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Melnibone

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Posts posted by Melnibone

  1. And for completeness the other 3 icons are:

    - Environment: shows the general type of map the battle takes place on. Options include City, town, village, open, rough,hills and so on.

    - Weather: shows the weather setting for the battle. Options include clear, overcast, rain etc.

    - Battle Type: general setting depicting the type of battle and which side is the attacker or defender. Options include Assault,Attack, Probe and Meeting Engagement.

  2. Originally posted by Michael Dorosh:

    I don't see that icon on my mousepad. Or for that matter, in my manual.

    It's in mine - on page 22 under "Parameter Icons":

    Battle Size: indication for the battle size, i.e. the amount of units, size of map, and duration. Options range from Tiny all the way to Huge as shown the by number of soldiers depicted

    in the icon.

  3. Originally posted by missinginreality:

    I moved a squad around a corner towards an Opfor squad. HUNT command, short arc. Yes they definitely spotted all the Opfor units outside of the arc, the small target arc kept them from engaging BUT the small target arc also kept them from responding as per HUNT so they just kept on walking, not engaging the enemy outside their target arc nor stopping so it all ended very ugly.

    That's what a Hunt command combined with a target arc is supposed to do. From the manual:

    "Hunt - Infantry - this command maximizes the unit’s awareness for possible

    enemy contact. Soldiers are advancing slowly, weapons

    ready. Upon seeing any enemy units, the unit stops immediately.

    This is a good command to use when enemy contact is

    imminent. In combination with a Target Arc command, Hunt is

    restricted to only the area within the arc, and ignores enemy

    units from outside the arc."

  4. Originally posted by gibsonm:

    Well personally I don’t see the point of making the trees “go away” either. To me it gives a false amount of control and observation.

    You could also turn off unit icons and stick to level one view if that floats your boat. Your choice. Options are optional.
  5. Originally posted by missinginreality:

    yes it made things a lot harder to see and order but as gibsonm said, isn't that the whole idea?

    No it's not the idea. There is a toggle for tree display in this game for a reason. For similar reasons it would be great if there was one for smoke.
  6. Originally posted by thewood:

    I still wonder if there is some issue with early map builds. I seem to have more problems with maps that came with the game than ones I build myself.

    It seems recently every time I have an idea - you have written it down first :mad: ;)
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