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Posts posted by rocketman
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In my view, The Heuman Lock Bridge is a broken scenario, because the ditches that were supposed to provide cover for the attacker actually provide no cover.
A pity, because it spoils some of the fun of an otherwise a great campaign for me (I´ve simply chosen to surrender this one and move on to the next mission, even though that probably means missing out on some of the scenarios in the campaign.)
I would agree that the scenario is VERY hard, but wouldn't say it is broken. I got a tactical draw in it, despite having some rotten bad luck. The key to the scenario I found is continuous suppressive fire on known enemy locations as you advance. I don't think I have ever used it more than in this case.
Hope it helps, and as you say, it is a great (but challenging) campaign.
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Currently in the fierce "Bloody Aalst" (appropriate as you will see) mission in the Road to Nijmegen campaign. I had a couple of men performing buddy aid near a house when a fallskirmjaeger came crawling around the corner of the house, behind their back. He promptly pulled out a panzerfaust (yes, the were all in the same action square) and blasted them at point range. What an effing coward :mad:
Well, he had it coming later on as he, as the smoke settled from the faust, crawled around the next corner of the house into the wellcoming "arms" (pun intended) of a HMG and a few squads honing in on him. He didn't last long. If there were hit decals on men, he would have looked like swiss cheese.
The cruelty of war I guess.
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This is such a great campaign. Currently playing the butt kicking "Bloody Aalst" scanario. I did a search in this thread on it and someone mentioned blowing stuff up with engineers. I have none
which makes things very hard. Is this due to loosing units i previous missions?
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I don't suppose the Red Army had a chaplain. But if they did his first words would be: "Lettuce pray."
Boy, you made me laugh out loud
Thanks, I needed that after a hard day's work
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Just the other day I was reading a (real world) anecdote about a Russian tank crew being pinned by German fire next to their burning Sherman tank, expecting the tank to explode at any moment and kill them all. In other words, sometimes it simply sucks to find yourself pinned in the middle of a battlefield.
Thing is, the bazooka teams themselves didn't take incoming fire at all, so they were not pinned.
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In my current CMBN scenario I came across a situation that bothered me. I had troops in crop fields prone and trying to exit the map. Some 100 m away an enemy armoured vehicle kept watch. As soon as my troops got up to run away the got gunned down. I had a couple of bazooka units also prone. However with an aromoured arc they stayed prone and couldn't spot it. What I would like is the option for prone units to get up on one knee (is that the correct expression?) so that they would see over the crops and fire their bazookas in support of my retreating troops. Would removing the armoured arc have achieved that? But then they might have fired at other targets.
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In my current mission the crew of a MG-bunker bailed except for one man who is still in the bunker. He is down on the floor so I can't hit him through the slit or through the wall, but he can fire out of the bunker at my poor pixeltruppen.
I few turns later, he ran out of the FRONT of the bunker, not through the open door in the back, through the wall and got promptly gunned down.
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Don't know if this should be in the tech forum, but here goes. In my current mission the crew of a MG-bunker bailed except for one man who is still in the bunker. He is down on the floor so I can't hit him through the slit or through the wall, but he can fire out of the bunker at my poor pixeltruppen.
Hey, that's not fair :mad:
I have a save if someone wants to take a look.
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Just started this one. Don't know if I got lucky but the crew inside the MG bunker bailed after 2 min of suppressive fire from my MMG. Now I will try to deal with the PaK. Mortar barrage failed...
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BFC should send that guy a review copy of CMRT.
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This guy over at IGN rated the best games ever according to him and:
http://www.ign.com/articles/2014/02/12/steve-butts-favorite-games-ever
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Speaking of camera view point requests - I would fancy a setting that is between what now is 3 and 4. What would be nice if you could save a camera setting to a key.
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A CAS pilot on an "Area Target" order can spot enemy units on his own. In fact, on an Area Target order the pilot must spot an enemy unit in order to open fire; he will not "just guess" and drop bombs or shoot rockets/missiles into somewhere in the target area where he thinks the enemy might be.
Note all of the above is for Area Target. Point Target is totally different -- a plane on point target will simply attempt to attack the point on the ground specified, whether there's an enemy unit there or not. Pilots will sometimes "wave off" point targets if they have difficulty spotting the point on the ground specified. Usually, this is due to overhead tree cover or smoke/dust.
If the pilot spots a unit, will that icon appear or is it hidden for the ground units?
So, at the start of a mission, if I want to strike at suspected enemy positions I should use point target, but if it, for example is along a tree line, there might be no attack because the pilot can't see the ground. Right?
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Will areal support always need assistance from a FO (even in the event of a TRP) or spot units themselves before attacking? I have tried now a few times with area targets rather than units. The attacks where cancelled or they spotted my units (some 300 m away) and strafed the living daylights out of them
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I wonder if spotting is equally good when moving SLOW as HUNT. In that case HUNT for vehicles is rather pointless. :confused:
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IMHO tanks and such move too fast forward when HUNTing. I can't imagine being able to spot well at that speed and react, stop and take action without taking too much heat.
I would like a command where they just creep forward on the lookout for enemies.
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I renamed the tool, the Scen_Organiser is the old variant.
For the new tool, CMx2 ScAnCaDe (Scenario Analyser and Campaign Decompiler), see the link in my signature (I'm not uploading to the repository anymore).
It's an improved version which corrects quite some minor and major shortcomings.
Downloaded it - looks like a great tool. Especially for breaking up campaign-files.
How do "The Road to Montebourg", "The Scottish Corridor" and "Courage and Fortitude" play after the patches? Are some scenarios too hard with regards to boosted MG:s and harder spotting for tanks and so on?
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Nothing gets me in a x-mas mood more than a massive barrage and loads of tanks - nice vid! And great news
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Thanks for the insightful reply JasonC.
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20mm sounds a bit light to be penetrating bunker walls. Unless the roof is considered much thinner than the walls you're probably wasting ammo.
They do have .50 cal AP ammo - atleast in MG-module.
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Is there any chance of a Spitfire strafe run to penetrate concrete bunker walls?
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After having played CM-games for almost a decade and enjoyed all the great mods and scenarios that the community has produced - I have decided to give something back. I'm having a go at making a scenario.
I will have a look at the guide included in MG, but would like some tips from the experienced scenario makers about how to approch this task in the best and most productive way. "Do:s" and "Don't:s".
I'm having a go at a small/tiny fictional scenario, with not too complicated AI-plans to get started. It will be for CMBN:MG.
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Finally got it installed-I have to manually type in the correct path.
Was that the path to the download page, or a path for an exception for the .exe-file?
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I managed to download the CMBN patch without problems with Avast, but the CMFI is deemed dangerous and stopped. Granted, I'm no tech-wiz, but I think I put exceptions into Avast correctly, but to no avail.
Now I'm scared to even install CMBN-patch, let alone manage to download for CMFI
:confused:
A most disturbing CM-moment
in Combat Mission Battle for Normandy
Posted
Isn't it against the Geneva-convention to shoot at soldiers performing medical aid?