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Blazing 88's

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Posts posted by Blazing 88's

  1. To add to the addiction. ROQC a quick campaign generator.

    Download the ROQC files from these links:

    ROQC CMBB: http://cmmods.greenasjade.net/mods?author_id=20&game_type=3

    ROQC CMAK: http://cmmods.greenasjade.net/mods?author_id=20&game_type=2

    I haven't had much time to check this out yet, but it looks like much fun...

    Multiplayer Campaigning system for Combat Mission:

    https://sites.google.com/site/cmbnnormandy44/

    Forum Discussion:

    http://www.battlefront.com/community/showthread.php?p=1285130#post1285130

    You can use this system / rules with CMAK, CMBB and CMBN.

  2. You do know that German recce was often conducted with Kubelwagens? Isn't that the purpose of sending them out? If the defenders have poor fire discipline (no covered arcs) then the attacker finds out where they are located and radio it back.

    Do we need to have a list of gamey behavior? C'mon. Man up.

    After reading Panzer Aces I, II and III i was amazed at the amount of dismounted recon that was done by the commanders of German tanks.

    This brings up a question, in CMBN can tank crews dismount or bail out, then go on a foot recon and then return to mount up again? Not sure i would use this tactic in CM, just curious if it is possible.

  3. FYI, instead of installing CMBO again, use this link for CMETO. http://www.tspindler.de/cmak_mod/

    These files modify CMAK to the European Theatre. Two games for the price of one. Scenario's and operations are provided, however you can find scenario's and campaigns for a all "three" games here:

    http://the-scenario-depot.com/index.html

    http://www.the-proving-grounds.com/discussions_topics.html?game=cmak

    Scenario's and Operations for CMETO will be listed under CMAK downloads. If the location and date of the scenario or operation is France 1944-45 (or 1940 for that matter)... you know the file should be saved to CMETO instead of CMAK.

    Scenario collection links:

    http://cmmods.greenasjade.net/mods/search?search=scenarios&commit=Search

    Graphic mods:

    http://cmmods.greenasjade.net/mods?game_type=3&show_all=true

    RobO's ROQC (RobO's Quick Campaign Generator):

    CMAK:

    http://cmmods.greenasjade.net/mods?author_id=20&game_type=2

    CMBB:

    http://cmmods.greenasjade.net/mods?author_id=20&game_type=3

  4. Yes, the old CM1 games, CMBO, CMBB and CMAK can simply be copied onto (and run off) a flash drive if you like. (Unless you recently bought them from Battlefront as they now have to be installed with licensing required.)

    I don't know what the new version "installed" folders look like. I can only hope they look like the old original version folder trees.

    The old original version folder trees are pretty simple.

    Generally, to run different versions of a CM1 game (eg you want to run CMAK and make it look like Europe rather than North Africa), you can download a lot of mods an d create a completely different BMP folder and switch it with the original CMAK BMP folder. In this case you would want to rename each version of your BMP folder so you would have for example: BMP EUROPE and BMP AFRICA. To have the program use the desired BMP folder you would rename that folder (eg BMP EUROPE) to simply BMP.

    Or you can simply copy all the bmp files in one of the above folders into the existing bmp folder. The important thing is to ensure that you never permanently delete files until you are absolutely sure you will never need em again.

    So, yes, you can simply back up the entire original bmp folder someplace.

    Hope that's clear...

    Or if you would like to have a separate game called CM:ETO, David Ingletts CMAK European Theater Mod, you can download the mod from here: http://www.tspindler.de/cmak_mod/

    Follow the instructions and BOOM... you have Three games for the price of two... CM:BB, CM:AK and now CM:ETO. Enjoy.

  5. Thank you, now I'm overwhelmed by the amount of mods, missions, and campaigns. I dunno where to start.

    Can you guys recomend any mods/missions that are a must for the game?

    Im lost..but in a good way.:D

    If you haven't been to these spots here are the links:

    Scenario's / Operations:

    The Scenario Depot

    http://the-scenario-depot.com/index.html

    Look for all the "Sorted Senario packs" by the author "Der Alte Fritz" for both CMAK and CMBB. You then can pick the year of the war you might want to concentrate on... or whatever.

    The Proving Grounds

    http://www.the-proving-grounds.com/discussions_topics.html?game=cmak

    Links for ROQC (a quick campaign generator)

    ROQC CMAK:

    http://cmmods.greenasjade.net/mods?author_id=20&game_type=2

    ROQC CMBB:

    http://cmmods.greenasjade.net/mods?author_id=20&game_type=3

    For Mods,

    Combat Mission Mods Warehouse

    http://cmmods.greenasjade.net/

    As well if you make a separate install of CMAK you can mod it to be CMETO (European Theatre of Operation). Technically making another CM game.

    Link for mod:

    http://www.tspindler.de/cmak_mod/

    You then can place any scenarios / operations that are in the "Sorted Scenario Packs" that pertain to this theatre into the scenario folder for CMETO.

    Some usefull Links:

    Command delays:

    http://webandofbrothers.de/mPisiTables.htm

    http://www.the-proving-grounds.com/tactics_results.html?sku=295

    http://www.the-proving-grounds.com/tactics.html

    Take your time and enjoy.

  6. Until i replace my ATI junk i get this problem as well. The bmp files and using the alt /tab trick works, however when i save a game, i am guessing as to what i am typing. The save name bar is blackout incrementally for every letter / number that is on the line. Using the alt /tab trick doesn't work for this. I can see the saved name properly in the load save game list, just not during a game save... weird but workable. Anybody have a solution for that issue?

  7. It happens that guns are maneuvered. I think it is fair to say I wrote "a" book on pushing guns into position, if not "the" book on it. It does not happen that guns being maneuvered just happen to stop in perfect kink positions immediately behind crests such that they can kill all the tanks they like without being hurt in reply --- without the commander who gets that result intending it from the start.

    It really isn't too complicated. People defend cheating because they want to cheat. They won't call it that, it has an unsavory air, and they are endlessly inventive in irrelevant dodges they don't care a lick about. But they don't defend putting guns in unkillable locations because they want to simplify things or welcome new players or make the game more playable or make it easier to move guns around or reduce micromanagement or even just because they like debating things. Anyone might do that once, perhaps.

    What one sees instead is that those so arguing will say anything, absolutely anything, except "OK, so I won't do that" or "I know its cheating but I want to kill that enemy tank". People do all of the above because they want to do it. They want their gun to live and that tank to die, and all the rest is just handwaving to get that to happen without their opponent calling them on it.

    Since they aren't going to change their minds or admit what they are doing, I did not say the solution is to argue with them or debate things or explain detailed cases. Those are not solutions - anyone so arguing has a motive in doing so that will not be touched by anything involved in any of that. The solution is, don't play them.

    They can play each other all they like. It is their silicon. No skin off their nose or yours.

    It just isn't worth an hour of your lifetime babying them...

    I couldn't resist...

    post-13607-141867621421_thumb.gif

  8. The other way to solve the allegedly unhittable gun position just behind a crest line.... use mortars!

    Regards

    KR

    They we go. For me it is a non issue and always has been. The gun can be killed with the right counter for it.

    Reading books, especially Panzer Aces, Panzer Aces II, Michael Wittman vol.1 and vol. 2, Panzer Tactics etc. Gun emplacements, cleverly hidden, were tough to crack without the right counter for it. So i do not consider it a bug (game play wise) if both players agree this is fine.

    There are other issues with this game that should get the "I am taking my ball and going home" response. This bug not so much imo.

  9. For the new peeps out there:

    CMAK

    http://cmmods.greenasjade.net/mods?author_id=20&game_type=3

    CMBB

    http://cmmods.greenasjade.net/mods?author_id=20&game_type=2

    "Lead your men across the Russian steppes or through the Finnish forests. Up or down the Baltic coast or towards Moscow or Berlin (CMBB). North Africa / Italy (CMAK) The choice is yours.

    Take a platoon, a company, a mixed force, a battalion or even a single tank. Watch your men fight, learn, gain medals, become casualties, get replaced and - if you're doing well - get rewarded with better equipment.

    Your core force can be German, Soviet or Finnish. You can decide what your force will be, but not what the enemy will be. ROQC is designed to adjust to provide the proper level of difficulty for you, so that the games against the AI will be challenging and varied. Some will be easy, some will be very difficult.

    The battles you get are generated on the basis of the strategic historical setting at the time and region of the battle. Your job is however to fulfil an operational order that simulates the local situation at regimental level. This usually involves winning in Combat Mission terms, but not always. Different operational orders emphasize different goals. For example, Exploit requires you to exit a mechanized force off the enemy side of the map and Hold requires you to hang on to the victory flags, no matter what.

    To be a bit more specific:

    In ROQC you take a core force through a series of quick battles against the AI, interspaced with some bookkeeping. Your core force participates in all battles, and is supported by (or supports, if you prefer) varying troops from your side.

    This is basically what you will do

    1. Pick a nationality, time and place

    2. Select (if this is the first battle) or update your core force.

    3. Set up and play a quick battle following these rules.

    4. Record and process data from the battle

    5. Advance the time of the battle and go to 2. Repeat until finished.

    That?s all, really. You will be using both the editor and the QB generator, but it?s all explained in detail. Don?t worry; you can accomplish this even if you have never opened the editor before".

  10. Add RobO's Quick Campaign Generator as a must get item:

    "Lead your men across the Russian steppes or through the Finnish forests. Up or down the Baltic coast or towards Moscow or Berlin (CMBB). North Africa / Italy (CMAK) The choice is yours.

    Take a platoon, a company, a mixed force, a battalion or even a single tank. Watch your men fight, learn, gain medals, become casualties, get replaced and - if you're doing well - get rewarded with better equipment.

    Your core force can be German, Soviet or Finnish. You can decide what your force will be, but not what the enemy will be. ROQC is designed to adjust to provide the proper level of difficulty for you, so that the games against the AI will be challenging and varied. Some will be easy, some will be very difficult.

    The battles you get are generated on the basis of the strategic historical setting at the time and region of the battle. Your job is however to fulfil an operational order that simulates the local situation at regimental level. This usually involves winning in Combat Mission terms, but not always. Different operational orders emphasize different goals. For example, Exploit requires you to exit a mechanized force off the enemy side of the map and Hold requires you to hang on to the victory flags, no matter what.

    To be a bit more specific:

    In ROQC you take a core force through a series of quick battles against the AI, interspaced with some bookkeeping. Your core force participates in all battles, and is supported by (or supports, if you prefer) varying troops from your side.

    This is basically what you will do

    1. Pick a nationality, time and place

    2. Select (if this is the first battle) or update your core force.

    3. Set up and play a quick battle following these rules.

    4. Record and process data from the battle

    5. Advance the time of the battle and go to 2. Repeat until finished.

    That?s all, really. You will be using both the editor and the QB generator, but it?s all explained in detail. Don?t worry; you can accomplish this even if you have never opened the editor before".

    Get it here:

    CMAK

    http://cmmods.greenasjade.net/mods?author_id=20&game_type=2

    CMBB

    http://cmmods.greenasjade.net/mods?author_id=20&game_type=3

    Battlefront forum link:

    http://www.battlefront.com/community/showthread.php?t=42065&highlight=RobO%27s+quick+campaign

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