 ms [..] --- tbgsoftware.com ping statistics --- 12 packets transmitted, 12 received, 0% packet loss, time 11009ms rtt min/avg/max/mdev = 96.424/98.669/100.407/1.093 ms My username in the game is posel71. I'm behind a NAT router but no firewall. There are two Macs behind the same router without that problem. And last but not least the tcpdump: 17:17:52.214836 IP 192.168.24.178.ipp > 192.168.24.255.ipp: UDP, length 116 17:17:56.215554 IP 192.168.24.178.ipp > 192.168.24.255.ipp: UDP, length 114 17:18:02.216346 IP 192.168.24.178.ipp > 192.168.24.255.ipp: UDP, length 116 17:18:04.052259 IP 192.168.24.187.32768 > ns1.ish.de.domain: 3750+ A? tbgsoftware.com. (33) 17:18:04.061433 IP ns1.ish.de.domain > 192.168.24.187.32768: 3750 1/2/0 A u15170997.onlinehome-server.com (93) 17:18:04.061547 IP 192.168.24.187.32769 > ns1.ish.de.domain: 62337+ PTR? 126.243.165.82.in-addr.arpa. (45) 17:18:04.061634 IP 192.168.24.187.45494 > u15170997.onlinehome-server.com.9964: S 30391249:30391249(0) win 5840 <mss 1460,sackOK,timestamp 9405329 0,nop,wscale 2> 17:18:04.076645 IP ns1.ish.de.domain > 192.168.24.187.32769: 62337 1/3/3 (201) 17:18:04.164753 IP u15170997.onlinehome-server.com.9964 > 192.168.24.187.45494: S 527847137:527847137(0) ack 30391250 win 5792 <mss 1460,sackOK,timestamp 2879924156 9405329,nop,wscale 0> 17:18:04.164799 IP 192.168.24.187.45494 > u15170997.onlinehome-server.com.9964: . ack 1 win 1460 <nop,nop,timestamp 9405432 2879924156> 17:18:04.648565 IP u15170997.onlinehome-server.com.9964 > 192.168.24.187.45494: P 1:81(80) ack 1 win 5792 <nop,nop,timestamp 2879924205 9405432> 17:18:04.648606 IP 192.168.24.187.45494 > u15170997.onlinehome-server.com.9964: . ack 81 win 1460 <nop,nop,timestamp 9405916 2879924205> 17:18:04.648890 IP u15170997.onlinehome-server.com.9964 > 192.168.24.187.45494: F 81:81(0) ack 1 win 5792 <nop,nop,timestamp 2879924205 9405432> 17:18:04.648969 IP 192.168.24.187.45494 > u15170997.onlinehome-server.com.9964: F 1:1(0) ack 82 win 1460 <nop,nop,timestamp 9405917 2879924205> 17:18:04.649464 IP 192.168.24.187.32769 > iota249.dd.chalmers.se.9967: UDP, length 9 17:18:04.649768 IP 192.168.24.187.32769 > CUSTOMER.VPLS.NET.9967: UDP, length 9 17:18:04.650059 IP 192.168.24.187.32769 > CUSTOMER.VPLS.NET.9967: UDP, length 9 17:18:04.650347 IP 192.168.24.187.32769 > u15170997.onlinehome-server.com.9967: UDP, length 9 17:18:04.659151 IP 192.168.24.187.32770 > ns1.ish.de.domain: 16010+ PTR? 169.117.16.129.in-addr.arpa. (45) 17:18:04.705980 IP ns1.ish.de.domain > 192.168.24.187.32770: 16010 1/3/2 (167) 17:18:04.709081 IP 192.168.24.187.32770 > ns1.ish.de.domain: 38874+ PTR? 130.246.11.209.in-addr.arpa. (45) 17:18:04.747768 IP u15170997.onlinehome-server.com.9964 > 192.168.24.187.45494: . ack 2 win 5792 <nop,nop,timestamp 2879924214 9405917> 17:18:06.999601 IP ns1.ish.de.domain > 192.168.24.187.32770: 38874 1/2/2 (144) 17:18:06.999940 IP 192.168.24.187.32770 > ns1.ish.de.domain: 62740+ PTR? 218.240.11.209.in-addr.arpa. (45) 17:18:07.150075 IP 192.168.24.187.32769 > iota249.dd.chalmers.se.9967: UDP, length 9 17:18:07.150378 IP 192.168.24.187.32769 > CUSTOMER.VPLS.NET.9967: UDP, length 9 17:18:07.150709 IP 192.168.24.187.32769 > CUSTOMER.VPLS.NET.9967: UDP, length 9 17:18:07.151003 IP 192.168.24.187.32769 > u15170997.onlinehome-server.com.9967: UDP, length 9 17:18:09.345186 IP ns1.ish.de.domain > 192.168.24.187.32770: 62740 1/2/2 (144) 17:18:09.651127 IP 192.168.24.187.32769 > iota249.dd.chalmers.se.9967: UDP, length 9 17:18:09.651507 IP 192.168.24.187.32769 > CUSTOMER.VPLS.NET.9967: UDP, length 9 17:18:09.651812 IP 192.168.24.187.32769 > CUSTOMER.VPLS.NET.9967: UDP, length 9 17:18:09.652238 IP 192.168.24.187.32769 > u15170997.onlinehome-server.com.9967: UDP, length 9
  12. Hi! I don't get any servers after I hit refresh. The system is an Ubuntu 5.10. Updating to 0.9.43 did not help. I do find servers from my Mac on the same net (even though that is still 0.9.42). From the DropTeam.log I see that its trying to ping several servers (and retrying). I can ping them from the terminal without problems. Any ideas?
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