G B Scurlock
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Everything posted by G B Scurlock
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Short and to the point. I like it.
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Wondering if a patch is being worked on and if so would the Dev's be at liberty to say what areas it might be addressing. Apologies if this has already be mentioned.
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Bug? Orchards and cover/concealment
G B Scurlock replied to SteveP's topic in Combat Mission Battle for Normandy
When I think about the Peach and Apple orchards I have seen this doesn't seem so odd. -
I haven't experienced any of the points he talks about.
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How to use AT crews?
G B Scurlock replied to G B Scurlock's topic in Combat Mission Battle for Normandy
There are six men. I don't understand why all but the loader and gunner can't be firing their weapons at targets of opportunity. -
This morning in a scenario, I had an AT crew that had spent their AP rounds which was all the had. How do I get them to use their Carbines? They just sat around with rifles on their shoulders and watched the battle unfold. Dismount was not available and when I targeted infantry they aimed the gun but of course could not fire. Six perfectly good soldiers, wasted. BTW Mortar crews will fire their weapons.
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Found a glitch in a campaign map.....
G B Scurlock replied to G B Scurlock's topic in Combat Mission Battle for Normandy
No, there is no tree. There is a definite opening in the low hedge just in front of the Wooden bunker. It is even a dirt path. The soldiers do not recognize it and will not pass through it so there is a flaw in the terrain. This should be fixed. -
Found a glitch in a campaign map.....
G B Scurlock replied to G B Scurlock's topic in Combat Mission Battle for Normandy
I use trunks in close (and they show up) but I will check that again. I swear it can't be a tree. I hope some one who has played that scenario of that campaign will comment. GREAT campaign. -
Found a glitch in a campaign map.....
G B Scurlock replied to G B Scurlock's topic in Combat Mission Battle for Normandy
Anyone else found this? -
I am out of explosives and really need to get through a hedge row at a certain spot. Can I blast a hole there with Tank HE fire? I'm at work or I would try it myself.
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Road to Montcourt (sp?) Campaign, 4th scenario.....just in from of the wooden bunker there is a very obvious opening in the hedge row. I found it when scanning the terrain and planned my attack by entering the wooded lot there and moving under cover of the trees toward the mortars. The troops will not move through that opening and insist on hooking around to the left which is not good. I tried it 4 different times. The opening is there just like other opening in the bocage that we all have used. It's a real pisser.
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Floor/Passanger/open/buttoned GUI v4 design
G B Scurlock replied to Vinnart's topic in Combat Mission Battle for Normandy
Is this a mod? Is it in the Repository? -
I love the game but I am just terrible at it. It would be great if some better players could post some best practices. I am right now playing Veteran level. I especially have trouble with arty if I don't plot my bombardments on the first turn. After that I of course have to get either an FO or HQ or a mortar unit in eyesight of a target which sometimes takes a few turns and then it sometimes takes up to an additional 6 minutes before indirect fire can begin. In these cases I have usually found the enemy unit by being shot at. Now I have to move the above mentioned up to view the target and then the delay before firing can commence. Also, by then, I sometimes have suppressed or otherwise killed or run off the enemy with my Inf.so I have to cease fire before it starts so as not to waste ammo and the process starts all over and I have to get ambushed again. Any advice is much appreciated or if there has been a thread discussing such combined arms tactics, please direct me. Thanks Greg
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what file to extract to....
G B Scurlock replied to G B Scurlock's topic in CM Normandy Maps and Mods
Now that's just about the coolest thing I've heard yet. -
what file to extract to....
G B Scurlock replied to G B Scurlock's topic in CM Normandy Maps and Mods
PC....That's all....I create a new folder and name it "Z" and put all the graphics mods I want in there and the game automatically finds them...If I want to go back do I just remove the mods from the Z file?? What about sound mods? Same thing?" Thanks. -
Once downloaded, to what file do we extract these mods. I want to use Veins Flames for example and there is no instruction as to which file it goes to. I can't locate the Graphics file. Not everyone intuitively knows these things. Thanks.
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In the tutorial scenario I was assaulting across the bridge to the farm under suppressing fire of a tank. as the first squad of 4 approached the first building on the right one went down. Two more went down after that and the final guy went to ground. There were no enemy that I could see that could fire on them and the tank was area firing at that building that they ran to. It had to be from the tanks machine gun fire.
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CMBN Frame Rates/Performance
G B Scurlock replied to SneakyPete's topic in Combat Mission Battle for Normandy
How are you reading your frame rates? Is it in game somewhere? -
A few words from your sponsor
G B Scurlock replied to Battlefront.com's topic in Combat Mission Battle for Normandy
Feels like a punch in the gut. Why even put this post up today. Maybe they're all laughing at us. -
Panzer command is actually pretty good....that game has come a long way. There is enough room on my hard drive for both of these. I feel OK saying this as I have loyally purchased every thing Battlefront has produced.
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I had a dream last night that I had an email for Battlefront in my in box. When I got up I rushed upstairs checked my email only to find.......nothing. You know when you first wake up those things seem so real.....
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What games are you playing to pass the time?
G B Scurlock replied to Kurt Jäger's topic in General Discussion Forum
Gary Grigsby's War in the East, Scourge of War, DCS: A-10 Warthog, occasionally Jutland & Battles from the Bulge.