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aesopu

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Everything posted by aesopu

  1. AI is taking minutes to complete a round? Great mod though! Would like to see rockets changed to artillery with a max of one hit-
  2. There should be a way to select victory conditions without messing with the scripts themselves -
  3. There should be additional triggers towards the allied side -when Sweden, Iran or Iraq is attacked for example -Turkey, Greece and Ireland switches over to the allied side. Or vice versa. Or US and USSR entry is hastened by 50 or 60%. & what was mentioned is for US trigger if German subs/ships are within 3 hexes of US coastline.
  4. The AI is an issue. Try giving USSR and USA 9999 MPP boost and you will have to work to get into USSR. You can also edit US placement positions to the UK in the editor if you want. I heard Hubert is slaving away on the AI. I have given the AI this boost on both sides and I took me longer to take them out but it was more of a challenge than just the regular 39 scenario. Another bet is just to play multiplayer to get more of a challenge.
  5. aesop123@hotmail.com No transport sniffing/blocking, DOW of amjors & amphib on turn 1.
  6. weed I will take you on one game as axis and one game as allies. No transport sniffing/blocking for neutrals, no DOW of majors with amphib on turn 1. My email is aesop123@hotmail.com
  7. Who is 1nterested in putting together a pacific and european WW2 scenario? 1) I can do the research with regards to OOB for the pacific units and also cities, resources for Japan 2) We need a map maker. 3) Script writer 4) We need one reasearcher each for US, UK, USSR minors for deployments, resources, cities in the Pacific Time line start is September 1939.
  8. I did another whammy on expert level winning in December 43 as Axis. I think US & USSR should be given full techs on production and industrial on expert level.
  9. Thanks for the exchange and insight Blashy and Hubert. But I still think the amphib aspect is overpowered in my humble opinion no matter what strategy you may choose. But I am still happy with the game overall. I may make amphibs cost more in the editor.
  10. The amphib aspect is too unrealistic. I guess a quick fix solution is to limit the movement of amphibs to 2 or 3. Germany can knockout the UK by the time of Barby. Germany can focus on creating a line in the east (for defensive purposes while Sea Lion goes on). With 6 airfleets plus Italian air should make England go down quickly. Then Germany can easily pile on the east and hold the US at bay or even do another amphibing to the US or Canada (takes two to three turns to travel east). But maybe, there is of course stuff we don't know yet as the testers have probably hashed out this probability. UK would need scripting for homeguard units to mobilize like crazy in 1940 or 1941 if sea Lion is attempted those years for balancing. Also maybe for the US to mobilize troops if an invasion happens at that time also in the US or Canada. Would Germany manage if UK is knocked out against US and USSR even if the eastern front is prepped for a defensive front at first? I think so.
  11. Used the chicken little level. Also tried 0% level. Boy, if Sealion was this easy, we would be ispraken Deustch. You can concurrently launch Barbarossa and SeaLion at the same time in 41 I suspect. Or wait for a turn or two when the USSR is about to declare war. But the key would be to knock out England in the middle east at the same time as the US would enter right away.
  12. I wonder if you can actually edit the unit characteristics in the editor to change this?
  13. No UK was still fighting from Alexandria. Demo ended after I started amphibbing back my forces to the east.
  14. I started amphibbing most of my forces instead of going for France and took out the main cities in England. But USA and USSR declared war and UK government escapes to Alexandria. On the other hand, I think the amphib feature is a bit overpowered as to be able to do this early on like this is askew in August of 1940. I think that they should not be able to unload right away after their movement. This is a big exploit. Amphib major operations should not be possible like this without proper naval and air coverage.
  15. Thanks a mil Hubert! You will continually get my support and patronage on games that you release. Thanks again. Truly great work!
  16. Announcements were made earlier when the game would be released and then sorry? We changed our minds. I know Hubert is slaving away but this project should have been managed timewise. Incomplete game you say, it seems to be fully functional with the AARs you folks are doing. It can't be a Venus de Milo. Release date should have just been kept quiet in the first place - end of story. Instead of creating this great anticipation and then big let down. it's easy to take the high road when you are tinkering with the game right now while the other poor slobs (like me) patiently awaited for their Christmas gift or like when Al Bundy was waiting for his pizza to arrive. Just ranting and raving, nothing personal. Hubert had a lot of great input from the gaming community when SC1 came out and he worked to take care of them.
  17. Why do we even bother checking this forum? Big waste of time, it will be out when it comes out. Finito. No need to be reverent and drooling asking when the game comes out. Just very frustrated. Developer did not follow schedule in releasing the game and kept on incorporating stuff. Later patches would have been fine thank you with input from the general community as before. Hubert you did very well on this before. Why isn't the publisher tightening the screws? This is very undisciplined. Sorry for the rant but things should have been handled differently here.
  18. This is just a game folks! Nothing else interesting going on in life? What's a few more weeks? The end of the world? Please get a grip on reality as other pressing issues need your voices to be heard on. Not intended as a flame or a put down but just a reality check!
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