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Posts posted by stikkypixie
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I know area fire gets snapped to the grid. I think Steve confirmed that somewhere. </font>Originally posted by thewood:</font><blockquote>quote:</font><hr />Originally posted by stikkypixie:
No, if I understand it correctly, the centre of the tile is only used to do a course LOS check. If LOS is available then the program does more accurate LOS/LOF check.
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No, if I understand it correctly, the centre of the tile is only used to do a course LOS check. If LOS is available then the program does more accurate LOS/LOF check.
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Is this what they call getting it ?
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Check out skunkworks, it is not because there not talking here, that nothing is happening.
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A vehicle is more likely to be spotted.
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What Seanachai means is:
SODD OFF!
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Hi,
Nice scenario! I never played the original demo so this is new for me.
One thing though, you should proof-read the briefings, there are some minor typo's. Otherwise great job.
Btw how come those screenshots look so...different?
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Did I just imagine sending out a turn to nidan1, or is he just a no-good, no-turn-sending weasel?
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They will do that as well, but I like to save the Javelins for larger threats.
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First make sure they have both the missile and the launcher and then just target any armored vehicle.
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Try the demo, easiest way to find out. For now the game is still a bit buggy though, once they're gone I think this will be a very enjoyable game.
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If there is a virus, then you won't notice its effects, because I have 1.03 and never noticed anything .
Just to be sure, download from a reliable site.
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I've been playing a lot of Red on Red lately and I've seen BMP-1's fire their missiles. They fire their cannon first though. Same for BMP-2's, in fact I've got a burning Bradley to prove it...I wonder what makes them behave so differently.
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Calling everyone who finds something positive about the game, naive fanboys isn't exactly constructive criticism.Originally posted by GSX:</font><blockquote>quote:</font><hr />Originally posted by stikkypixie:
</font><blockquote>quote:</font><hr />Originally posted by GSX:
So as to Falco, be wary, when you ban all the dissenters your left with the YES men, and how many careers have gone down the pan when only the things you want to hear get said.
Cheers
G
You'll find very few people who disagree that there is still lots of room for improvements. </font>
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Calling everyone who finds something positive about the game, naive fanboys isn't exactly constructive criticism.Originally posted by GSX:So as to Falco, be wary, when you ban all the dissenters your left with the YES men, and how many careers have gone down the pan when only the things you want to hear get said.
Cheers
G
You'll find very few people who disagree that there is still lots of room for improvements.
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Bah, they die where I tell them to die, damnit!
Don't you owe me a turn or something?
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Hi,
Last night I was playing a red on red versus the AI. I had a couple of AT-13 moved into position. Because for some reason those guys don't deploy automatically, I order them to deploy. But when they're done deploying they suddenly pack up their stuff and run away!
I still have the savegame. BFC fix or do sumfink!
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Ooh, first one at the party; that's not good.
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You can try to bail out and then remount the vehicle, but it's not a very practical solution.
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Its A LOT too soon for v1.05Originally posted by aka_tom_w:</font><blockquote>quote:</font><hr />Originally posted by M1A1TankCommander:
Wasn't 1.04 just released last week? A little too soon for 1.05
They will determine the focus of what they want fixed, (and you never know there may be some debate or discussion as to the focus of the problems that the patch should fix, so they will have to try to limit the scope of the patch, this takes time maybe even a week?)
then they will try to code for that (the focus of what needs to be fixed)
then the beta testers will try to break it, to see if what they think they fixed was actually fixed.
The more successful the beta testers are the longer it will take to release v1.05
right? </font>
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I'm currently playing a PBEM where me and my opponent have some problems with this. Odd thing is that it sometimes happens and sometimes not.
The first time the files just wouldn't append right, so no matter what you change in the prompt the output doesn't have a number.
Now we get file names like this:
"scenario001_________________________________.ema"
where the _____________ are spaces
Is this issue known?
The Peng Challenge Thread....Drunken Shotgun of the Gods
in Combat Mission Shock Force 1
Posted
Damnit, I went to the gym for the first time on Wednesday, and now I can't lift my arms without hurting myself. You don't think Berli is diversifying do you?