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Roosevelt45(the 2nd)

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Everything posted by Roosevelt45(the 2nd)

  1. It would be a nice challenge. I can imagine it's very hard to play against an all-knowing AI. P.S.: I hate being a junior again. I don't know why but the feeling of it really pisses me off :mad: . [ June 24, 2004, 05:24 AM: Message edited by: Roosevelt45(the 2nd) ]
  2. Seems all right, but my point was that you can't expect a legion to move at the speed of a modern army like in SC1/2.So I would propose that all infrastructure outside of the Roman empire is dropped to zero and in the Roman empire pretty low as well because although they had pretty good infrastructure,it was nowhere near that of the 20st century and it would not be very realistic to see a cavalry unit cross the alps in one turn. Of course they don't have to go too slow as well because then you would have a pretty dull game.
  3. Finland will have its own HQ:Mannerheim. Some time ago, there was a discussion about more independance for minor countries and whether(Am I writing that right?) they should produce their own units and tech level. One of the propositions was that every time a minor country would normaly have spared enough MPP's(so this ammount of time depends on the recources of the minor)to purchase a corps, a corps will appear at the capital city. I don't know how HC eventually decided to do this, but I hope he read the thread were this was discussed, there were a lot of good arguments defending different solutions.
  4. Two words: diplomatic chits. I think these will work like the research chits but I'm not sure.You can spend them on countries to make them more pro-axis/allies.
  5. Maybe it's a bit early to be talking about mods before the game has actually been released but with what we know about the new editor already it's pretty obvious that there's going to be lots of them(or at least I hope there will be). Now, I'm not so very good at modding games, sure with the SC editor it was pretty easy to make a scenario for my own use but that was it. From what I've heard there are some pretty good modders in this forum and I've already heard some of you talk about what mods you would like to make,etc.. Now I would like to ask all of these members to upload their mods when they're done,so(and this is going to sound very cliché) that we all can enjoy them. I don't remember who ,but someone asked for more information about certain wars and revolutions, because he wanted to make a mod about them but needed some background information. Spanish Civil War Spanish civil war This site doesn't show any maps but tells the story of the Spanish civil war and always names the places and the date ,so if you take a map of spain and compare the info, I'm sure you can create a fairly correct map.It gives a lot of information about foreign volunteers and German/Italian intervention(numbers,tech levels,supply,etc..). The Roman Empire. When I read that someone(again, I don't remember who) was going to try to recreate this I wondered how the hell he was going to do it.Even if you scratch the planes and the tanks out,no Roman ship sailed as fast as modern war ships.And what about America? Some kind of native empire or something? Seems like the right theater though, I always wondered what would have happened if the Romans ever got to Russia or if they had annexed the entire UK. The Roman Empire. Map of the Roman Empire. The first site tells a lot about the Roman Empire,its expansion,its decline,its military and its social situation for in case you want to add some scripting events. e.g.:-Roman citizens killed by barbarians= senate doubles military budget. -prosecution(?) of christians=partisan corps in Jeruzalem. The second site is a map of the Roman provinces with info about each of them. Russian revolution. The Russian Revolution. Russian revolution in dates The first site is actually part of a site about WW1 but tells the story of the revolution and of Lenin, the second site gives all important dates (important in the context of the revolution anyway) during the revolution.In my opinion this one gives a much better view on the revolution than the first one.It's also very nice if you want to add a scripted event. The Russo-Finnish war Russo-Finnish war The best site I could find on this subject.It very generally explaines what happened.Though it concentrates on the reasons and the repercussions of the conflict there's a bibilography at the end that ought to help you out. World War One WW1 document archive. general history. WW1 tanks The first site is a pretty good one. At first I was taken from one link to another but eventually,you always arrive where you want to arrive. It gives a very good view about the international situation before and during the war, I would use this site to recreate the diplomatical situation and the tech levels. The second one looks pretty commercial but can be very useful if you have to look something up quickly. The third site I added because someone(This is where my amnesia falls in again :confused: )stated that he would ban tanks out of a possible WW1-scenario.This site shows that the allies(incl. Russia) did use tanks, especially at the end of the war(no more russia).Of course it wasn't as decicive as in WW2 but I'd say it played a pretty big role in the allied victory.Big enough to be included anyway, even if it is with certain restrictions(very high-priced,max. tech=1,Max. number,etc..). As for AT-technology, it was in this time that the mortar was invented,which hightened the attacker's chances of succes from practicaly zero to possible. I hope this information will help increase the historical correctness of the mods and will encourage people to make and upload them.
  6. I thought he said there was going to be morale in the game.
  7. We all would. But you have to be realistic, can the game engine really handle that kind of map? Do we really want every turn to take 10 times the ammount of time that it did before? There have been territory expansions though, N-America is bigger, Russia goes further east and I'm still hoping that, though there's little chance that he will, HC will include lapland.
  8. I agree again. But no game engine can exactly simulate the politic situation or psychology of the people during WW2, so we'll have to chose what we think should be put in the game and what shoulndn't. Maybe we can solve the Hugary/Romania problem by dropping their morale to zero when they have to fight together. Or, the closer they get to each other, the lower their morale goes or something like that. Like I said in my last post, you should be able to do anything(even letting the hungarians and the rumanians fight side by side) but bear the consequences, wich would in this case be a very low morale.
  9. Grrrr..., I had to switch names because my regular PC just crashed. This is the way it was according to my sources(a book,that site and my general knowledge about the subject). The response to the German propaganda was unusually high in Belgium, In 1940 the NAZI's began to recruit collaborators for the SS. All the recruits were split up in 2 corpses , the A-corps and the B-corps ,which was called the 'Flandern-Korps'. in 1941,the first of these recruits were sent to the training camp Debica in Poland to prepare for the eastern front. In the end some of these recruits chose to join the SS(mostly the aric part of the recruits) the rest was organised into the Flemish legion(or 'het vlaamse legioen') which was sent to the eastern front and was structurized like a German corps(same ranks and divisions). But because of the many casualties in 1942(Leningrad,Wolchow), the corps was disbanded and absorbed by the SS-Sturmbrigade 'Langemarck'.
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