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Blazing 88's

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Posts posted by Blazing 88's

  1. 2 hours ago, dan/california said:

    Mercenaries go to the highest bidder. In terms of what they are advertising that is the Russians. They are at least pretending to offer crazy amounts of money by third world standards. How often they actually pay up is another question, but then that has been a problem in that business for 5000 years.

    Sounds like they could use a MRBC - Mercenary Review and Bonding Commission! 😉
    An independent supranational organization that serves as the Sphere-wide official registrar for all legal mercenary units. Google it. 🙃 

  2. A little more info on that Bradley vs T90 scrum (props to the original poster, 'MarkSheppard' on another forum):

    ~This Bradley is mounting a drone jammer as shown in this pic he provided.~


    https://twitter.com/TheDeadDistrict/...15646653948411

    Stepove, Avdiivka, a Bradley IFV of the 47th Brigade is repelling another russian assault. Notice the newly developed anti drone jammer Cupol (Купол - Dome) on the rear top of the turret of this Bradley ifv. ZSU started using this system widle. Average range of jamming from 40-80 meters.

     

    Mark's comment.
    Apparently the average range of this type of jammer that AFU is using widely is 40 to 80 meters.

    It doesn't stop drones from hovering 200-400 meters away and taking video of you with zoom lens; but it does mitigate a little bit of the suicide FPV drone threat...

    With one caveat..
    ...you've got to be moving. A jamming range of 40-50m means that if you're stationary; even if you jam a suicide FPV drone in it's attack dive, the ballistics of the drone will mean that it has a good chance of hitting you....

  3. This was posted on another forum should be of interest here:

    https://twitter.com/wartranslated/st...81037821919526

    Ukrainian EW and drone specialist Serhii Flash estimates the effectiveness of Ukrainian FPVs to be around 30%, highly dependent on the unit.

    Дуже багатьох цікавить питання ефективності FPV.

    До целi долітає та попадае 30% FPV. Це середня цифра по країни. І то її ніхто ніколи не рахував, це просто моє припущення. В одних підрозділів вона може бути часом 70%, а в інших 20%.

    Залежить це від таких факторів:
    1. Якість БПЛА
    2. Правильний підбір частот та протоколів для конкретної ділянки фронту
    3. Активність російського РЕБ на дільниці фронту
    4. Досвід пілотiв
    5. Правильність та достовірність розвідки

    Бувае так шо одним підрозділам постiйно дають «жирні» та точні цілі і вонi мають успішність 60%. Їх ставлять у приклад, всіх тягнуть під їхній показник, натомість замовчуючи, як він досягається

    Я прошу великих командирів на фронтах «не гнати план». Зростання показників має бути з МІСЯЦЯМИ. Це означає, що підрозділ розвивається.
    Але успішність на усiх фронтах різна.

    Якщо цікавить моя особиста думка, то довгостроковий показник 50% - це дуже, дуже хороший результат. Але не завжди його реально досягти.
    Quote:
    Many are interested in the question of FPV efficiency.

    30% FPV reaches and hits the target. This is the average figure for the country. And no one has ever counted her, this is just my guess. In some divisions, it can sometimes be 70%, and in others 20%.

    It depends on the following factors:

    1. UAV quality
    2. Correct selection of frequencies and protocols for a specific section of the front
    3. The activity of the Russian EW on the front line
    4. Experience of pilots
    5. Correctness and reliability of intelligence

    It happens that some divisions are constantly given "fat" and precise goals and they have a success rate of 60%. They are set as an example, everyone is dragged under their indicator, instead of keeping silent about how it is achieved

    I ask the great commanders on the fronts "not to pursue the plan." The increase in indicators should be with MONTHS. This means that the unit is developing.

    But success on all fronts is different.

    If you're interested in my personal opinion, a long-term figure of 50% is a very, very good result. But it is not always realistic to achieve it.
  4. It's because russia is losing and the war may not be over before the end of 2024. It won't look good to release a game about the war in Ukraine as the war will still be going on.... 

    I  am pro-Ukrainian just calling it like I see it.

     

    I hope I am wrong and this is all over soon and in a positive way for the Ukrainian people

  5. 3 hours ago, Erwin said:

    Ironically, there were some great mods made for CM1 that enabled one to play early war like Sealion etc.  And of course CMAK gave us North Africa from the Brits defeating the Italians thru DAK counterattacking. 

    Yes and I have all of that sitting in my games folder, I jump back to it sometimes, just not lately. I even have the CMETO mod for Europeon Theatre of Operations. I never had an interest in the Sealion stuff however.

    For me, several years before jumping to CMBB, I was a Steel Panthers junkie, in my view it is a 2D top down version of Combat Mission and then some. With the updated to "modern" cpu standards of Steel Panthers (now winSPWW2), over a year ago I jumped back into again, bypassing CMx1 this time for my NA itch.
    Why would I do that, 3d to 2d top down? Because I find the long auto generated campaigns fantastic in SP (kill tracking, promotions /experience tracking, vehicle /unit upgrades, expand your core or not, etc..). Any map auto generated makes sense and is very easy to make quick edits to if one wants or just auto gen again. Unlike what CMx1 can spit out for auto generated maps, that usually don't make layout sense which is unfortunate.

    Yes it is 2D top down at 50m per hex and the icons are oversized compared to hex dimensions. However, the actually unit icon size would be about approx. tenth the actual size it shows and not very good for pixel artwork creation, hence the oversized unit icons.

    It's just nice to click a few buttons, make your purchases and start a long campaign in a matter of minutes. No franken modding required, just war gaming.

    Anyway I didn't mean to hi-jack this thread so I will stop.

    I am looking forward to what Mr. X might be cooking up eventually!! 😉

  6. 3 hours ago, Mr.X said:

    Actually, with the German equipment from July 1943, one should be able to depict at least the last months of the war in North Africa in CMFI without any problems. Even the maps shouldn't be a problem. 

     

    Yes you are correct and some great stuff has been made by the talents on this forum, however imo the meat and potatoes for the most fun desert battles are in 41 - 42 and all before El Alamein. France '40 stuff too...

    Alright I am off to my early war long desert campaign using winSPWW2.

    Happy New Year everyone!!

    Cheers!

  7. 7 hours ago, Tux said:

    ...To be blunt, people in Western Europe don't give a solitary, flying **** about Russia.  They don't.  No-one talks about Russia, worries about Russia or even less considers Russia's strength when they go to the ballot box.  Ask people in the UK about Russia and they will talk about Salisbury, the World Cup and the ongoing war with Ukraine.  Some of them might remember 2014.  A few more will remember the Kursk tragedy because the Russians turned down British help to rescue the crew.  Beyond that it's probably all Yeltsin and pre-90s stuff.

    👏

  8. 10 hours ago, The_Capt said:

    So "what have you done for me lately"....that is what you are going to go with?  The US is somehow your own personal war valet.  What is it with you and the taglines straight out of a Russian IO playbook?

    Let me just say that from the beginning of his posting in this thread, his style has been just a wee bit suspicious. I have handed him some likes previously too. However, I have finally placed this person on my ignore list. Although other valued posters quoting his posts makes it almost a useless feature to use. It does help a bit though.

    Oh well, it feels good to use it when I think it is required.

  9. 20 minutes ago, hcrof said:

    Do you know what it's costs and capabilities are? 

    Seems pretty big and high tech for a drone killer. Maybe good for ultra high value targets but not general use!

    No idea, there are numbers in the article for the contract signed, which was 66+ million.

    I added a related link to my previous post you may find interesting as well:

    RELATED: To counter drones, Army seeks layers rather than ‘silver bullets’
    https://breakingdefense.com/2022/10/to-counter-drones-army-seeks-layers-rather-than-silver-bullets/

  10. Snagged from winSPMBT forum:

    https://breakingdefense.com/2023/11/army-gets-its-hands-on-new-high-power-microwave-prototype-from-epirus/

    WASHINGTON —The US Army has accepted delivery of Epirus’s first high-power microwave prototype for a new developmental initiative aimed at protecting soldiers and facilities from swarms of aerial drones, the company announced today.

    The delivery marks the first of four prototypes derived from the company’s Leonidas counter-unmanned aircraft systems (cUAS) system that Epirus owes the service after inking a nearly three-year, $66.1 million contract in December 2022 for the Indirect Fire Protection Capability–High-Power Microwave (IFPC-HPM) initiative. A company spokesman told Breaking Defense the plan is to now deliver the second directed energy weapon to the Army’s Rapid Capabilities and Critical Technologies Office (RCCTO) by the end of December and complete delivery of the full platoon of four IFPC-HPMs early next year.

    RELATED LINK: To counter drones, Army seeks layers rather than ‘silver bullets’

    -----------------------------------------------------------------------------

     

  11. 3 hours ago, poesel said:

    From the drop time of about 6 seconds, I guess the release height was about 200 m. Combine that with the relative slow speed of the aircraft and you will get excellent results.

    Since this is a non-kamikaze craft, you could put a bit more electronics in it than in a one-use drone. That means possibly more autonomy for that thing.

    I'm a bit surprised we don't see more of those. They are cheaper to make than quadcopters, can fly longer and carry more load.

     

    Swarms of these RC Stukas (Jericho siren too).  SWEET!!

    As a casual RC Park Flyer (prior to new RC /Drone laws being passed here) I was grinning the whole time while watching this. 😀

     

     

  12. 6 hours ago, PEB14 said:

    I'm playing with the latest CMBN game engine and I'm able to "pop" smoke both with squads and vehicles (though never in the place I would like to 🤨), and to "fire" smoke, both with artillery, light mortars and tanks…

    (I don't use Steam, all my CM games are Battlefront installations…)

    Use the face command before the pop. 👍

  13. 23 minutes ago, Artkin said:

    I own the extended version of SPMBT. Its a good game but the way turns are calculated kills me, I cant stand it. I wish Armored Brigade wasnt total dog **** and lived up to being a spritual successor.

    For sure the modding for CM is a pain in the *** and none of us really want to compromise the way we have to here. It's probably the 2nd biggest drawback besides the lack of a dedicated multiplayer. 

    Augh speaking of headaches the desert sounds like one of the worst places to fight in SP unless the hills are very clear. Figuring out the elevation in SP is one of the most annoying parts of the game. 

    It cures my itch and that is all I care about in that regards. Cheers!

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