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imported_no_one

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Posts posted by imported_no_one

  1. Steve,

    Tell us more about how the environment in CMX2 is going to work.We know that the terrain tiles will be smaller,and that means less abstraction,but what about other things.What about lighting and weather effects?Will it have an evolving timeframe(i.e. clouds move across the sky,rain comes and goes)?

    What about the modeling of buildings,trenches,and craters/foxholes?Are they going to be better represented in 3D?And I don't just mean eye candy.I do not like the idea that trenches and heavy buildings are considered simply a cover %,and that hiding/taking cover infantry in a trench can take casualties from "area target" small arms fire--that is absurd.

    All these things may just be "details" but I view it as redesigning the drivetrain of the vehicle.The more detail that goes into the environment,the more realistic the combat environment.

  2. If you guys remember back to the unhittable gun bug,you may remember the 0% exposure rating.It does come from being behind a wall,or just on the back side of some small hill that will bend the LOS line.

    I have never seen it with a bunker before,but any time you are targeting,infantry for example,with a tank,and you see 0% exposure,use the MG,not the main gun.With 0% exposure the tank either wont fire at them with the main gun,or it will be almost impossible to get a round near the target.

  3. I would say that I would need to see the situation before I say if I would object or not.The larger the venue though,the less likely I would be to object.

    I will use split squads,versus my usual opponents,in the typical manner in which the vast majority of us use them.If it were some sort of competition,I would consider it.

  4. Originally posted by YK2:

    </font><blockquote>quote:</font><hr />Originally posted by no_one:

    What if the trash gets really :mad: and throws both of you out instead? :mad:

    You talking to me or chewing a brick?

    Seeing as I've never been thrown out of anywhere and have no intention of starting now, I can only assume the latter..

    A little friendly advice... you really shouldn't attempt to chew anything harder than marshmallows or you may find yourself minus those last two teeth. </font>

  5. Originally posted by Glider:

    Yes I do but I am not sure how would they help anyone. My opponent, Wiggins, already said in this thread that he had not used halfsquad forces globally and the FOW would prevent you from seeing much anyway.

    Hmmm,if he didn't even do it,then what has all of this been about?

    Nevertheless,I would like to see what happened in your game.I want to try and understand how,if your opponent didnt even do what was believed he did,was it so effective.If it is not too much trouble,could you please send the files to ************

    I am still not buying any of this,but then again,I have never seen it before,and have never done it.

    Its just bothering me even more now that all of this is based on,what I consider to be, a flawed test,and a bunch of talk about more and more unrealistic,or atleast ridiculous,situations.Like where 5 hmg's are doing--anything at all by themselves--or worse defending in a situation where I think they are outnumbered to begin with.

    Or,how about defending/attacking in woods/trees with no support of any kind.Who does this?Perhaps this is why I have never seen this tactic to begin with.

    Am I close to understanding why this is such a big deal?If not,could someone please explain what the big deal is.

    I think that virtually every situation(within reason)that has been presented so far has a solution.And I think that on the extremely rare occasion when the half-squads trully do have the advantage,then it would probably be considered a valid tactic--simply because of how seldomly it will work correctly.However,this tactic could be used at the wrong time but versus the wrong offense/defense and it may still work.Variables,you can not leave them out.Not when dealing with things like morale and firepower,etc.

    [ February 01, 2005, 12:50 PM: Message edited by: no_one ]

  6. Originally posted by Dave H:

    When you're getting hit with a barrage of 105 and 155 mm artillery, the rifle in your hand doesn't really make too much of a difference. :eek: :eek:

    I dunno,one rifle might be heavier and more cumbersome.That might slow you down when tossing your rifle in the air and running away while shouting for Mommy! :D
  7. If all else is not equal, there is no concrete evidence of halfsquad superiority
    Thank you,and good night :D

    It is just like I said,if you have the proper support weapons,and are using them properly,there is no advantage for using half squads.If you allow your infantry engagements to come down to a 1:1 you should lose.Doesnt mean you will(read HQ bounuses,and fanatical troops),but you probably will not fair very well except on the defense.

    While you may be right that,on a 1:1 level ,splitting squads may be overly effective,IMHO,what you fail to account for is how that will work in the less abstract 3d environment that the battles take place in.Support weapons are one of the most important aspects of combat within CM.They have to be factored in,and they simply arent in your tests.That,to me atleast,make the tests flawed.

    Other than a balanced QB ME,can you tell me of another time when you would/should use your infantry to fight on a 1:1 level?

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