Sneaksie
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Posts posted by Sneaksie
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Note that these editors have separate manuals; handbook only mentions them.
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In most cases, if you are told to secure something, this must be done using infantry. For example, one of the first mission objectives state that "Reach the first line of enemy trenches and take the positions with infantry."
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For ambushes to work, spotting is not the same in both directions, it depends on where the obstruction is between yours and an enemy unit. If a unit is positioned close behind (several meters, this zone is different for various unit types) a vegetation cover, it sees through it. On the other hand, an enemy unit from far away can't see it behind the cover.
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To secure the village, you need to occupy it with infantry. Did you do this?
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Sometimes your units can't see the firing gun/tank because of the bush/tree in front of it, in this case destroy this obstruction with area fire.
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Looks like the vista/7 write access denial. Replace the autoupdater with the new one from the sticky first and then run the updater using the 'run as administrator' context menu option.
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Yes, we corrected this after a couple of hours.
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German campaign is not so hard because you have 2 almost invulnerable Tigers, while in Russian one you have plenty of resources and reinforcements. Some battles are more difficult than others, but i would say they are all manageable.
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I have downloaded the full game and at this time it is working great for me (despite the spelling error in the new updater) and my own lousy generalship. Let me know if this works for you.
Where did you find a spelling error?
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Thanks for the answer, Sneaksie
Too bad it can't be used for deployment areas and minefields too. Is there a chance to see this possibility in a later patch, or is it technically unfeasable? or at least, the possibility to have a RECT be given a rotation angle like the ZONE?
Maybe...
I don't really get this one: does it means that for now, using this parameter will substitute only corpses, unless the ressources for african infantry are added to the game? At least, its good to know this possibility exist (it seems the intention is to make it possible to create battles for other theater of war in the game engine, and I really see the interest of adding compatibility).
No, there is the special code that replenishes squads and crews after the battle with new men. Setting this parameter to Africa1943 would mean that these new people will have African uniforms instead of ordinary ones (but there are no african models in Kursk now, so this will result either in crash or nothing).
And what about this Novoslobodskaya_2009 setting? why a Moscow metro station? must be unrelated though...
Our office is located near this metro station:) It was the test setting.
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You can assign waipoints for a unit even when the game is paused. The restricition is that the commands must be the same (for example, move-move-move-move or assault-assault-assault).
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Hit point vectors should be available like in demo, press F4 to select one of the modes.
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It's not that hard. Choose a eastern or western route, take a Tiger(s) and KO all the digged in T-34 it sees (if it doesn't see the targets, come closer or rotate the turret in their direction). Even if they are not destroyed completely, a hit into turret most likely will disable the gun and/or kill the gunner and loader. Then advance with other forces. Artllery helps you to come closer by laying smoke screens on suspected enemy positions.
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Please send an e-mail with the zipped save to dina@1c.ru
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It's mentioned nowhere because it's unfinished:) It should work with GetNUnitsInArea only.
Raid parameter specifies, well, theatre of war If you set it to DefaultCrewSet_Africa43, killed German crew and squad members will be replaced by new ones in African uniform instead of Kursk uniform. This was implemented for adding the units from Africa 1943 to Kursk. There are no African models in Kursk in the moment.
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You have restarted the mission, saved the game and it crashed when you tried to load the game? Did you delete the earlier corrupted save or saved over it?
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We can't reproduce this issue. Do you have a save where SPGs fire at attack planes?
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The reason is lack of time and resources which were allocated to more important tasks.
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I have the same setup myself. Save may be corrupted if the game crashed during the saving, it's better to save into another slot. Or just use F5 (there are two quicksaves). I would ask you to send the log.lst file, but it was already overwritten when you've tried to load this corrupted save.
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I'm still can install the update. Where is the update button ingame?
When I launch autoupdater It says I need to install a version of the .NET framework to launch to autoupdate. huh?? I'm very confused
There is no update button ingame, it's in the autoupdater. You can download the framework from the Microsoft site (http://www.microsoft.com/downloads/details.aspx?FamilyId=AB99342F-5D1A-413D-8319-81DA479AB0D7&displaylang=en).
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I don't understand...still having the same problem after reinstalling the patch.
Did you redownload it? Don't bother anyway - if get the message that the shortcut is wrong, just click the 'browse' button and locate the AutoUpdate.exe.
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The patch was updated (there was an extra 'r' letter in the shortcut).
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Oral instructions are generic, like 'you have a new task' or 'air support is available', you get all info in text form. In our games, Russians always speak Russian, Germans speak German, etc.
1st campaign mission doesn´t end
in Theatre of War 2 : Kursk 1943
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Your objective is to secure the village. You can attack it in any way you see fit, but i doubt that your superiors would consider it secured if there are not even a single German soldier inside, only tanks on the street. Again, you are not forced to attack with infantry, you may use it later just to occupy the village.