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Sneaksie

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Posts posted by Sneaksie

  1. Move - units don't engage the enemy.

    Attack - units advance until they see an enemy, then they stop, engage it and don't move further until it's eliminated.

    Assault - units advance & fire at spotted enemies during short stops.

    You can't add stragglers to another squad during mission; before next mission you can move them between squads as you want (KIA members of the squad will be replaced by rookies).

  2. Saves made during missions won't load, but saves made between them may be loaded. To make them appear in save game list, go to users\player1\<save_name> in game folder and edit header.xml - change 1.1.0 or 1.0.0 to 1.3.0 in <version> section.

  3. Update to 1.10.0.81, but some units may be not given under player control in any missions. You can make missions in generator or editor and give them to the player, of course. Or add them to exisiting missions.

    You should also install JSH mod 1.3.5, which not only adds many more units, but uses them in original campaigns as well (but this mod requires version 1.10.0.81, so patch your game first).

  4. If they didn't shoot at anything in defend - are you sure that their army isn't NEUTRAL to enemy?

    You don't have to wake sleeping groups in the field and order them to border halftracks. If you set them to sleep and specify like passangers of the vehicle, they should appear together with the vehicle when you wake it.

    Why you replace the halftracks with guns with the identical ones with unlimbered guns? Limber/unlimber command doesn't work?

  5. They are grey because they either belong to neutral army or are empty.

    To place people inside halftracks or cars:

    1) Make separate groups for each vehicle crew (they should contain only one infantry detachment each). Make sure that there are less or equal people to seats in the vehicle.

    2) Set this group state to SLEEP.

    3) After that you shpuld be able to specify this group in the 'passangers' tab of the vehicle.

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