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37mm

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Everything posted by 37mm

  1. In general... Kieme's HD terrain & building mods are popular. Some sort of Special effects package is usually advised (I released the beta 3 version of my package recently). Most people like a sound mod... the most popular probably being HQS. I would also advise you look into getting reshade as that can certainly enhance your visuals.
  2. Thanks guys... although I feel a little guilty as I should have been playing around with blender last night rather than playing with @MOS:96B2P's Consulate evacuation map (I'm pretty certain that'll be getting the H&E conversion treatment). However, I did realise I wasn't as happy with the armour portraits as I thought I was. @Mord I don't suppose you could help us out with an Asian tankman as well?
  3. Did you patch the game to the latest version (1.32 or 1.33 IIRC)?
  4. As per the @sburke inspired concept, the underlying vehicle is a BTR-60 & is a working APC. That part of the test worked well... there were probably issues with hatches & stuff but they are really low on my list of priorities.
  5. It's just a test concept vehicle... it is by no means the finished version.
  6. Another "tidbit" & my first blender vehicle experiment...
  7. He wanted to step back from modding & concentrate on RL things (exams in particular).
  8. Thanks guys, what did you think of the new AK & HMG sounds?
  9. I think, like @puje, @Combatintman is waiting for a manual! Amazing link BTW. If we're discussing resources, I enjoyed... Small unit actions Fighting the North Vietnamese Seven firefights
  10. People's Militia... Imperial Cavalry... Bandits... I can now use the best placeholder for the People's Army... I was also okay with the Armour placeholder so you've been of great assistance @Mord
  11. Heaven & Earth will require a variety of boats to populate its waterways & coasts... my next task is a proper Sampan. Then, of course, a PBR.
  12. Yep, i'll definately be grabbing that. In regards to my own experiments could you go into a little more detail with regard this "triangulation" step... I just can't seem to get it to work. In particular are there any blender UI changes I should be looking for so as to determine whether or not "triangulation" has even occured? I'm assuming this is an example of the "perforation" artifacts you spoke of (if the step has been missed).
  13. They look great, color is okay to my eyes. As for the names, we've had them for awhile, however, because the Sarge directed me to a fantasy name generator, it was one of the easier tasks. Now getting the rice paddies to look just right that's proven a tricky task...
  14. I used them both for the Imperial Army/Guard...
  15. Personally, I would be happy with just a few generic Asian looking one's that I can use to replace some of the worst placeholders. However, ideally, the seven red portraits would be nice (I could even use a spy portrait for one of the tags)... "Roundheads" Combatants, or the People's militia, are a VC stand-in for Heaven & Earth. They can be tagged to look like just armed peasants. No face masks or helmets. Reserve/Militia are the People's Army & are an NVA analogue... however, because there is only one helmet model allowed for most red troops, these fight bareheaded. "Cavaliers" Mech/Republican Guard... these are dubbed The Imperial Army & Imperial Guard. Together they represent a stand-in for some of the poorer ARVN units. They fight with US helmets. Special Forces... the Airborne represent the iconic, M16 armed Imperial Cavalry & represent the better units of the ARVN.The actual Special Forces are beret wearing specialists & are very rare. Misc Armor... nothing too distinguishing as both sides could be using this branch, especially towards the end of the War. Fighters, or Militants as I'll probably settle upon them being called, represent mercs, bandits & the like. These will be taggable to look like uniformed soldiers (for the purposes of allowing the regular forces access to our Jeeps & other vehicle swaps). No face masks or helmets.
  16. I got a 30 day free trial (must be 27 days now)... but my first attempt of a conversion was a fail. I'm hoping to spend some serious time with the program this weekend.
  17. Compared with a true artist like @Sgt.Squarehead I feel like you're being way too kind. However I will say that, currently, our unit portraits are just a bunch of unsatisfying placeholders...
  18. We've come a long way these past few months...
  19. Ahh thanks, that means we can now perform CM's first (rudimentary) Helicopter-borne Air assaults...
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