Der Alte Fritz
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Everything posted by Der Alte Fritz
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Hi Andreas I have this book and in fact it is the reason for my question. In the book it states that 5 Guards Rifle Corps took part in the assault with the southern three supported by special tank and pioneer units. But on the map they show at least 6 Rifle Corps in the front line. The reason I am chasing this down is that I want to know the kind of formation used by the Rifle Corps in carrying out an assault like this. There is a map at RKKA site that shows a formation to the south using two divisions forward and one in reserve and for each division, two regiments forward and the third in reserve. Fairly standard formation. But the Soviet Tactical Doctrine in WW2 shows similar 'assault' divisions with a column of regiments - no idea how the divisions were laid out. Any ideas?
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A Thousand and One Nights of CMBB
Der Alte Fritz replied to Philippe's topic in Combat Mission: Barbarossa to Berlin
Very well done. It was an effort for me just to download all those scenarios, not just create them! Many thanks to you. -
Weather effects
Der Alte Fritz replied to Der Alte Fritz's topic in Combat Mission: Barbarossa to Berlin
Hi I have done some experiments. Ground condition affects speed and chancwe of bogging. eg With deep mud you run at about 30% of very dry ground. Temperature changes water or marsh to ice under frozen or extremely frozen. You need to have light snow or worse ground conditions if you want trees to have snow instead of leaves. Weather affects LOS depending on whether dawn dusk or mid day. Aircraft do not fly except in clear weather (but you can round this.) cheers -
Does anyone have a list of the effects of temperature, ground condition, weather, etc on the game? Particularly speed. LOS and terrain effects such as water becoming ice? cheers
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Fog with ATI graphics cards
Der Alte Fritz replied to Canada Guy's topic in Combat Mission: Barbarossa to Berlin
Stand aside, I was first, out of my way, coming though......falls to ground frothing at the mouth. Same graphics card as you BRVJ so keep your fingers crossed! Canada Guy, I owe you a drink! -
Red Army Studies Website
Der Alte Fritz replied to Der Alte Fritz's topic in Combat Mission: Barbarossa to Berlin
It is the one I am looking for. Thank you very much for your help. cheers -
Red Army Studies Website
Der Alte Fritz replied to Der Alte Fritz's topic in Combat Mission: Barbarossa to Berlin
That would be really good of you. The article I am looking for is about Anti tank strongpoints. cheers -
Red Army Studies Website
Der Alte Fritz replied to Der Alte Fritz's topic in Combat Mission: Barbarossa to Berlin
Hi I have down loaded the index from the RKKA site and have done the search as per above. Downloaded many of the articles that I want but one on the index is dated 1943. How do I find those ones? cheers -
I cannot get this to work at present. Is it 'down' for long? cheers
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***New Mods Posted - Ambush SPW 250 Pack***
Der Alte Fritz replied to David I's topic in Combat Mission: Barbarossa to Berlin
Da** you David I cannot download these fanastic mods fast enough! cheers -
For a full Normandy mod of CMAK look in CMMods for CMAK-ETO mods set cheers
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What makes the game run slowly?
Der Alte Fritz replied to Der Alte Fritz's topic in Combat Mission: Barbarossa to Berlin
Hi George I use 1 Gb of RAM and the ATI card is a 9700 Pro so should be able to handle quite large games. The battle I am building is a follow on to my Russian Offensive series and seeks to explain a Russian Defensive position. Have you got any more testing work on CMBB or are you fully committed to CMSF? cheers -
What makes the game run slowly?
Der Alte Fritz replied to Der Alte Fritz's topic in Combat Mission: Barbarossa to Berlin
Well I have a 4km sq map, 2 companies of Germans, 4 platoons of StuG and 3 companies of Russians and about 20 guns. Run on a Pentium 4 with a ATI 256k RAM card. It is not glacial but takes a 2-3 minutes to calculate moves. Also how do you feel about driving from one end of a 4km map to the other? As players do you find this acceptable? cheers -
Newb request: Mods/Scenarios
Der Alte Fritz replied to novi's topic in Combat Mission: Barbarossa to Berlin
Now if you are talking CMAK I prefer Vossie's User Interface or there is another which converts CMAK UI to the CMBB UI in case you hanker after the good ol' days. cheers -
Assaulting a Trench in the open.
Der Alte Fritz replied to Garand51's topic in Combat Mission: Barbarossa to Berlin
There have been a number of threads about this. Search under Jason C Russian training scenarios. In short you need superior numbers, on map mortars, supporting MGs and only move one squad at a time and keep in command. Difficult and required skill. Question is - can you bypass this strongpoint? -
Cut and paste maps
Der Alte Fritz replied to Der Alte Fritz's topic in Combat Mission: Barbarossa to Berlin
Great Trimming the map would work as I have one huge map and want to have some smaller maps from it to fight individual battles. Did not know that you could trim from all sides, thought it was just from the right hand side. If I save a number of copies of the same map, then I can produce a seies of battle maps. Have got Map Converter but have never really used it and wondered if there was a quick way. Will have a try with map converter later. -
How can I cut out a small area of a map and paste it as a new map? cheers
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Newb request: Mods/Scenarios
Der Alte Fritz replied to novi's topic in Combat Mission: Barbarossa to Berlin
Look in www.cmmods.com under authors padivine for CMBB and birdgunner for CMAK for salvaged scenarios. Good desingers to look for are MikeyD vehicles terrain UncleTgt vehicles Andrew infantry Pat terrain trenches Zimorodok vehicles sdog trees Vincent splash screens DEY anything with snow GAJ terrain RocketMan hi-res terrain and of course my only mod "Low visibilty mystery vehicle"! Get rid of that stupid question mark on the roof. cheers -
Hi Sherman crews are regular, do not know about Germans. I think the TD was the lead vehicle and so unlikely to be spotted by others. One thing I often forget is that scattered trees provide nothing like the cover that woods or pines do. Does anyone know what the ranges are? This is a Mad Russian scenario called HSG B The Sharp End.
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My trees in winter scenarios are sometimes green and other times snow covered. I think this is due to whether it is 'cold' or 'frozen'. How does this work. Is there a mod of trees with no leaves and no snow? cheers
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Hi I had 3 Shermans sitting hull down on top of a ridge in some scattered trees covering a road. A lone PzIV TD wanders down the road, disappears to a 'cross' and then reappears, immediately shoots and kills a Sherman and then disappears. This happens a second time. How come if he is moving forwards, he beats my guys who are sitting waiting in ambush! cheers