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stikkypixie

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Posts posted by stikkypixie

  1. Originally posted by 19Kyle72:

    Finally!

    Today I stopped at Big Lots in search of a coffee thermos, and as I skimmed the tiny software standee I just about fell over: "Combat Mission Shock Force" for $6.00 U.S.! :eek: They had just one copy, and needless to say, it was mine in a heartbeat. :D

    I've got the game patched up to v.1.07, and now I'm seeking the soundest advice possible in regards to getting The Best playing experience possible.

    With that in mind, I'm hoping for advice on...

    (1) Mods that enhance gameplay while remaining accurate to Real World physics, tactics, and what have you. Since AI performance seems to be a major concern around here, anything that increases their credibility would be most welcomed.

    (2) Mods that realistically enhance graphical and sound based effects.

    (3) Great missions and/or campaigns.

    (4) Threads and/or articles that offer up solid and proven advice for how to deploy and handle one's forces.

    There are a ton of threads and mods listed here and at CMMods, and I simply don't have the time to comb through them all. Any feedback on these matters (supplied with links if possible) would be greatly appreciated.

    I'm just itching to jump in, but I'm going to force myself to wait a bit. Listening to the wise sages around here is sure to pay off.

    Yours,

    Kyle

    Mar. 25, 2008

    smile.gif

    ~P.S.

    If there are any known conflicts that exist between one or more highly recommended mods, it'd be great to know what they are in advance.

    You cannot mod the engine. Only the textures. So all the mods you'll find will only change the look of units.

    Have fun!

  2. For Combat Mission Campaigns, we're preparing a public announcement right now to give you an update on where things stand at the moment. We're still receiving emails asking about this project each week, and there have been some new developments to share. More about this later this month.
  3. Originally posted by Paul AU:

    Kellysheroes was correct when he said,

    I think this module system is going to get tired before it begins good. People are going to see it's just a donkey milking process of chopping CMBO/CMBB and CMAK into modules and just selling each for some near full retail price. A lil change in an engine and some more pretty pictures and doesn't even really feel like the old series at all and oh I'm betting $35 a pop for each module. I didn't buy into CM:SF and I'm not sure I will buy into the rest now after seeing all the issues and problems with CM:SF. It must be pretty bad you can get it for like $7.00 on Amazon.com now.

    I gratuitously re-printed the above, only because it’s so accurate.

    The only questionable variables are; how much of a ‘donkey’ do you feel like being ‘milked’?

    We’ve had a few answers to that already.

    I’m just saying that what “Kellysheroe’s” said should not be dismissed. (As it was)

    How do you think BFC feels? All the effort they put in making CMBB, haven't paid off as much as it should have. I bet they don't like feeling like a donkey either.
  4. 1) Do troop really crawl out of the hatch when disembarking? I've seen it happen often and I wondered whether it's very practical.

    2) How prone are they to brewing up? In a recent PBEM game (blue on blue QB), I blew up (literally) two Bradleys just by the autocannon of my own Bradleys. Granted it was a side hit. Also I lost a Bradley due to another Bradley exploding nearby.

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