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Posts posted by rocketman
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Positive. I tested it out a long time ago. The ground condition heading went from dry to damp to mud if I recall correctly. Took about an hour with heavy rain.
Here's a question; Will we see ice? I think frozen water would be very pertinent to the setting.
Mord.
I hope we see ice, as well as really icy roads. Several accounts of Shermans, with their narrow tracks, actually sliding off the roads.
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I will give it a go and see what I come up with.
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I ran another short test and it seems MG crews in bunkers do fire even when suppression meter is full. Ran in scenario author mode, not sure if it states "Pinned" in that mode or not.
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I might run some tests to find out.
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I looked in the manual I found nothing while searching the forum. It is my impression while playing "Eye of the Needle" (which to a large extent is one big marsh), that artillery rounds that land in marsh areas have a much smaller explosion and kicks up much less debris/shrapnel. Also seems harder for FO to spot. Is this modeled in the game? If it is, is that also true for other ground conditions such as deep snow (FI) and mud?
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Thanks ASL Veteran for giving a historic background I didn't know of. But in that case, AP rounds shouldn't be fired at all in game, and definitely not knock out the bunker. HE shells should make the crew suppressed. I'm not sure how this is represented in game, because visually no crew member cower, but maybe they act as suppressed, i. e. stop firing. I wonder if crew IRL would bail out of a bunker when under heavy suppression?
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True. Looks excactly like that. I'm also thinking if the TacAI considers the target an MG rather than an object/structure, and therefore uses HE too much.
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Although, when the Bulge game comes out, you're supposed to have traffic-jams !
And you will get victory points for getting bogged down
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It was a while since I did the test, but if I remember correctly each cluster is all hits from the same tank during one or several consecutive turns.
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How about making the camera come down to soldier eye level? It would make it so much easier to get an overview of the battlefield, and make me feel like I'm standing there myself..
Good for:
Gameplay
Immersion
Programming time cost:
next to nothing
+1
Also for making even more immersive screenshots of action.
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I agree that it would be a nice option. But I suspect that the binoculars belong to the squad leader and that IRL he didn't pass them on to scouts. And since BFC is all about realism, we probably won't see that feature.
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It is one big TRP seen from the sky. If you stand on it, the entire Luftwaffe (what's left of it) and all artillery around will blast you to kingdome come. And get an Iron Cross for it.
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Ha! Kohl, I was going to post that very picture for you but you beat me to the punch.
So here you go instread:
Go get Gran Turismo 5 and then you can race the Schwimmwagen all day long. Heck, you can even paint it pink, or silver, or whatever floats your boat (pun intended).
Great looking roads you're making for the Bulge operation.
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Definitely won't be in Bulge. They aren't really appropriate for a tactical setting. If CM were an operational level game where the player is commanding battalions, regiments, and divisions, they'd be a must-have.
OK, fair enough. But just for the sake of argument - let's say a mission is on a 4*4 km map and lasts for 3 hours. Wouldn't that border on being more than a tactical engagement? Maybe Piper Cub spotting could just give visual icons, and not used for artillery spotting?
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Since we now hav UAV spotting in CMBS, maybe that feature can be fitted into Bulge as Piper Cub spotting airplanes. What do you think? Possible? Appropriate? Would it make the game more interesting/enjoyable?
Just read through Beevor's new book on Bulge and Piper Cubs were mentioned on more than one occation.
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"but no Telly Savalas
"
sorry Steve, but the no Telly Savalas thing is a deal breaker for me. I guess M-60 tanks with german markings is totally out of the question also?
Chuck Norris-mod is all we need. One man army.
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Great info. The future looks good as I have stuff to look forward to for all games
And a new one!
Will keep me busy for a long time.
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Well, that looks really weird
Must be a bug - and a really poor attempt of disguise
The outhouse is a flavor object, right?
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He did get out of that awkward position and was a valuable spotting unit, harassing some assault guns, venturing forward like a true trooper and happily sacrificed his pixeltruppen life to reveal a hidden T34.
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Here is some true drifting - Swedish style!
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Cool, thanks!
First download from the new Scenario Depot as well.
Artillery and marshes
in Combat Mission Red Thunder
Posted
I'm half-way through testing. Should post results later on today.