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rocketman

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Posts posted by rocketman

  1. Thanks Ales!

    I'm surprised nobody has recommended a "gridded terrain" mod.... seems like a useful tool to see the lay of the land instead of just looking at the sea of grass. Am I missing something here? Is it not that useful?

    I find it very helpful and find it difficult to play without.

    Also, get all of Fuser's verhicle mods (lots of them).

  2. Hello everybody. This time of year with the cooling weather, I get a hankering for some winter battles.

    Awesome - couldn't agree more. Haven't played enough CMFI recently and winter battles even less. It will give me that special season feeling :)

    Also small battles is a big :) in a campaign.

  3. Great scenario. Really well made. Hadn't played the original but I imagine it was even more difficult without the Flammpanzers (really effective, though terrifying, for area fire). Beautiful map with lots of options about how to approach the task at hand. But what a grind! Those stubborn paras really put up a tremendous fight. Lots of close up action.

    I also like how there were many objectives scattered around the map.

    Highly recommended for anyone with the Vehicle Pack. Five out of five!

  4. There is a training campaign in every CM-game, but I wonder if the CMBS will be specific on modern era tactics, or mainly be a matter of getting to grips with how the game/UI/units and so on work. I have only played WWII CM-games and know absolutly nothing about the modern era (but keen to learn :)), and want to some guidance on how to go about things in a sensible way.

  5. +3 to Target Special - would be great!

    @rocketman, have you tried target briefly? This should conserve both your HE and your fuel. Unless you really feel the need to flame a building for an entire minute:D

    Have tried briefly. But the great thing with the flamethrower is that it spreads the flame both sideways and in depth, thus covering a lot of action points. This is essential to root out pixeltruppen hiding in foxholes. It is possible to clear a couple of foxholes per turn. So target briefly doesn't really solve the problem, it only prolongs the use of HE. Also, HE area fire has a tendency to, especially at short range hitting its mark, thus being too accurate to do the job of the flamethrower and is thereby unnecessary to fire simultaneously.

  6. Wow, I got the first post :)

    Great announcement. Looking forward to making the jump to the modern era.

    Models look very good.

    I wonder when it is released...

    Edit: Aargh, sburke beat me to the punch as I was typing.

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