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Denwad

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Posts posted by Denwad

  1. right now there are two ways of getting units in quickbattles, human or automatic

    maybe a compromise?

    instead of having 10 different battalions, perhaps just having "rifle battalion" with a random selection, maybe even different companies and different platoons ( like a sturm platoon, entirely armed with STG-44 )

    but the greatest implementation would have to be armored vehicles. Right now we have so many in CMBB, that many people never use them. perhaps "light tank platoon" "heavy tank platoon" "heavy tank company" etc

    "light AA battery"

    "heavy ATG platoon"

  2. including modding textures on existing units

    could we also create custom wireframes? Kinda like in Half Life where you can have a Yoda character model for the 3rd person view but it still has hitboxes and all the other characteristics of a normal player model

    in other words i'd like there to be two different entities for a tank/infantryman/at-gun

    damagemodel ( this is what the game calculates LOS and the armor model with, and special functions like blowing off turrets and treads, also hard coded camoflauge patterns would be considered in the LOS calcs )

    visual model ( eye candy if you will, if you make it pink, the game won't consider this. It will only help us make it prettier. )

    Battlefront would have to release patches to update or modify damage models, while players could download player-created visual upgrades. Like 3000 poly Tigers or whatever you'd like.

  3. too many situations where the ass end of a tank was sticking out, but I couldn't target the vehicle because you have to be able to shoot at the center.

    the 3d model in game really means nothing at all, it's just a representation of the way it's facing and that's about it. the tank ( in the engine's eyes ) is just a single point in the game, and if you can't see it you can't hit it.

  4. I dunno but in Close Combat I do really well with Volksgrenadier forces vs tanks. esp vs Players, unorthodox tactics to lure a Sherman into a flamethrower, faust, shreck trap,

    of course in CM they're much less effective because of the lack of effective range, however this can be overcome with use of LMGs and SMGs in the extreme, but IRL the lack of these probably compounded their effectiveness.

    Of course, IRL the terrain probably affected their performance. What town was it where it was completely surrounded by open ground, and the only way the VG men had to get across was to charge not unlike the Russians sometimes did with their Penal battalions.

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