Jump to content

rocketman

Members
  • Posts

    2,923
  • Joined

  • Last visited

  • Days Won

    2

Posts posted by rocketman

  1. In my view, The Heuman Lock Bridge is a broken scenario, because the ditches that were supposed to provide cover for the attacker actually provide no cover.

    A pity, because it spoils some of the fun of an otherwise a great campaign for me (I´ve simply chosen to surrender this one and move on to the next mission, even though that probably means missing out on some of the scenarios in the campaign.)

    I would agree that the scenario is VERY hard, but wouldn't say it is broken. I got a tactical draw in it, despite having some rotten bad luck. The key to the scenario I found is continuous suppressive fire on known enemy locations as you advance. I don't think I have ever used it more than in this case.

    Hope it helps, and as you say, it is a great (but challenging) campaign.

  2. Currently in the fierce "Bloody Aalst" (appropriate as you will see) mission in the Road to Nijmegen campaign. I had a couple of men performing buddy aid near a house when a fallskirmjaeger came crawling around the corner of the house, behind their back. He promptly pulled out a panzerfaust (yes, the were all in the same action square) and blasted them at point range. What an effing coward :mad:

    Well, he had it coming later on as he, as the smoke settled from the faust, crawled around the next corner of the house into the wellcoming "arms" (pun intended) of a HMG and a few squads honing in on him. He didn't last long. If there were hit decals on men, he would have looked like swiss cheese.

    The cruelty of war I guess.

  3. Just the other day I was reading a (real world) anecdote about a Russian tank crew being pinned by German fire next to their burning Sherman tank, expecting the tank to explode at any moment and kill them all. In other words, sometimes it simply sucks to find yourself pinned in the middle of a battlefield.

    Thing is, the bazooka teams themselves didn't take incoming fire at all, so they were not pinned.

  4. In my current CMBN scenario I came across a situation that bothered me. I had troops in crop fields prone and trying to exit the map. Some 100 m away an enemy armoured vehicle kept watch. As soon as my troops got up to run away the got gunned down. I had a couple of bazooka units also prone. However with an aromoured arc they stayed prone and couldn't spot it. What I would like is the option for prone units to get up on one knee (is that the correct expression?) so that they would see over the crops and fire their bazookas in support of my retreating troops. Would removing the armoured arc have achieved that? But then they might have fired at other targets.

  5. In my current mission the crew of a MG-bunker bailed except for one man who is still in the bunker. He is down on the floor so I can't hit him through the slit or through the wall, but he can fire out of the bunker at my poor pixeltruppen.

    I few turns later, he ran out of the FRONT of the bunker, not through the open door in the back, through the wall and got promptly gunned down.

  6. Don't know if this should be in the tech forum, but here goes. In my current mission the crew of a MG-bunker bailed except for one man who is still in the bunker. He is down on the floor so I can't hit him through the slit or through the wall, but he can fire out of the bunker at my poor pixeltruppen.

    Hey, that's not fair :mad:

    I have a save if someone wants to take a look.

  7. A CAS pilot on an "Area Target" order can spot enemy units on his own. In fact, on an Area Target order the pilot must spot an enemy unit in order to open fire; he will not "just guess" and drop bombs or shoot rockets/missiles into somewhere in the target area where he thinks the enemy might be.

    Note all of the above is for Area Target. Point Target is totally different -- a plane on point target will simply attempt to attack the point on the ground specified, whether there's an enemy unit there or not. Pilots will sometimes "wave off" point targets if they have difficulty spotting the point on the ground specified. Usually, this is due to overhead tree cover or smoke/dust.

    If the pilot spots a unit, will that icon appear or is it hidden for the ground units?

    So, at the start of a mission, if I want to strike at suspected enemy positions I should use point target, but if it, for example is along a tree line, there might be no attack because the pilot can't see the ground. Right?

  8. I renamed the tool, the Scen_Organiser is the old variant.

    For the new tool, CMx2 ScAnCaDe (Scenario Analyser and Campaign Decompiler), see the link in my signature (I'm not uploading to the repository anymore).

    It's an improved version which corrects quite some minor and major shortcomings.

    Downloaded it - looks like a great tool. Especially for breaking up campaign-files.

    How do "The Road to Montebourg", "The Scottish Corridor" and "Courage and Fortitude" play after the patches? Are some scenarios too hard with regards to boosted MG:s and harder spotting for tanks and so on?

  9. After having played CM-games for almost a decade and enjoyed all the great mods and scenarios that the community has produced - I have decided to give something back. I'm having a go at making a scenario.

    I will have a look at the guide included in MG, but would like some tips from the experienced scenario makers about how to approch this task in the best and most productive way. "Do:s" and "Don't:s".

    I'm having a go at a small/tiny fictional scenario, with not too complicated AI-plans to get started. It will be for CMBN:MG.

×
×
  • Create New...