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xian

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Posts posted by xian

  1. Yeah - I guess I started badly with the original post:

    1) Don't read 10 year old manuals of much loved games with rose tinted specs.

    2) Try and avoid making questions sound like criticisms.

    I mean, I can clearly see that CMBN is far in advance of CMBO on many levels. I guess I was just referring to those little details like 'Shot Shatter' etc..

  2. Okay - I must have missed Steve's posts. I'll search them out.

    I have been playing CMBN for a while (probably too much)... and I love it. Sadly I can only compare CMBN to my memory of CMx1 (I have a Mac), so it might be a case of rose tinted specs. But whilst going through the old CMBO manual I kept saying to myself - "oh yeah - that was cool."

    I do think that CMBN is far superior to CMBO but there are a lot of small details where the player isn't provided with info or feedback... and you end up asking yourself -"are they actually modelling that or not?"

    You say they probably are... so that answers my question.

  3. It has taken so long for me to get the hotkeys down that I'm skeptical about changing to the Alternative Hotkeys now that I know the standard ones (for the most part). :eek:

    I've gone into the hotkey text file, but I can't figure out how to remove the hotkey for bail out without removing the K completely :confused:

    Yup - remove the K.

    Here's a portion of my file (notice nothing in Bail Out - if I need to Bail Out I use the UI menu):

    <E>/ // deploy

    <E>P // pause

    <E>H // hide

    <E>[ // dismount

    <E> // bail out

    <E>] // vehicle open up

  4. I was reading through my old CMBO manual the other day and a few things amused me: at the time BFC were highly critical of real-time play for battalion level tactical wargaming. They also stated that squad level smoke wasn't included because there was no good historical evidence that it was used other than for signalling.

    Funny how times change.

    But, the one thing that was clear from the CMBO manual was how much detail BFC had put into the realism behind the game engine. The manual proudly reveals (or refers to) many of the wonders 'under the hood'.

    Now - is this kind of realism REALLY in CMBN? Or are BFC being intentional vague about the mechanics behind CMBN because they don't quite exist as we might imagine?

    BTW - This is a question and not a criticism.

  5. I've never quite got a satisfactory answer to your question. In Cmx1 it was certainly true that the killed to wounded ratio was more like 2-3 wounded for each man killed.

    I have heard that CMBN simulates those 'exciting' engagements where there is a greater chance of fatalities. Buddy Aid is also a factor and the way players push their units beyond a realistic norm.

    But, I'd be interested in a definitive answer too.

  6. My friend and I both bought the game about 10 days ago and the pbem game we are playing is our first. So maybe battalion size?

    Battalion size battles are big! If you are just starting out playing PBEM with your friend I'd suggest that maybe you should stick to Company sized battles so that you can better concentrate on the smaller details of each move.

  7. Well - I remember looking at the BFC website in 2007 and seeing Shock Force - at which point I immediately sent an email asking whether BFC would make this game for the Mac. I received no answer (I think I sent it to the wrong dept anyway).

    Nice to see that my email has finally been answered!

    So - what do I do for 8 weeks while I wait for CMSF? I hear that BFC have a WWII game out... something to do with Normandy isn't it? Oh, hang on... maybe that's what's been running constantly on my iMac since June.

    Great News - Well done guys for continuing to support the Mac platform.

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