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rocketman

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Posts posted by rocketman

  1. Most of the time I know upon finishing a scenario if I want to play it again - so a solution would preferably be as hassle free as possible from the start. But I will have a look at the editor solution.

    On a related note - I guess you can't really generalize, but do AI plans tend to differ a lot? Thus making replayability more enjoying.

  2. I wish there was a way to make sure, if I want to replay a scenario, that it loads with a different AI plan than in my first playthrough. Maybe at the end of a scenario there would be an option to lock that AI plan, that can be unlocked in the editor.

  3. Is it possible to have two units get onto a tank in a single turn? Whenever I give a command to two units to become tank riders, one never does and simply remains beside the tank. Is this indented to be so? I'd rather not spend 2 turns to get them both on. It slows me down. Both units in the end fit on the tank, so it is not a case of over crowded.

  4. IMHO roaming planes is one of the best additions to the 3.0 engine. The presence of constant sound of planes and never knowing when or where to be hit, greatly adds to the immersion.

    How close do AA-vehicles need to be to the spot under attack, in order to be able to shoot at incoming planes? All over the battlefield? If you shoot one down, do you get kill credit for it?

  5. First of all - this is based on one scenario experience of tank riders, but I still want to bring this up.

    What struck me as strange is that i had 4 assault guns approaching me, all fully loaded with tank riders. I managed to spot them first with my tanks and hit them over and over again until they were knocked out. It took 3-4 hits each. The strange thing was that the tank riders just sat there waiting to get killed. Wouldn't it be more realistic for them to bugger out of there as soon as the first shell hits and they start dying? Granted they were out in the open, but still. Those assault guns were death traps.

    What are your experiences with how the AI handles this kind of situation?

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