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Denwad

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Posts posted by Denwad

  1. I actually have the Männer Gegen Panzer video that details an assault of a German infantry position by Russian tanks ( about 4 t-34 with supporting infantry and a KV1 )

    the infantry is stripped away with long range rifle fire and the tanks are dealt with one by one. The German infantry use Tellerminen with grenade fuzes ( fuze well in the side of the mine ) as large anti-tank frisbees. They also have the 3kg charges, use smoke grenades ( the glass ones ) and a smoke-bola to blind the tanks.

    the KV is taken out by a tellermine at the end by placing it under the overhand of the turret.

  2. Originally posted by Battlefront.com:

    Denwad, it isn't so much about technology as it is what we are willing to sacrifice in terms of display space. First of all, a Close Combat unit was at most a half squad. In CMx2 we have to anticipate much bigger units. We have alocated enough space for up to 21 Soldiers per Squad. Many felt the CC interface was cluttered pretty badly with all the details on and showing, what, 7 men max? And if you don't believe that people felt it was cluttered, then why did Atomic code up the more reduced UI (which is what I used smile.gif )? Plus, you had maybe 30 or 40 men to keep track of... you might have 200 + in CM. Different scales mean different approaches.

    What you control has been mentioned in other threads prior to this Forum getting started, but I guess I'll so up a quick post to clarify.

    Steve

    i see

    also ten people per squad max, 15 teams max so the theoretical maximum is 150 people

  3. Originally posted by Denwad:

    in Close Combat the individual soldiers are tracked in all their aspects ( grenades, bullets left, morale, health status [ wounded, incapacitated, dead... not hitpoints ] LOS to enemy etc. ) albeit in a 2D fashion

    also if a trooper in Close Combat runs out of ammo, he will pick up a fallen trooper's weapon, be the trooper friendly or foe.

    and that was close to 6 ( more? ) years ago, I'm SURE technology has advanced far enough to power the same system in 3D

    {EDIT} also in Close Combat the moral can go above normal, soldiers can become heroic or fanatic ( depending on the circumstances ) and become unaffected by incoming fire ( to pin status at least, they still die, and usually die fast because they don't take cover )

    in Close Combat you can see the one guy in the squad with the HHL rush toward the T-34 and place it on it. That would be the COOLEST thing to see in CMX2, in 3d.

  4. in Close Combat the individual soldiers are tracked in all their aspects ( grenades, bullets left, morale, health status [ wounded, incapacitated, dead... not hitpoints ] LOS to enemy etc. ) albeit in a 2D fashion

    also if a trooper in Close Combat runs out of ammo, he will pick up a fallen trooper's weapon, be the trooper friendly or foe.

    and that was close to 6 ( more? ) years ago, I'm SURE technology has advanced far enough to power the same system in 3D

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