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Sneaksie

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Posts posted by Sneaksie

  1. Your screenshots are too small to understand what they show; nevermind, you don't see them basically because they are small people in cover (trenches, etc) and your big tanks are in the open. To see them you need to get closer. The normal course of action in such situation would be ordering your units with powerful HE rounds (tanks, Pz4 F1 are best for this in this scenario) to fire at the place from where the shots are coming from ('ground attack' order) to suppress or kill the defenders before or during advance of your other units.

  2. 1) If it seems that nothing is happening for a while and you don't get a 'finish' button at the top of the screen, most likely that some panzer was immobilized far away and the scenario trigger stuck waiting for it. You can take your reinforcement tanks and do a probe counterattack, chances are that you'll spot the panzer and eliminate him. This glitch happened from time to time on this mission, but it's cause wasn't found.

    2) You did the right thing. In this mission it's best to call the fighters as soon as possible to a spot near the village. They usually shot down several Stukas.

  3. In ToW1 you get fixed amount of points for next mission set up by mission designer. Available equipment depends on scenario and surviving troops from previous missions usually are also available for purchase.

  4. The Stop or Halt command just cancels the current action of the unit, that's why they did move again and again.

    Hold Position: left-click the 'soldier figure' button (down left)

    Hold Fire: left-click the 'target dummy' button (near the 'soldier figure' button)

    Choose moving mode: right-click the 'soldier figure' button and choose free, kneel or crouch

    Choose firing mode: right-click the 'target dummy' button and choose free, aim lower (tracks), aim higher (turret) and barrage (special mode to cover the large area near the target, useful for HMGs and HE shells).

  5. What is the mission number or name? Enemy weapons are not buffed up in any way... when many (let's say 50) enemy soldiers fire at your MG nest statistically someone will hit the gunner while he cuts them down.

  6. So, if this is not russian propaganda? How comes the hammer and sickle symbol on the top of the shell?

    I don't know, ask the artist?

    Why can a T34 mod 43 driving at full speed and hitting the upper hull of the panther?

    Why it couldnt? And it hit the lower hull or even the bottom of the tank.

    Why the heck the Panther gunner do not hit a big target comming straight in front of his optic?

    He was too proud of his invincible tank?

    Why does the shell fired from the panther cannon a ballistic curve on 50 meters?

    Artistic representation?

    Why does the driver of the panther drive back?

    He suddenly recalled that side armor of his invincible tank is 40mm thick?

    Its not necessary?

    He decided it is?

    Where is the rest of the panther platoon?

    Wiped out as well as the rest of T-34 platoon?

    Where is the german infantry?

    In the same place where Russian infantry is?

    Why the T34 is not been sighted earlier by the panther commander?

    T-34 moved behind cover?

    You see, this vid is full of arcarde and unrelistic facts. Isn it your company that write down on your flag: This game is relistic? The trailer is far away from any any realistic and historic facts.

    For the russian market this trailer should be good marketing, but for us combat mission players, is this a smash in our face.

    Who the heck you are to speak on behalf of CM community? You don't have even one post in CM forum. If this trailer is smash in the face of anyone, its the smash in the face of nazi propaganda types crying out loud 'Panthers are invincible!'.

    Penetration Data for the 76.2mm F-34 L / 42 is @ 30° under 100 meters with BR-350 A ammunition (at Ballistic Cap!!!) 64-63mm and with BR-350 B (at Balllistic Cap!!!) 67-66 mm. This is definetly not dangerous for a panther.

    Since we are seriously researching the engagement shown in promotional video clip, it's definitely dangerous for front lower hull of the Panther or it's bottom where the hit is visible or, so to speak, for its hull and turret sides.

  7. I think i should repost my comment from gametrailers here:

    Sneaksie said: Guys, this trailer was made for promotion of the game (obviously) and for fun, not to start T-34 vs. Panther holy war. Discussing whether one tank should've knocked out the other or vice versa in a game trailer is very much like arguing about who would win - Superman or Spiderman :)And the game itself isn't a tank sim, it's a real-time (pausable) wargame (but visibility, ballistics and damage modelling are on simulation level). If you are interested in things like armor sloping, it's effect on APHE and APCBC rounds, ricochetes and other detailed stuff like that, you should definitely try the demo (currently only in Russian and old but there is a fan translation). You can press F4 during the game to see detailed hit info.

    And for the record, it seems that your understanding of WW2 armor is completely FUBAR if you think that a 76mm round couldn't penetrate 65mm armor at close range. Take your insults about Russian propaganda and developers elsewhere.

  8. 1) There are ten maps playable in MP;

    2) Unit number varies between missions from 10 to 40 units per player (it depends on total number of players);

    3) In Kursk MP, you can select individual vehicles or squads before match from available ones. In addition, you select reinforcements before the battle (in singleplayer campaigns you usually can do the same);

    4) There are several mortar types available, including self-propelled ones for Germans;

    5) See answer 3. There are also off-map artillery, airstrikes. There is a catch though: calling for reinforcements and support costs Victory Points. You earn them by destroying enemy equipment and personnel during the battle (and by completing sub-missions in singleplayer). They are also used to measure your performance after the battle (so beating the enemy without calling for support will result in higher score).

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