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PLM

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Everything posted by PLM

  1. Well you couldnt do more than a few square KMs of any terrain so it wouldnt work all that well although I guess you could do something like a graphical representation if you wanted to. The problem is there's no skyskrapers or landmarks or much you can put into it. The only big buildings would be those 2 story block houses, I hope they add a lot more variety in CM2
  2. Anyone interested in a scenerio with Jerry occupying an outpost on a densely wooded (huge ass) map, fighting off commie guerillas? I dont want to say too much, but the facists have overwhelming firepower in the form of air and arty yet cant allow themselves to be a sitting duck for certain reasons. I'm not proffessional scenerio maker but I woudlnt ask anybody if I didnt think it'd be fun. Im pretending Moscow fell but Stalin is still putting up a fight or something to that effect. Although the landscape is obviously inspired from a different region. I'm not sure if I want to continue if nobody wants to play. Its a rather big (almost the max size) map and its densely wooded. Part of the reason I'm making it is because I always wanted to but only now got an upgrade that can easily handle this so its for modern computers. Its a scenerio for fun really and has no historically basis. The size I feel is necessary to create a sense of wilderness and give the Soviet Cong a place to roam on equal terms. Unit wise the Germans have about a heavily (heavily) reinforced company and the Soviets have ... thats a secret. But I'm going to be sure to make it so both sides have an equal chance. Turn length will be rather freaking huge, maybe as huge as possible. I'm the kind of guy that doesnt mind playing multiple times with the same person TCP/IP. Either way I dont believe there's a throng of micromanagement that would be required at all stages in the drawn out engagement. I'll probably need a tester first. My primary tester unninstalled CM for pr0n. Damn AI cant really handle this. May as well include a screenie of of the terrain around the outpost unfinished: [ June 05, 2005, 02:22 AM: Message edited by: PLM ]
  3. I like the new sounds. Goddang they heart my ears when I first listened to them though, so loud
  4. Some of the things the SAS did couldnt be simulated in this game I dont think. Driving through airfields blowing up planes. The jeeps in-game are knocked out very easily as well and cant really take any fire.
  5. This is on another forum, I used to have to deal with stuff like vaccumes in Physics class but I been outa school for a year now, man. I'm far too lazy but he thinks mortars are best used at the mile range, so much that he says they should be kept off the map of any map smaller than a mile long, which nobody would map in an FPS game. I disputed the minimum range. I have no clue what hes talking about a vaccum I pointed out that mortars have been used in the 100-200-300 meter range and there's no reason they can't be.
  6. I thought about this while playing a certain First person shooter game yesterday. Isnt so hard to detect where the enemy is going to pop out of in a building as its only certain rectangular windows where they can shoot out of typically. Now some buildings make differ but its fairly obvious when looking at most buildings as to where the enemy can shoot at you from. Its true that shooting in a window wont necessarily force them down though. Outside my 3rd story large rectangular windows overlooking a road, for example, I could be off to the side of a window looking out the window in the opposite direction. Someone firing directly into the window at a 90 degree angle to the building wouldnt be a major problem for me.
  7. This really worries me about CM2. I do not see how AI fireteams can manage themselves at all. If it even reaches an acceptable level of AI, this game'll win the award of the century for AI
  8. most of the reason i lost was the arrival of enemy t-34s. at the time i only had 3 stugs. and 3 platoons of t-34s show up, i totally didnt expect that. Was on the disk. i have CMBB special edition.
  9. would be interesting to have an option to turn CM black and white but i wouldnt bother spending a whole lot of effort on something like that and i probably wouldnt use it mroe than to check it out. Mostlikely wouldnt be comparable to WWII footage anyway. would be neat to take screens in black and white. or mimic color photography of the day being less than perfect. would be very interesting. I remember a certain WWII Fps game had a camera you could bring and take photos. Made it sort of neat.
  10. yes. theres a chance you can use them against highly supressed units. Very difficult though. I once sent a flamethrower sprinting out to fry a lone enmey squad which was all that was within LOS of my flametrhower team, they got one small burst off under numerous HMG and squad fire which took down one of the flamethrower team members and made the lone guy panic and flee. I have no idea how people survived jobs like that
  11. They're useful in urban settings. I played an ME in a large town and it nearly won me the fight. There was one flag and i blasted it with flames and then blew the building apart with demo charges from pioneer squads. Then went charging in under the dust cover. Unfortunantely the fire later expanded and sent my units inside out to die, all of which were wiped out. So dont burn buildings you intend to occupy. They are extremely useful when you can actually use them. Even fanatics break against fire according to the manual. Over open groound though, forget it. They'd never last
  12. They seem to be very good at supressing the enemy but they cant keep it up for too long.
  13. The problem with this command stuff is the person in charge typically wouldnt micromanage the exact movements of any movement anyway. Then you're putting too much emphasis on who's in command range and not. The AI sucks on its own. It cant handle ANY situation. I dont want troops isolated to just be inept and be massacred by the enemy human player. I want to control unit movements completely without any sort of command delay. One thing i've thouhgt about is a real-time CM. Would take higher specs of course and be very hard to keep up with. But if you want to add problems with command you can make it real time. Would be itneresting to have it as an option. I dont think enough comps can handle it though. I think there aughta be some sort of chatterbox or message box. Maybe several different notifier tabs which blink when one becomes valid. One for spotting enemy. One for casualties etc. A campaign mode would be nice. Different than the operation mode. Where your troops carry over from a battle and gain experience and stuff
  14. The problem with this command stuff is the person in charge typically wouldnt micromanage the exact movements of any movement anyway. Then you're putting too much emphasis on who's in command range and not. The AI sucks on its own. It cant handle ANY situation. I dont want troops isolated to just be inept and be massacred by the enemy human player. I want to control unit movements completely without any sort of command delay. One thing i've thouhgt about is a real-time CM. Would take higher specs of course and be very hard to keep up with. But if you want to add problems with command you can make it real time. Would be itneresting to have it as an option. I dont think enough comps can handle it though. I think there aughta be some sort of chatterbox or message box. Maybe several different notifier tabs which blink when one becomes valid. One for spotting enemy. One for casualties etc. A campaign mode would be nice. Different than the operation mode. Where your troops carry over from a battle and gain experience and stuff
  15. I meant heavy artillery. How big would a 150mm crater typically be? Shouldnt it also depend on the ground conditions and terrain? I didnt think 105s were too small. It'd be interesting to see some pictures. I did a search just now and couldnt find any specific caliber craters. I'd think the bigger the caliber and the softer the ground the more likely it would burry or kill entrenched soldiers with ways other than the shrapnel.
  16. Well im mostly concerned with casualties on the unit which goes to infantry units as well. Im well aware lucky hits will KO a gun.
  17. Basically, if you dont understand, im advocating using current CM units to make wacky battls that parrallel other wars or are a mix. So its still kind of like WWII... just the storyline doesnt make sense at all and there's good chances nothing like it ever happened. Its not like a mod or anything which as far as i know, isnt even possible really with CM engines.
  18. I do hope they make a load of different building types. Maybe make some basic building structures that allow you to build your own buildings in an editor and connect them and such. Sort of like you can with factories only with a lot more variety. And let troops on the roofs of buildings!!!! :-O
  19. There's historically accurate, then there's alternative reality. Then there's silly stuff. Im curious whether players would be willing to play scenerios that really dont have anything to do with the reality of WWII. For instance a scenerio modelling 2 armies entrenched against each other WWI-style? Or a remake of a Civil War battle with WWII technology. 'Fun' stuff. Im wondering if anybody would play anything like that or if there is an industry for making those kind of CM scenerios. :cool:
  20. yes i forgot to inquire specifically whether MG teams in particular may haev some extra guys. I'd imagine they all have jobs other than taking cover and hiding though. But I can imagine them not being in the same hidey hole What i was mainly focused on was the lower caliber HE. 60-81 range. Obviously heavy artillery will do loads of damage if it lands right near a squad. I'd say if it landed within several feet of a foxhole it would bury the occupants or kill them other ways. Lighter stuff isn't so earth shattering against entrenched units that it would matter so much [ February 22, 2005, 05:44 PM: Message edited by: PLM ]
  21. Experience is the same also? Only its more liekly you get bonuses with more experienced platoons i think ?
  22. It seems to me that theres no such thing as a lucky hit against units in confined spaces. I would imagine you would find an occasional situtation in CM, where a lucky HE round would find the an entire HMG crew, or an entire mortar team or gun team in a foxhole and take them all out. Its not like i have a secret fantasy for wiping out heavy weapon crews, just it seems like it should be possible, it might be very unlikely for that kind of lucky hit, but should what happen, i think it should be modelled. Especially against entrenched units, I'd think a lucky HE round would KO the entire team. This mortar team for instance (i know, its vietnam and isnt technically a foxhole), what would happen if a mortar round hit within the foxhole itself? The difference from being in open ground is that you have to dig in for a foxhole which takes more effort and less of an area to be. Whereas in the open, the team could be spread out quite a bit. I also cant see why a heavy weapon team would reside in several different foxholes and stay separated. True there could be some elaborate ways of digging in to prevent a direct hit from wiping out an entire team but i always figured thats what trenches simulate. Am I wront that teams would be confined in one foxhole and if a lucky hit could acheive those results? It seems even with infantry squads. I think most infantryman paired up in foxholes. So a lucky HE round could take 2 men out at the same time. I cant see anybody surviving a direct hit like that as foxholes really arent that big. I hope this isnt confusing, but if an infantry squad is in foxholes in open ground and taking cover, shouldnt the only casualties in fact be from direct hits or very near hits? If the shells arent airbursts id think you'd lose infantry in pairs in that situation. And what if an infantry squad takes cover in a crater? Its only a single hole in the ground. Shoudlnt a hit on the crater, in such a confined space where the shrapnel is more likely to hit you due to the different slopes and the fact that a lot of the team wouldnt be on the same slope? What if an indirect 105mm round landed anywhere within the crater? Would anyone survive at all? I know its somewhat unlikely. but i also know its happened. Especially from direct mortar fire. I think they should sort out the direct gunfire first. That way cannon fire cant easily make direct hits inside entrenchments I just think they should look into this kind of stuff when calculating HE casualties on entrenched units. Also, why cant HMGs be abandoned or knocked out? They might be expensive, But I dont see how a lone survivor would continue to man it if he was pinned in the middle of a street having lost all his buddies. And shouldn't HMGs be destroyable? They can't be invulnerable... Cant the MGs on halftracks be knocked out? i think? [ February 21, 2005, 09:48 PM: Message edited by: PLM ]
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