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imported_no_one

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Posts posted by imported_no_one

  1. Originally posted by Andreas:

    </font><blockquote>quote:</font><hr />Originally posted by no_one:

    JonS,

    Thank you for your input.

    However,you are apparently a very strange individual(more ways than one)that has trouble differentiating between the game of CM and real life.

    And you are apparently an offensive git. But I see that does not seem to bother you either. :rolleyes: </font>
  2. JonS,

    Thank you for your input.

    However,you are apparently a very strange individual(more ways than one)that has trouble differentiating between the game of CM and real life.I do not have a time machine that allows me to go back and learn how to do it the way they did.All I CAN do is use the units that I have,the best way I can.I also doubt that by reading a few accounts of real battles that YOU fully understand how it was either.

    What is also sad is that you actually think that PWTL solves some sort of problem.It's not like the frontline units get to stay where you left them.They get thrown out of building's,out of half-track,and even trenches.Yet,you claim it is the solution,and defend it as such.What do you do with those units that are thrown out of cover?Do you pull the one out of command squad back,or the whole platoon?Maybe just leave them there to die?

    In reagard to why people don't play op's more;I can tell you that it isn't because they want more rules.Like large battles aren't time-consuming enough without having to ponder all those pointless rules.Just do a setup each battle.Make a choice on whether or not to pull your troops back.Simple.Git er done!

    Ultimately,if you had better explained what you meant by "one battle per day",perhaps there wouldn't have been any confusion.Most,if not all,of the op's that I play have a dawn battle followed by a single mid-day battle,and then a dusk battle(then night if applicable).Is that one battle per day?What is?I have never seen an operation that had a single mid-day(or whatever)battle then no more combat until mid-day of the following day.

  3. Ah,but of course :rolleyes: (teehee)

    I like how what you said took no consideration to poor weather,night,or any other LOS limiting situation.Just because you are 500m from the enemy doesnt mean that you can't/shouldn't be able to move around.Even on large maps it is entirely posible to move most anything from one side of the map to the other in 5-10 turns(or minutes,or whatever)

    I also like how you think that an operation that overall represents 2-3 days is supposed to be non-stop,endless fighting that never takes a break,never regroup's,etc.What about night combat?From what I have been able to pick up,night combat was different,and required significant planning.Wouldn't there be a regrouping phase or something beforehand?

    Sounds to me like you are cutting off your arm to spite your hand.That or you are just lazy and don't like doing the setup's.

    To me,doing the setup's makes more sense.Maybe not always as I often times leave a lot of things where they are/were.The enjoyment I get from an operation is doing a setup on ground that you earned,and as a result of,have intimate knowledge of.Much better than a scenario where you are just there....

    To each his own...

  4. Ahhh,thanks for that.I knew there was something else I wanted to add.

    The "Play-where-they-lay" rules don't help any.In fact they hurt the realism even more.It has always been perceived by me that there is a simulated break in the fighting between battles where ammo can be re-supplied and you can gain replacements,the time of day changes,etc.To me,this makes sense.

    I have always viewed the troops that were cut-off(i.e. not fully resupplied and often in the little boxes)as being tied up for longer at the front(do to relative location with enemy troops),and it took them longer to break contact.Hence not getting fully re-supplied.It makes no sense whatsoever for enemy combatant's to just hang out there,within grenade throwing range of the enemy,while everyone else takes a little break.Not to mention that it should be punishment enough to have troops that didn't get re-supplied.IOW,they are next to useless in the following battle.Just don't use them in the next battle,let them hang back and get re-supplied.

    IMHO,the best rules to go by are just try not to be gamey.Don't abuse the sometimes faulty setup zones by allowing them to teleport you across a defended river,etc..It all comes down to your willingness to play a clean game,and sometimes lose as a result of it.

  5. There is a forum called MZO.

    There is(was)a poster there called POS(poor old spike).He has written some very informative post's on this subject.It seems to be exactly what you are looking for.

    I agree with other's that there are randomizing factor's,but to each his own.

    Edit to add:

    All of his post's on the subject have a thread title of "Can he see me,X",and can be found in the strategy section.Thats all I am doing,find them yourself....

    [ May 17, 2005, 03:04 PM: Message edited by: no_one ]

  6. This is frustating.I mean the majority of reason's given for not playing an operation aren't always valid.

    Just because it says "Huge" doesn't mean that it will play that way.I have a 1.4gig Amd,and after losing a stick of RAM I have 256MB DDR left.I just got through with the operation called 'Festung Breslau',and it was called Huge.Despite all the building's and units,I never had any problems with the performance of the game.In addition to that,despite armor clashes,exchanges of arty,turn generation rates were normally less than a minute.There also was never a single PBEM file that was over 1MB.It was also a very good operation(that may still need some work).Thanks to the designer!I will try and do a review at the depot--which brings up a question,how many designer's bother to still go and look for review's?

    I am also hearing this stuff about playtesting.Why don't you upload your operation to The Proving Grounds?Playbalance is a misnomer.From what I have seen,virtually ever person plays CM slightly different.If you somehow expect that you will get it perfectly balanced to accomadate so many different style's then I think you are maybe a bit misguided.Upload it.Let some people get a crack at it.I would be willing to bet that if a very skilled player,played an unbalanced(in his opponents favor)*Huge*(as in atleast 7+ battles of atleast 20+ turns)operation,he could potentially even the odd's over the course of the operation simply by out playing his opponent.

    Can we hear from some more people that do NOT like operation's,and why?

  7. Wrong forum but would someone plese continue making oprations for CMBB.I have played,or in some way been exposed to,the currently available ones.I would love some more advance/assualt/destroy ops dealing with Kursk.I have played the only non-static one out there,'Models Last Hope'.It was great,but I want more and different.I will even help play test.

    Some theories as to why ops arent played more.

    1)A lot of people operate under the flawed premise that playing many,many small QB's will get you the same amount of experience that a few really large ones will.This is NOT true.I have played versus people that thought this way.Half-way through the first battle of a really large assualt op and they are saying how much fun it is.Wanting to know who some other opoonents are that like large battles,etc.

    2)Most people are intimidated by the large setups.They see all those units and their brian fries.The sad thing is that in the majority of all battles,in all operations,you rarely move more that 50-75% of your forces in a battle.Granted,a large setup can be time-cunsuming,but it is well worth it in the long run.Especially if you are playing an op that has atleast 20+ turns per battle.The setup may take you a few days to complete,but when you see it all come together....there is just nothing like it.

    3)Static ops,flaggies,and setup zone algorithm's!I do not believe that static operations are the way to go.Operations shouldn't be about taking and holding.It should be about taking(or bypassing)and moving on.In a static op a defender my be forced to abandon his flaggies because the setup zone algorithms makes him.In an assualt op,this happens as well,but atleast you aren't losing points,just good defensible ground.If you have been doing your job,you should always have fallback positions.

    I have more ideas and suggestions,IF anyone gives a rat's ass.Then again,no one probably even read this....

    Edit to add:

    Sorry,I should have added that IMHO all CM battles should be played versus another person.If you play for too long against nothing but the AI,you WILL have to break bad habits formed over the time that you played the AI.In addition to this,I have never played a BB operation in which a couple of battles have gone my way and then the remainder was easy.Every operation that I have played PBEM has been very challenging.Even the ones in which one side or the other IS supposed to over-run his opponent in the first few battles.

    [ May 16, 2005, 02:37 PM: Message edited by: no_one ]

  8. Maggots,

    I need a little help here.Tell me what you think about my song.It is the theme song for 'Cheers' the TV show,but with a cheery waffle twist...

    "Busting your way through your opponents MLR today takes all the TNT you got.

    Seeing all your opponents infantry instanly rout sure would help a lot.

    But isn't it nice to blast away?

    Sometimes you want to go!Where all the little flaggies are.And they don't seem all that far.

    You want to be where you can see.All of your opponents shattered troops.And you want to laugh and viciously mock him publicly :mad:

    Don't like it?!??Do better.

  9. Lets go Steudo :mad: Make with the setup already,yesh.... tongue.gif

    I am waiting for a reply from another potential opponent,but if it falls thru:Are any of you fairy-mary,limp-wristed,arms-flailing,girlish,danty,"Despite the fact that I may play like it;I promise I am not the AI",TNT chucking wannabes up for playing a really large operation against ME?!?!?!?! :mad: :mad:

    >:)

  10. Now the 550lb bombs while not the biggest can seriously hurt infantry but a 5 lb bomb

    what type of bomb is this?

    Don't know,I guess it would be like a 50mm mortar shell,maybe even 81/82mm mortar.Good question.

    Is there a way to know what payload you will get beforehand or is it random?

    Also what is the best way to use them bomblets?

    At first I thought it might be a bomb designed to destroy landing strips.

    I am pretty sure that it is random,and it really doesn't matter what you could/should use the bomblets on because you have no say in what the plane does.I would guess that the bomblets would be good against units in scattered trees,or woods.

    Another thing that bugs me : can you have more than one plane attacking each turn or do they only come one after the other?
    Yes.I have seen many.Not sure if there is even a limit.
  11. You were playing against the AI,correct?Two things:

    1)The AI has spotting abilities that are unmatched by even humans,and I am not referring to borg spotting.It also seems to be worse at night.I have seen the exact same thing you have,except that most of my units WERE in command.IIRC,they were also highly experienced,nevertheless,they were spotted often,and easily.There weren't even that many AI units in LOS.

    2)The russians,especially when controlled by the AI,have a tremendous spotting advantage,even when buttoned.I routinely see the AI spot things that wouldn't/couldn't be spotted by a human opponent.I have had veteran HMG's,in command with pluses to stealth,etc,be spotted at ranges that they shouldn't be spotted.

    All this is speculation.You all can,and probably will,dismiss this.I however,am not stupid,and I have watched the play of the AI change over time.I think the AI's better spotting abilities arose about the same time as a patch was supposed to make it so that TC's would stay buttoned up for an entire turn.IIRC,I remember there being some discussion about the AI armor staying buttoned up,and would die too easily.Again,IIRC,I remember MadMatt saying something like "We think we have found something that will make it work better".Ever since,buttoned up AI armor spots much better.

    You can all scoff now.

  12. Originally posted by Nemesis Lead:

    No-one,

    Prep fire against setup zones in QBs are not neccessarily gamey (provided you are on a medium sized map or larger).

    In real life, defenders very often shell suspected attack assembly areas.

    My point exactly.Note the word "suspected" assembly areas.In real life,it would be much,much more unreliable to do this.Not to mention that in real life,no one in their right mind is going to lump together to the degree that you are often forced to by a design.Also,in real life,you may have intel that suggests that they are there,but you can't be sure.In CM,on turn one,you KNOW;no doubt about it.In CM,it can be like shooting fish in a barrel.

    ***Possible spoiler**.Look at the scenario entitled Jagermeister(?).I believe it comes on the BB CD.While massive arty for the defender is not available,this is just a really good example of restrictive setup zones in CM.I actually asked my opponent if he would be ok with me prep firing against him in this scenario.I had an out-of-LOS 105mm FO,and I had his entire setup zone under observation.He obviously said it would suck,and I agree.

    In a QB,you can tell easily,and exactly where your opponents setup zone is.If you have a gridded terrain mod,all you have to do is count the squares.

    Medium or larger maps will not necessarily eliminate this problem.Often times the edges of the map aren't overly populated,as the attacker chases the lil flaggies.

    I do not care if YOU think it is gamey or not;I do.Others do,as well.I would suggest that you ask before you do it against someone.

    Edit to add:

    The only possible exceptions,are similar to what you mention.If you find yourself **in a scenario or operation** and you are a defender with heavy arty(rockets...long delay's,etc)the it may be ok.Note that I did not included a QB in which units are purchased.In that case,you should have gotten some TRP's.

    Horrible weather in a random QB may also be an exception.IOW,if you find yourself with no other option.

    [ May 11, 2005, 11:55 AM: Message edited by: no_one ]

  13. If you are responding to me,I rather doubt that,in any real life situation,any of them were packed into really small "designer created" setup zones.

    If you can't understand what I am saying,or why/how prep fire(against attackers in thier setup zones)--IN CM-- is gamey,then there is nothing I can do for you.

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