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Sneaksie

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Posts posted by Sneaksie

  1. Note that there are two different Maxim and DShK variants, second one is set higher on some ammo boxes. Buy the second one to set them up inside the bunkers:)

    About the gun pits - look at the gun positions before starting the battle itself. Deeper ones are intented for taller guns like ZiS-3, not the 45mm. There are shallower pits for smaller guns too.

  2. First step is to update the autoupdater (sorry the pun :)). It's optional, but highly recommended for future updates:

    Download and unzip this small 68Kb archive (http://www.1cpublishing.eu/tow2/AutoUpdater.zip) to game folder, overwriting existing files.

    Second step: Just run the game or autoupdater itself and click the 'Update' button. It will download the 1.2.4 patch and install it in silent mode. Wait for the install to finish and verify that it was successful by clicking 'Play' and checking the game version number in main menu.

    1.2.4 Changes:

    ========================

    - Recon unit crews (Sdkfz. 222, Sdkfz. 232, BA-64) and scouts now have 50-100 Scouting skill

    - Difference in visibility and audibility between silent and firing units increased

    - Soldiers shouldn't throw grenades if there are friendlies near the target, running from a grenade is prioritized

    - Visibility recaclulation delay decreased

    - Unit with 'Hold fire' mode turned on won't engage the enemy on it's own, but will fire at the target assigned manually by you

    - A couple of AI errors were found and fixed

    - Soldiers with automatic weapons now fire in shorter bursts

    - Player soldiers wouldn't constantly man an empty gun in generated scenarios

    In addition, the patch contains the user manual in PDF format. Use the shortcut or double-click the file directly to read it.

  3. Well, it's best to play and see for yourself... when i played MP, defending against the AI, i lost more times than won (attacker has larger force). It's agressive. If it's you who attacks, AI may be passive, but suddenly react in agressive counterattack. After all, i'd say that MP against AI is similar to Africa's, but with new features, units, terrain and, of course, different tactics because of this.

  4. Go to MP menu and create a server (choose 4 players for example). You'll see the game setup window with you in the players list and 3 vacant places. You can either disable each player, wait for someone to connect to you or choose AI player from drop-down menu. This way, you can play MP game yourself with up to 7 AIs (both enemy and friendly) or any combination of human players and AIs.

    It's best to play over LAN because you need to have an external IP so players over the world would see your server in the Internet. Read the multiplayer configuration readme in the game folder. Most player in Russia use Hamachi to play over the Internet without external IP (only the hoster needs it though).

  5. Sbeitla? Yes, it's tough, perhaps too tough.

    I would leave 3 howitzers and sell the rest. Take 2 Lees, M10 and Sherman or Stuart if you have enough points. Position M10 with the best gunner far away in the rear as possible with a clear FOV at the far ravine where several PzIV will appear during 2nd or 3rd wave. Position 2 Lees to face the initial attack and they should slaughter the attackers, but they should be covered by houses from the far ravine at the left covered by M10 (or they'll be shot from this side really quickly where enemy tanks appear there). Send Stuart or Sherman if any to the lowlands to surprise the Germans that will be crossing the river by flanking shots (if they take that hill your allies are holding, they'll call Stukas and all will end really quickly). Take command squads, they have one bazooka (put those AT soldiers into front trench). Position one of the howitzers in the dug-out positions on your left flank, immediately after battle start order it to load HE ammo and then ground-attack the spot after river crossing, it's barrage should inflict heavy casualties on German shutzen trying to storm that allied hill.

    Some things in this mission are random. If i recall correctly, time until reinforces arrive may be 7 or 9 minutes, one of the enemy groups may take the lowlands pass to appear at your rear (kiss this Wolverine goodbye then), reinforcements quality may wary.

    As last resort, you always can turn the 'disregard campaign loss' option in game settings on, take expendable troops into this battle and face the defeat to win another day:).

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