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Denwad

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Posts posted by Denwad

  1. HEAT rounds do not melt through armor in any way. HEAT is really a misnomer, most people see it as HEAT = high temperature

    HEAT, shaped charge, hollow charge, it's all the same. It's basically a HE round with a cone in one end of the round. The explosion collapses the cone into a fast moving ( but solid ) slug ( 11km/s ) that drills through armor.

  2. I've had 88mm L/56 bounce of the vanilla shermans (NON-JUMBOS) in the Knifefight at Cecnia or whatever it's called

    luckiest shot ever, my sherman had presented itself to the tiger, I thought it was a goner. The Tiger fired and hit the front hull which was about 10 degrees visible or something

    but it bounced

    and the Sherman fired, and the Tiger brewed up

  3. I believe Sealion would have been a very good way to destroy the Royal Navy, if the Fritz X and the Henschel anti-shipping missile ( which sunk Roma ) were ready in 1940

    A huge aerial fleet of He-111 or FW-200 which launch 200+ missles and bombs.... no way AA is going to get them all.

    {EDIT} I did it in Hearts of Iron before

    I scraped together a huge fleet of all my ships and destroyers with my transport boats so I could send 6 panzer divisions across the channel into Plymouth

    I had recently destroyed the RAF, and had built 7 squadrons of naval bombers, the royal navy never had a chance

  4. Originally posted by Flammenwerfer:

    </font><blockquote>quote:</font><hr />Originally posted by Battlefront.com:

    Winter 2005/2006 is still our target. One thing that I will say that CMx2's first release will NOT be is CMAK's theater. That just doesn't make any sense from a marketing standpoint ;)

    Steve

    From a marketing standpoint, I would guess a

    D-Day/Western Europe game. </font>

  5. Originally posted by Le Tondu:

    </font><blockquote>quote:</font><hr />Originally posted by Battlefront.com:

    1:1 representation sure does open up a big can of worms.............

    .............Obviously, if you are smart you'll see that we're not going to implement 1:1 control, but are going to do 1:1 visual and 1:1 modeling. The results should make the game more fun to play and also far more realistic. There will be issues we need to work through to make sure it all works happily together, but that's the sort of thing you guys pay us for when you buy the game :D

    Steve

    Wouldn't one issue be repetition of the visual?

    I'm thinking of the arrangement of the individual men while on the map. Say you look at a squad from overhead. Might not the arrangement of the individuals look the same as another squad a short distance away? Is it possible to have enough variety? Lastly will it be scalable like the current representation of a squad with 3 men or 2? If we like the current 3 man squad, can we still have it?

    I wish you all the very best. I know that you'll kick ass. </font>

  6. with 1:1 this can happen

    random squad member is selected and that member goes and get the HHL, PWM1, Faust, Satchel etc whatever and runs up to the tank and blows it up

    there would be a small chance that that man could be gunned down on the way, right now it's abstracted as a 30m range and a long delay to "fire" the HHL, satchel etc.

    or

    a squad advancing, you'd be able to see the individual fireteams leapfrogging each other

    think

    :D

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