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birdstrike

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Everything posted by birdstrike

  1. Yes, thanks for that. Anyone willing to do a scenario with the village in the first pic?
  2. I think 365 days is the time frame during which you can download your game. The game itself never expires.
  3. I like, how the vehicles shudder from the recoil of their guns - from the Abrams firing its 120mm down to the Humvee firing its M2. Oh, and taking out mighty M1s with puny infantry is always a great moment
  4. Okay, it's up again. Linky: http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=56
  5. Here's a small modification of the editor wall tiles. I colored them slightly to make them distinguishable from each other. Stone walls use a grey color (light for low and dark for high walls) with blue edges; Brick walls use a sand color with red edges; and rural use a brown color with orange edges. There is one issue with trenches, though: the game seems to use the same texture for trenches and low stone walls, so you will have to remember where you put those yourself. EDIT: Just noticed the mod is in the wrong subforum. I reuploaded it - and it has to go through the automated check again. I will post the link when it's up again.
  6. Thanks for the pics, Mord. Perhaps the green paint is something like a primer? I think it's amazing how red those viewports are. They really stand out with that green paint. And another thing which straight out impresses me is to see again, how close the models in game look to the real thing. BF did an increddibly good job on the vehicles.
  7. Maybe sandbags positions could be modeled like currently bunkers or buildings but without a roof?
  8. I think I've seen her before. Is that from the upcoming JDF Module? And are there any news on the unit list? Because, I won't buy it, if there's no Godzilla in it.
  9. Very nice job on the face camo and the helmets. btw. do Marines and Army use the same US faces? If not, we could need some beards for US desert special forces: http://tinyurl.com/5dkzgb http://tinyurl.com/5s2ezg http://tinyurl.com/5z5jjh http://tinyurl.com/ywno92
  10. Count me in on that. And it would also be nice to have the possibility to link "TOUCH" objectives to specific units.
  11. IMHO, alot of FOW realism issues result from the free camera movement. If the camera would be restricted to a certain area around own units, you couldn't spot trenches on the other side of the map (or pinpoint dust clouds behind a mountain - as a related matter). However, since such a thing would massively affect the player's general overview of a battle, there also could arise the need for interface aids, (like a clickable OOB to jump to units directly). But perhaps such camera limitations could be incorporated in the selectable difficulty level of a future CM game?
  12. Nope, no such thing as units progressing in rank, I'm afraid. The thread gets easily overlooked this forum. CMSF Main forum would've been a better place to ask.
  13. Commonly, American AFV's have 110V to work with important US military appliances, like PS3s.
  14. Um, yeah - that should read "the absence of it sure doesn't make the game unplayable." Anyway, back to the CM Normandy buildings - are there any plans to distinguish between several types of buildings, like rural farm houses, wooden shacks and city buildings?
  15. From a game perspective, I'd say we already have the "bogged" status of vehicles for simulating damage which can be fixed quickly. If anything, the maximum time to get a bogged vehicle back on track should be increased to cover repairs which take longer than currently modelled - though do we really want this? And to make a check on what repairs should/could be done in a CMSF combat situation, perhaps anyone interested could keep an eye on 1) how many instances in a scenario a vehicle becomes immobilized due to minor problems, like a blown tire; and 2) how long this vehicle, with its crew sitting close by, could last without drawing fire. I'd expect not too often.
  16. AFAIK, army MOUT squads also get 3 spots, because they can split into 3 teams. Has anyone bothered to test the scenario with MOUT squads and see what happens?
  17. This happened when I ordered a single man (for example the HBCT platoon commander) to enter a Bradley: So just out of curiosity, was this supposed to be an alternative way to enter the vehicle at some stage and then got capped?
  18. Can't say for the marines, but I can confirm the army has only one sometimes - as far as I can tell, this depends on movement order and where the waypoint is placed, but I don't know for sure what triggers if there is only one or more spots displayed.
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