Melnibone
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Posts posted by Melnibone
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I liked the idea somebody had of the floating icons somehow displaying that a unit was under fire\taking casualties (within the last minute).
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Try reading the FAQ.Originally posted by GSX:Charles is the only guy that works on CM code and that means no Campaigns for the foreseeable future I rekon.
Hunter = Bruce Poon, CMC programmer
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From the font of all knowledge:
"the Swiss referred to it as the "Elefantenrollschuh" or elephants' roller-skate; the Germans called it the "Schweinewürfel" or pig cube"
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Yes roofs can be hairy places to sit - same with balconies.
Earlier thread where it came up:
http://www.battlefront.com/cgi-bin/bbs/ultimatebb.cgi?ubb=get_topic;f=52;t=003900#000000
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Hurrah - made it through Mission 7 last night - only lost two Bradleys. The F-15 flyboys were bang on target this time. A vehicle IED was taken out amidst some Technicals
Just the briefing for Mission 8 frighted me - and then I saw the map
[ March 13, 2008, 06:19 AM: Message edited by: Melnibone ]
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I was progressing well in Mission 7 - broadly doing something similar to Bardosy above. All was fine. And then an F-15 missed the designated ATGM building target and killed the two officers instead :mad:
Time to try again. I don't mind though I love this mission
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I saw exactly the same in a WeGo game last night - single enemey guy was doing a marathon around his building until one of my boys slowed him down.Originally posted by Zatoichi:I saw this happen to one of my opponent's soldiers in a PBEM game last night - the sole survivor of a squad was running diagonally back and forth in the ground floor of a building while my squad shot at him from an adjacent building.
He finally stopped this when he managed to run into one of the bullets my soldiers were spraying in his general direction, so I'm not sure how tired he was.
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Maybe I was lucky - I only played it once - I think I had similar casualties but got them to surrender.Originally posted by G B Scurlock:My last attempt gave the red force 400 points for enemy casualty level and I had 9 killed and 27 wounded.
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Mission 6 is easy.
Mission 7 is even harder
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Better too hard than too easy in my view. This is war not tiddlywinks. I would not change a thing in that mission - one of the most memorable I have played in CMSF.Originally posted by G B Scurlock:The author needs to change this or the campaign is useless. This is a fun campaign but what does it matter if it can't be finished.
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There were a few I think - but they were fiddly to create requiring delving into XML iirc. This new game has a proper scenario builder so I would expect there to be a lot more in the future. I did get Winter Storm but never really got into it - that may change soon.Originally posted by markl:Were there any third party scenarios ever released for Winter Storm? That always seems to hint at it's general popularity.
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Really enjoying this campaign. Finished Battle 2 last night. Really refreshing to be using only infantry - not being able to rely on armour makes it tough. Great way to learn the best methods of handling the grunts.
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HMMWV and Bradley are in my version.Originally posted by 76mm:One of the things I don't like about CMSF is that there are basically two types of US vehicles--Strykers and M1A1s....
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That would be difficult seeing as it's not been released yet.Originally posted by Kellysheroes:Get over to Matrixgames today and get your copy and enjoy.
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Sniper One: The Blistering True Story of a British Battle Group Under Siege
From the Back Cover
'Contact front! Contact front!' Immediately we were down on our
knees and aggressively returning fire. Then we slipped away into pairs.
While one bloke got up and sprinted 10 feet back up the alleyway, the other
emptied all the rounds he could in the direction of the gunmen. Then the
pair swapped roles. Fire and Manouevre, fire and manouevre.
It was like the bank robbery scene in 'Heat'. It's amazing how well you
remember it all when you need to. But still the RPK poured lead at us. A
whole burst went straight between Smudge's legs as he was stopping to turn
and cover me.
'Average?!' I said as we looked at each other in amazement. Then we
carried on ...
About the Author
Sgt Dan Mills, MiD, was decorated for his command of an
eighteen-man sniper platoon during the siege of Al Amarah. During a long
army career he has served in Bosnia, Kosovo, Northern Ireland and the
Falkland Islands.
Highly recommend this one - great book.
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XXXXXXXXXXXXXXX-------Spoilers-------XXXXXXXXX
Its a tough battle - I got them to surrender in the end this way:
1. Take the village with a platoon to protect that flank.
2. Blast into the CW compound using the wall nearest the start line.
3. Two platoons and Bradleys take the first section of bulidings - use plenty of Smoke
4. Abrams split - either side of CW compound and advance.
5. Used a lot of artillery on the main CW buildings. Wait until it stops then advance infantry under Bradley Smoke to commence final clearing of CW plant (still tough! Take it slow use TOW on Bradleys)
6. Bradleys from village now move on one SAM site
7. Abrams on the other down the right flank
8. Final artillery barrage and Abrams\Bradey TOW on Storage facilty finally caused a surrender with approx. 15 mins to go.
Great battle! Enemy RPG's nearly made me cry at times
[ March 04, 2008, 05:58 AM: Message edited by: Melnibone ]
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http://www.battlefront.com/cgi-bin/bbs/ultimatebb.cgi?ubb=get_topic;f=52;t=003762#000011Originally posted by Garm:I'd like to know at what price BF is planning to offer the modules, for example the Marine addon.
Sorry if this has been answered before.
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Mission 7 is a tough one!
I had to use a lot of artillery on the CW factory in Mission 5 and it was still a bloodbath. Finally got the buggers to surrender though.
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I bought the deluxe BFC version. Why that matters so much who knows. I now have an out of date printed manual and a pdf version - which to my knowledge has never been updated (v1.01 it says on mine). Even if it has it is an unfriendly format for printing. Don't you get it?Originally posted by gibsonm:Well if you want the best service, buy the blessed thing from BFC.
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You are making yourself look stupid now.Originally posted by gibsonm:I gather people who bought the cheap version now want a printed manual and are upset that the PDF isn’t in black and white and therefore easy to print off.
You get what you pay for.
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Do you ever think about the effect your continuous snippy comments in numerous threads have on customers? Probably not. This game needs all the help it can get after the bad start it's had. You are not helping.Originally posted by gibsonm:Well why don’t you put your neck on the line, buy Acrobat Professional (yes spend some money) and publish the results and see what happens.
Instead of expecting someone else to do it, take all the risk and you get a free copy?
I certainly wont be using my copy to make one.
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From Manual (PDF):Originally posted by c3k:If so, when is "411:20"?
"411:20" looks like a QB bug to me. Never played a QB - time has always looked OK to me in scenarios.Time of battle: shows the time of day when the battle starts
Temperature: shows the air temperature during the battle
More tooltips would be nice though - and I've never really understood perfectly the After Battle screen at all
[ February 29, 2008, 06:13 AM: Message edited by: Melnibone ]
Bradley bugs, v1.07
in Combat Mission Shock Force 1
Posted