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pocketrocket

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Everything posted by pocketrocket

  1. Hmm according to this thread, this comment on a scenario shipped with CMRT should not be possible:
  2. Its those who want historical battles that are clearly being the most Nazi about it.
  3. Picked this up to play against the AI because of this thread. Cant recommend enough, it really brings back the ooooh factor I first got the first time I ever played CM. Love the map.
  4. We are not swell people merely because we may have different subjective tastes in the scenarios we like in a computer game. The things you learn on the internet.
  5. I am looking for a tcp/ip opponent please answer in the next 5 seconds if you are interested.
  6. Quoting numbers like that is absurd tho, because whilst those might have been the over all ratios in theatre, they will not represent the ratios in each specific engagement. I like historical scenarios they are great, but I also like completely a historical ones that are made for balance and entertainment and so do many others, when creating scenarios with those outcomes in mind, quoting historical ratios is just moot.
  7. Oh yea, I did not have to much trouble with the first location as nuked it pretty hard before assaulting, it was the bunker on the second town that really slowed me down, you can only get behind it by using the pioneer team and it took me a while to realise that.
  8. What railway station? Think we are talking about different missions.
  9. Well they have slightly less split over two locations, you have more all in the same place and plenty of artillery. You have 6 platoons you are discounting B company completely, yea they have to be exited, can still be useful tho. Dont really see what the fuss is about. The first town clears easily, second one is bit tougher to crack, but not impossible.
  10. Huh? I had way more forces than the Germans. The Germans dont have two companies and a pioneer platoon in each town. Also their is plenty of Artillery. You dont start with all of it, but some comes as a reinforcement.
  11. I bought CMAK by buying a bundle that had CMBO and CMBB and CMAK on it. When CMAK came out I was in no rush to buy it because I couldnt see how it would add to the CMx1 experience that I could have with CMBB. I saw it more as an expansion rather than a new game. CMBB made quite a leap from CMBO but CMAK only took the weeniest of steps from BB. I knew I would get AK eventualy but was in a position to wait till the price dropped. So in effect I have bought BO and BB twice and then only paid a tenner for a bundle with AK on it which in effect is paying 3 quid for it, bargain. Now I am a massive CMx1 fan but even I was in no rush to get AK because it was really only an expansion into another theater. If there had been any significant changes in code and gameplay I would have bought it on pre order like I did CMBB. So the reasons why AK sold the least are intuitively obvious to me. However I think Battlefront are still looking at this the wrong way. They shouldnt look at the CMx1 games as 3 different games, they should look at them as one engine. Then they should look at how well that engine sold compared to other engines in the niche war gaming market. Well I dont have any data on that admitedly, but I would imagine that it outperformed massively the cast majority of them. Now why did it outperform them? Simple, it had one design feature that made it unique, WEGO, which made the engine far superior imo to the standard yougoIgo nature of most wargames. This is where BF have made an error in judgement. They should have taken the sales of the engine as a whole, realized that it was a massive success relative to competing engines in the wargamming market and then sought to identify the reason for that success e.g. WEGO. So to replicate the success of the original engine WEGO had to be enhanced and regenerated and given a new lick of paint. Instead it has been effectively abandoned in favour of a whole new design paradigm e.g. RT. This engine as stands will not do as well commercialy as the original CMx1 engine imo. It may have substantial improvements and the theatre will change to WW2 and sales may improve. Then we will see the opposite trend with subsequent engine incarnations selling better than the original.
  12. Examples? Most of the criticism I read is constructive.
  13. Because you like it, it is not ipso facto good. You calling people immature for expressing there opinions on the game is pure hypocrisy. Maturity is being able to be tolerant of alternative opinion to your own and to be able to discuss those opinions without resorting to childish personal attacks as evinced by you in your post. I am not winging, moaning etc, I am expressing an opinion clearly and rationally.
  14. I hate this flawed line of reasoning. Dont generalise your own specific experience e.g. I am a wargammer, I like this game therefore all other wargammers will like this game too.WRONG I am a wargammer and I have no time for CMSF what so ever and think this review sums up many of the reasons why. Mostly this game frustrates planning though the ineptitiude of the AI in all its guises, pathfinding etc and a terrible UI. I want a game where I can handily translate my tactical planning into the game "world" and this game is utterly terrible at that.
  15. I suspect it will be Battlefront learning valuable lessons about the free market. Also the idea that WEGO is as good in Combat Mission Sans Fun as in CM1 is laughable. There are several critical features missing, WEGO is just thrown in as an after thought.
  16. I assume you have all seen Team America World Police. So the perfect opening music would be a sample off of one of the songs in the soundtrack to that film. Start/ "America Fxck yea, coming again to save the motherfxcking world yeaaaa." End/ Perfect fit imho.
  17. If you can predict what will extend the game then a massive opportunity for gameyness arises. Better that it remains random and unpredictable
  18. Change. 1.TCI/IP Multiplayer Server Lobby. 2.Road movement. 3.Campaighn system. 4.Graphic scale for infantry 5. Er, make airplanes crash on the map !?!?!? Keep. 1.Wego 2.Everything not mentioned in the first list.
  19. Sounds like Road to Stazow (spelling could be wrong). Is there fog, and soft ground intialy limiting the approach of the tigers?
  20. Well, maps on 5000pt battles are not that small even when they are set to small. If the map was any larger in fact the defence would be harder as I would have to spread out to thinly. I am allready gambling that he dosnt attack down one flank it has no cover and have concentrated my forces to atempt to turn the covered approach into a death trap. Another thing worth mentioning is that it is the map was set to town. This means that armour and infantry must assualt in unison.
  21. 20+ Turns would be way to short. It will take 10 turns to get to the launch off sight for the main assualt. Then it will be 5+ turns at least of recon to attempt to spot and then neutralise ATGs dreaded 150mm infantry guns and pillboxes. Another 5 turns hopefully detstroying his armour (mabe more as there may be uber kittys.) Then the infantry assualt can begin proper supported by whats left of my armour. I would say 30-35 turns would probably be the optimum amount of turns.
  22. Well I have just started a 5000 point mirrored assault game for the Blitz ladder. Both players will defend as germans and attack as allies. Map = Small Moderate trees and hill light damage. 45 turns. My first observation is that actual fortifications will come in very usefull, especial pillboxes. I am pinning my hopes for defence on a number of 75mm anti tank pillboxes which should prove hard to kill. I have also a very large number of mgs that hopefully will enable me to maintain suppresing fire.
  23. Also there is a difference with how far back the flags are in the defenders set up zone with probes attacks and assualts. Assualts give the defender more abilty to defend in depth and therefore attempt to defend time and space more adequatly. However in my experience this does not compensate for the massive force increase given to the assaulting forces.
  24. Here is a list of the 15 most fun scenarios as voted for by players on the Blitz. B= %Time either G or R wins the scenario. E= Fun score out of 10. CSDT-B14-Eisen-Faust P:16 B74%R E9.27 CSDT The Road to Straszov V2 P:8 B56%G E9.25 Storm 555 P:8 B88%R E9.00 Knockout II P:5 B50% E9.00 SP Our Backs to the Volga P20 B50% E9.00 Road to Staszow P7 B71%G E8.83 Recon Whiteout P5 B70%G E8.80 B&T Beginning of the End (Operation) P34 B62%R E8.68 Death Ride of the Panzers (Operation) P8 B72%R E8.67 HSG Grun 43 GD Tiger P5 B70%R E8.6 The Seelow Heights (Operation) P6 B83%G E8.5 B&T Clash of the Titans II P27 B52%R E8.42 Bug River Bug-out P32 B58%R E8.42 KM-Clash near Pavlograd P5 B80%G E8.33 SS Strikes, Kalinin Front P13 B54%G E8.29
  25. Here is a list of scenarios wich have been played at least 5 times and have a balance of no more than 43-57% wins for a particular side. Note: I have designated the number of wins for each side as G: R: . However on many of those listed below these numbers may be the worng way round. Sorry I am tard when it comes to these sort of things and had to edit this list in hand in note pad. Hope some of you may find this usefull: Armor on the Boulevard CMBB G10 R7 D3 57% P20 E7.33 Road to Moscow CMBB G10 R7 D3 57% p20 E7.90 Morning at the Zoo CMBB G17 R12 D6 57% p35 E7.28 The Road to Straszov V2 CMBB G4 R3 D1 56% p8 E9.25 Early Wittmann G11 R8 D6 56% p25 E7.39 Izyium Diet Plan CMBB G21 R15 D20 55% p56 E7.53 Marxdorf CMBB G7 R5 D9 55% p21 E6.92 SS Strikes, Kalinin FrontCMBB G5 R4 D4 54% p13 E8.29 A Second Chance CMBB G11 R10 52% p21 E6.24 Suburbs of Leningrad CMBB G3 R3 50% p6 E7.83 Where Forefathers FoughtCMBB G3 R3 D2 50% p8 E7.50 ROWIII The Beast CMBB G3 R3 50% p6 E6.50 Race for Polzny Bridge CMBB G4 R4 50% p8 E8.00 The Sideshow CMBB G2 R2 D1 50% p5 E7.50 GD410705 Assault on KamienkaCMBB G2 R2 D2 50% p6 E6.50 Defense of Verkhne-Golubaya CMBB G3 R3 D1 50% p7 E7.50 SP Our Backs to the Volga CMBB G7 R7 D6 50% p20 E9.00 ROWIII Hosszupalyi CMBB G3 R3 50% P6 E7.71 B&T King of Debrecen CMBB G2 R2 D1 50% p5 E7.75 B&T Clash of the Titans II CMBB G6 R7 D14 48% p27 E8.42 B&T Sword of Bagration CMBB G9 R8 D10 48% p27 E7.80 Korsun Relief CMBB G8 R10 D7 46% p25 E5.76 Hornet's Nest CMBB G5 R4 D3 46% p12 E6.80 Manstein Cometh CMBB G8 R10 D4 45% p22 E7.8 (FGM) Ostfront Tiger CMBB G3 R2 D2 43% p7 E6.75 According to this list the most balanced and most fun (as voted for by you the public) is SP Our Backs to the Volga
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