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Amadeus

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Everything posted by Amadeus

  1. Hey Rambo, I am a little sad not to keep you in the play offs. But believe me we made an extra competition between you and a very tough German player when Tournament goes to the end. I only want a good After Action Report for our Forum. I am sure you have some good gambits to teach. Love your smart and unconventional playing. We need this behaviour. Btw. I wanna thank you for your manner in the tournament. Regards Amadeus
  2. To all Players of the Tournament we just finish the Group Phase. Some games are not completely finished but we have the 8 players for the Play Offs. You could start whenever you want. Rules for the Play Offs: 1) Strategic Command WWII Global Conflict patch v1.04 is recommended, please update! 2) “World at war” is the Default Campaign to play. Only 1 single PBEM game is required for Quarter and Semi Final. Other campaigns, TCP/IP and mirror games are possible. Check all sets or options soon. 3) Every game has to be finished in 90 days. Quarter Final leads from 2011-03-01 till 2011-05-31 4) “Minor victory conditions” If any game isn’t finished in 90 days the games minor victory conditions decides the match Axis minor victory conditions are (after 90 days in tournament) Berlin, Rome, Paris, Tokyo, Seoul, Manila Allies minor victory conditions (after 90 days in tournament) Paris, London, Moscow, Washington, Chungking, Delhi, Manila, Canberra Other conditions are tied games! REMARK: Because of “Fair play” in this case it is needed to play at least 120 turns in these 90 days. If games ends as a draw arbitrator will choose player for next round. Maybe turn files has to be checked. 5) “Changing side rule” is still active. Minty, Dragon, Winti and Fritz may choose first for Quarter Final. After playing one side next match should be played with other side. Other agreement with opponent is possible. REMARK: The BIG FINAL will be played as a Mirror Game! 6) Quarter Final will be played as follows: Victor vs. Minty Catacol Highlander vs. Dragon Epic vs. Winti Sandy vs. Fritz Note: For the first 5 players I take the quicker players in Group Phase and I take alphabetical order for the last 3 players (Catacol, Epic, Sandy). Good luck and have fun Amadeus
  3. Group F: Minty beats Rafael and reaches the play offs. First couple in the play offs is ready: Victor vs. Minty Important note for all players in the play offs: Victor has to take Axis (If Minty wants him to) cause he only played one game as Allies in Group G. Minty, Dragon, Winti and Fritz as quickest players in Group phase gets the first option to choose side. BUT if they take Allies in a single match they must take Axis when reaching Semifinal. 3 places are still free, could be Rambo, Catacol (Group A), Sandy, Epic (Group E). One of these 4 players can not play, sorry.
  4. Group B: Fritz beats The Great Santini Fritz against Clausewitz is a draw (Clausewitz retreat for the tourny because of slightly advance for Fritz) 1. Fritz 2. Clausewitz 3. The Great Santini
  5. There could be a draw in Group phase why not! To answer your question, there are 8 places in the Tournament for play off phase. Group leaders automatically reaches the play offs. 1 additional player has to be found. That could be a close up “second best” player of any group. You should play on till the end but play offs starting soon with 8 "chosen" players. I have to think it over, check files!! and think a second time. Maybe I have to dice. At the moment I do not know all results. We have to wait one more week.
  6. To all players, Most of you enjoy the games so far. We have a successful tourny! Anyway finally it is a competition. 1 last week to finish first round. All players have to come to an end in one of two ways. Either they agree to a common result who will carry forward into the play offs or I want you to send me your files. In this case I make sure who may win under the conditions of the Tournament.
  7. In my Mod I made units with 0 AP (Kind of Miliz) but it seems to be not possible to disband them or move them to another place because of 0 AP. When I give them 1 AP then they always been moved by AI even when told them to garrison. I wish to disband unites with AP 0, change maximum strength, strategical moving without AP, no attack 0 strikes, priorities for scripts in general. Is anything of this issues be in changing or already possible? Now or later?
  8. Group F: Minty (Allies) beats Guderian (Axis). Axis surrender in Nov 41.
  9. Is this issue finally clarified? Could subs move thru Gibraltar when harbor is allied and not at 0?
  10. Panzerliga still have a Russian Civil Mod for SC Weapons and Warfare to find here: http://www.panzerliga.de/dt/docs/szenarien/szenarien_sc2.php
  11. New Result in Group E: Sandy beats Alexandre the great in a mirror game.
  12. Oh I would like to 'force' it a bit more in my way. Is there now or in future times a way to set priorities what comes first i. e. I would like to set do this script first then this second...
  13. Winner in Group C: After Winti beats Realbilly he beats Javi too. So he is in the Play Offs for sure. Congratulations!
  14. That makes sense, thank you. I supose the Excluding List is not for single scripts but in general meaning for all?
  15. I want to improve my Mod for Single Player. In easy words what for is the Exclusion List in the Advanced AI Dialog? Please help.
  16. Dragon (Axis) beats Pacestick (Allies) in a close match. Final Result in Group D: 1. Dragon 2 wins 2. Pacestick 1 win 3. ShaunB 0 wins
  17. Done, the turn is just sent to you. Send you the whole Mod if needed.
  18. Hi guys, I try to make a new GC Mod on a huge map. Following Problem: After Fall of France I create Vichy and everything seems fine to me. But if I try to watch Vichy on the war map, there is no flag. On normal map the Capital city is shown but on war map there is no flag. Watching on diplomat screen there is no nation Vichy France. What do I made wrong? Please help. Regards Amadeus
  19. Result in Group D: Pacestick defeated Shaun. Single game with Shaun as the Allies. Very enjoyable games against both Dragon and Pacestick.
  20. Here is an update from Group C: With Allies Winty achieved Major victory against RealBilly on 15th of August 1943.
  21. If you conquer Tunisia and you may not taking Tunis you could destroy the whole RAF because the AI is sending one warplane after another to defend Tunis. Not taking in mind that the enemy is near and Airforce alone is not enough.
  22. Result in Group D: Dragon as Allies beats ShaunB as Axis after 95 turns
  23. As you may know I made a (completely) German Mod "Fall Weiss". Based on the map of Fall Weiss out of Weapons and Warfare. There was a warmap in W&W that is a bit better in meaning more detailed.
  24. Barely 100 turns and Victor made the important turn to push me out. My Axis tried to find his fleet but never find him. Then early 1942 the Axis split the japanese fleet in two halves. Victor finds the first half and destroyed them. Chinese stopped the Japs in the triangle Lanchow, Sian, Chungking. German troops are at Stalingrad little moving. Few troops in Spain but no moving. US starts to liberates Africa. So in summary Victory dominates the game and is the deserved winner.
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