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Sneaksie

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Posts posted by Sneaksie

  1. BTW, imagine the possibilities of team play on 8 player maps. For example, two teams of 4 players each, USSR and Germany. Each of the 4 players in a team have a task wich is a part of the whole team task - defending the flank, flanking, assault, etc. The pre-battle setup would be very useful then.

  2. I think now we're restricted to these several multiplayer maps, which have pre-defined start places for each player (up to 8). Forces given are somehow randomized. Dog-fight, yes, and quick. I imagine that with full 8 players it would be hell of fight (maps for 8 players are larger than for 4 players). Maybe historical scenarios will be made playable with patch, i don't know. But there is no 'rush for the flags' (no flags exist on the map), it's just fight to the last soldier.

    'Abrams' - Sherman of course. I was sleepy:) There is Jumbo Sherman in the game too, as i recall.

  3. CC2 - yess! We played CC2 and CC3 for a couple of years after work. The CC2 had an unique feel of big operation concentrated on one task - holding the road for XXX corps. I remember the yellow (?) line on a campaign map signifying the corps route (too slow!!), battles for last man on the bridges, bloody battles on LZs... You know;)

  4. I've tried multiplayer via LAN myself. Very good, it's limited though. You can choose from several maps, from maps for 4 players up to maps for 8 players. Each player has a starting location. Usually there is something interesting in the center, for example village with AI forces and AT battery. You can go for it and try to secure it before other players to have an advantage. In one map there is 2 75mm french guns in the center village and no AI - the first player claimed them, but i've managed to defeat him (only a handful of my soldiers survived though).

    In initial setup you choose map, nationality (or set it to random) and can choose alliance. You can join alliances with other players to achieve victory (and then turn against your former ally, i think). There is no way to setup your forces, i think what forces you receive exactly is random.

    Random nationality means fun. In Bastogne map I was given american forces (2xAbrams, 2x scout wheeled cars, one tank destroyer (Wolverine?...) and one M3 Lee). I've started attacking the central village with Paks, thinking that it is my opponent, but some time after this i saw several Comets and Churchills appeared on the left hill and opened fire from ~500m. Britain vs USA, wow. Then i discovered that in this case i have an tremendous advantage against my opponent - his tanks were wiped out without losses from my side (Comets are hardly worth it, and Churchills were knocked out fast, probably from tank destroyer).

    As you can see, initial setup give you armor. In another battle i was given 2xT-34, T-70 and a lorry with several infantrymen, my opponent - 2xPz3J, Pz-38(t) and infantry too (he captured AT guns with it). Scenario ended when my last T-34 with broken turret and only driver left alive inside smashed last AT gun, burying it's crew under him. T-34, slowly advancing, breaking trees on it's way and receiving hit after hit from AT gun in front was a site to behold. If my opponent ordered his AT gun to shoot in lower hull instead of general direction of my tank, driver would probably died immediately and i would loose.

    Battles for two players are very fast, up to 20mins. Kinda duel.

    It's a pity there is no means of recording mission like in IL-2 (it would be great to see records of single and multiplayer battles afterwards, when you have time to close up drooling over very detalied models and watch this as a war movie). I heard rumors it will be in the patch (maybe).

  5. You can equip soldiers on battlefield - if he is close to dead bodies with weapons you can drop his former gun and pick up whatever you want (grenades, MG, various ammo) from fallen troops. But i did this only a couple of times - infantry is usually wiped out quickly. Maybe it's neccessary in Allied campaign where in early missions you have no tanks.

    Soldiers accumulate experience and you can give them medals, promote them, and increase their gunner, driver, recon skill manually. Other skills like marksmanship from small arms increase on their own. But there are many who dies in each mission and you can build up elite soldiers only if you specifically watch them, usually they're tank crews. One guy playing Germans had crack crew in one of his Tigers to the end of the war consisting of colonels and majors having all the possible iron crosses with all possible stuff like swords and leaves and such; all their attributes were maxed out and they still had several thousands unused XP left. In reality they should be in charge of army groups, not sitting together in some silly tank:)

  6. There are things that amazed me, i must say.

    First of all, real damage model, esp. when inaccuracies will be fixed. Shurzen flying high after being hit. IT'S THE FIRST GAME when off-map artillery is not just some randomized explosions, but completely modelled thing, with flight path of each shell being calculated. You order barrage, short after that you hear distant guns fire FROM CORRECT DIRECTION, then you hear increasing bzzing of shells and then BOOM BOOM BOOM, they hit the ground. If you have decent speakers, your entire room is BOOMing too:) Shells have correct trajectory, so shell can hit and destroy a village house instead flying further to the intended destination. Bombers are even cooler - roaring of falling bombs is very believable and you can see them. Air dogfights (if you or enemy called for fighter cover). IT'S ALSO THE FIRST GAME where each tank have it's own unique number painted on turret or hull. When you play against Germans, you quickly learn to recognize and fear Tiger's gun KABOOM and count seconds when you see it's turret's turning and estimate who will be faster - german gunner or your driver in T-34 rushing for cover;)

  7. I have an impression that soldiers go where you tell them and can crawl away under fire. They don't find cover themselves as in CC it seems, though it may be i just didn't noticed. Tanks play far more major role and most time you're occupied with them.

    But the first Allies mission (Normandy) is completely crazy. You're supposed to take over the village full of Germans (including 2 Pz4's) with paratroops. I've played it once and germans pursued my poor guys in wheatfield and whiped them out, reinforcements came in and germans kick their butt too. I've managed to immobilize one tank and destroyed another with bazookas, but it was bloodbath and my paras were overrun by infantry.

  8. Biggest flaw in Russian version imo is scenario composition. I mean, when you play Russians, you get overwhelming German attacks and barely live through the scenario with heavy casualities. Ok. You begin to think that this mission played from the German side would be the breeze and you are very very wrong:) From the German side you face similar hard to impossible odds. It's pisses me off because its wrong - two sides can't be strong and weak simultaneously. There are some bugs with crew survivability (sometimes Pz4 is alive and kicking even after several front hull and turret penetrations) and this is going to be fixed in next patch. This adds to impossible odds i've mentioned - it seems that enemy has terminator crews, not you. Yours Pz4 kicks butt much faster than enemy's - not always, but it happens. Which part of it is due to a bug (such bug is confirmed) and wich part is due to mission design (maybe mission designer set all enemy crews to elite) - i don't know. Game needs scenario editor badly, and it's coming soon. But, as in IL2, you can't make maps themselves.

    Inspite of all that, i must say that game has something... which keeps me playing it (though now i switched to old lovely Echelon flight sim until next patch which will fix, hopefully, knockout glitches, esp. in Pz4). I was hoping for a new CC (as you know, CC sequels like Squad Assault were generally crap, though you may disagree) and i'm sure most people here were hoping for a new CM. It's not CC nor CM, its TOW. No slow pace of CM (you can pause and give orders, but it's different) and no prolonged close fights of CC. Troops are wiped out and scared away faster, which leads to rapidly changing situation on battlefield. Troops run away in panic, rally and attack again (usually with reinforcements).

  9. OFS actually is HE-frag

    BKS is hollow-charge, similar to HEAT

    It's impossible to kill a tank with OFS, but it can destroy a lightly-armored target. Used as a antipersonnel munition. In game i use them primarily against AT guns (wide area of explosion).

  10. Originally posted by Gun_Fighter 2:

    It's an eyecandied kittenish operating system that's more unstable than 98 SE.

    Turn off themes if you want old look.

    XP in fact a lot stable than 9x, and currently is standard. More and more games are XP only.

  11. First time i've completed around 6 missions and it was too easy - i think i had Invulnerability turned on somehow:) I started from the beginning and first 2 missions was still a breeze, SU-100 for example was busy with another target and my first hit prevented it from turning at me. But i've tried many times and can't complete mission where you must capture village. I destroy 2 small AT guns, continue forward and in 90% cases RPG gunners destroy me (my infantry doesn't do anything) or in 10% tries i'm defeated by another AT.

    BTW, what graphical options are processor intensive and what are graphics card intensive? I have 3.2 P4 but only Radeon 9550.

  12. Usually i try to hit target until crew bail out or i see flames. I also use map (F11) - if target tank symbol is grey then it's destroyed, if it's still orange - surprises are possible. I guess what AI tells you (Nailed him! Destroyed!) is uncertain.

    I've set global realism on, integral control off but i'm not sure what does it mean. I've tried to set all for max realism, with only exception being external camera on.

  13. It's from russian publisher site.

    t-72.iddk.ru/files/T-72_User_Manual_(eng_v0.4).doc

    Around 2mb.

    But it's version 0.4, so it may be incomplete (it even have translator's remarks in russian), though it contains pictures and useful information.

    For english users who bought russian version there is english menu translation on this site too.

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