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Posts
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Posts posted by rocketman
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If the original was too depressing to watch, I have made an alternative cut.
Excellent! Very appropriate song in this one as well. But I find it somewhat depressing too, because it reminds me of all the stupid mistakes I make and at the instant there is a big explosion I indeed wish I could "Rewind". But like IRL you have to live with your mistakes and that is the beauty/horror of pressing "go" and watch a minute of action, and having no way of taking back a bad decision.
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I much prefer the rolling rural hillsides of the Mediterranean theatre to Normandy.
I'm really starting to like the tactics involved with steep elevation changes in combination with wide open areas and long LOS.
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Great video - superb choice of music
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Awesome, at that rate we can then put the dog on a catapult and fire it at the enemy and call it Total War: Something
Total War: Dogs of War perhaps?
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I can see a slight improvement on my ATI Radeon Mobile 5400, although comparing to what shadows looked like in CMBN.
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The new shaders/rendering improvements in Version 2.0 were a step in that direction.
Steve
Is that half a promise Steve?
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A simple solution to a problem, while not happening a lot for me, that is extremely annoying when it does happen.
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My first impression was cramming a full squad (since you can't split it) into a small house - the guys were literally hanging outside the walls :eek:
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Hi, just registered and wanted to congratulate Battlefront.com on a great game and release! I've always supported any work being done on realistic RTS's such as CM, but I've had difficulty getting into the previous games. Between the updated graphics, easy-to-follow tutorial, and much better user interface - I think I'm hooked!
Have been a long time Close Combat fan (played all the new re-released ones), but this game brings it to a whole other level and definitely satisfies the my itch for a truly realistic WW2 game. My dream would be the campaign map conquest-style of CC mixed in as well .
One of the things I appreciate the most that I've seen so far - clipping through the tanks and vehicles and seeing all their little insides modeled perfectly.
A job well done!
Welcome! Once they suck you in you never get out
Kiss all your future free time away - but it'll be worth it
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If I remember the briefing correctly it states that the VLs are hidden, but how that works I don't know. I'm in the middle of that scenario now.
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Remember CMFI has more commands to contend with than CMBN does. Looking down a single menu was starting to resemble searching a long grocery list for the item you wanted. You're just experience the initial shock-of-the-new. Give it three days and you will have forgot there was a difference at all.
Old habits die hard I guess, but I will keep an open mind about the new version
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If you target a unit a hit the space bar, the menu comes up.
What I meant was the old version, with one drop-down, instead of four seperate.
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I know, shouldn't start to make wishes as soon as the game is released, but here goes:
I would like the option to have the space bar quick menu from CMBN - I find it quicker and simpler to use.
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Great work guys - first impressions rock!
One slight niggle - it is much harder to mark a movement path (than in CMBN), for example to place a target line of face command. Is there some change to the UI that causes this?
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Who did that Stuart? It is a work of friggin' art. The screen shot doesn't do it justice!
Mord.
I'm guessing Aris, since he has gone "missing" for some time now. It sure looks like his dirt patterns.
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The single largest frame rate killer is the victory locations. When I turn those off, I gain like 30 FPS.
I had no idea about that. Sometimes I get sudden drops in framerate even in small battles - I'll try to turn VL off. Thanks for the tip.
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Thanks for the info - I will try it out.
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Is it compatible with Vein's explosions or an alternative?
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"Honey, I'm home!"
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I suspect Aris has been a bit discouraged by the news that he might have to redo all his skins to keep them compatible with v2 of the game.
That sounds discouraging indeed, both for Aris and his tremendous work, but also for us users - as his mods has increased the value of an already great game significantly.
Keeping my fingers crossed that they will work.
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AI plans for both sides?
Looking forward to it
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I can't get used to that cupola thingie on the R35 turret. Kinda looks like R2D2 on the X-wing from Star Wars. Mixes my head up.
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The result of an half-assed try at making a Fuser-quality-mod.
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Tough aint it? do you really want me to tell you and spoil the fun? I am guessing this is battle 1 taking and holding the bridges? I will pm the answer to you, but you should persevere. I am stuck on battle 5 the gerries have some tanks that just keep kicking my ass.
Can you please PM me too about mission 1. I've tried it three times and keep getting close, but alas, no progression
Much appreciated!
Buddy aid gives you binoculars?
in Combat Mission Fortress Italy
Posted
If I remember correctly, in CMBN buddy aid never gave you binoculars. In CMFI I had a HQ unit perform buddy aid on some fallen engineers and afterwards there was a little "2" next to the binoculars icon. New feature?