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Battlefront is now Slitherine ×

stikkypixie

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Posts posted by stikkypixie

  1. Originally posted by Boo Radley:

    </font><blockquote>quote:</font><hr />Originally posted by stikkypixie:

    A couple of degrees more and the city will be filled with blond Swedish girls in skirts.

    Ah yes... so many opportunities for you to be mocked, spurned, laughed at, derided, humiliated, rejected, dejected, forsaken, jilted, loveless, bereft, abandoned, cast aside, shunned, forsaken, bereft, embarrassed and made forlorn, that even though it's snowing like a beotch outside, within my heart, it is GLORIOUS SPRING!!!111!11ONEONE! </font>
  2. Originally posted by Lurker765:

    Um...yes, I have tried playing it. And I didn't notice any on map mortar teams, visibly routing troops, surrenders, casualty tallies, artillery smoke, aircraft noises, etc. Like that other game did years ago.

    Like a poster in this thread said, it still seems unfinished.

    I want to play this game head to head against a human opponent and can't. WEGO TCP/IP doesn't exist. RT TCP/IP exists, but seems unstable for medium sized battles. And WEGO PBEM still has crashes (that are now supposed to be fixed in v1.08).

    Plus, the community support for multiplayer fell apart once it took months for the game to become somewhat stable. Can you point me to a website that supports multiplayer matchups?

    I'll try it again when I can play a human without frustration occurring due to crashes/bugs every game.

    Visibly routing troops have a "!" sign above their head before they disappear from the map. It's a bit harder to keep track of though.
  3. Originally posted by shadowgamer:

    </font><blockquote>quote:</font><hr /> Er... got me confused here. In CMx2 you can not only tell a unit to target something it can't see, but it can track that target (depending on tactical circumstances) until it is seen and then fire at it immediately. In CMx1 the TacAI had no "memory" so when something went out of LOS it was "out of sight, out of mind". In CMx2 the TacAI has a memory, however if another target comes into LOS it may switch from the unseen target to the seen one, depending on circumstances.

    Someone help me out here -- how do I tell a unit to target an enemy it cannot see? I can try to click on the ? icon, but since the enemy is out of LOS, nothing happens.. </font>
  4. I think this needs some tweaking as well. I played the "Allah's Fist" scenario yesterday, and dismounted one of the Syrian tank crews. Then I ordered them to deploy in a patch of trees, but when I click too close to a tree, they all bunch up behind that single tree. It kinda look ridiculous having 4 guys trying to hide behind the same palm tree.

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