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Emar

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Everything posted by Emar

  1. Aragorn, answered and sent out a few requests that I recieved. Were you one of them?. One thing I also plan to modify in these ops is that I have had several requests for the briefings to include a detailed force list for both sides as well as a more detailed description of each localized units objectives. I plan to do it, really I do .But it is monumental task and i have not had time yet (Plus I hate doing briefings )
  2. Michael and Pirx, ops are inbound. Eric
  3. My opponent made a strong advance in the centre, to the woods north of the cross-roads. He did not penetrate beyond the road though. As a consequence, my formations in the southern-most village, and some in the village with all the Bocage were cut off during setup, but I decided to leave them there, since they really had not been attacked at all. But somehow he could just move right past me in those sectors, and in the village on my left flank he appeared right in front of me [/QB]
  4. Diesel and Jon s. The latest incarnation of the Race for Caen was sent your way. Kingfish Blut Und Ehre on its way to you. Happy Hunting Eric
  5. I am also reading the memoirs of a soldier stationed there. He mentions some pretty decent armor supporting his infantry division during the delaying pullback to the Vosges (Panthers and Jagdpanthers)
  6. Some of the units in the South of France were reformed units which had been smashed in Russia and removed from that front to recover.
  7. Indeed a sad day for all. Admiral. we salute you
  8. I enjoy the challenge of making something that I have not seen elsewhere. Like the medium ops of my Gebirgsjager series or Stalingrad city op "Der Pionier Kessel"( And my favorite part of making scenarios believe it or not is map making) I thought that there might be an audience out there for a group of super huge ops on maps that were as accurate as I could make them(was originally going to do 6 ops. These 2, Epsom, Road to St. Lo, Goodwood, and Falaise). The first 2 have had mixed reviews so far. When creating scenarios however,I sometimes have troubles with balance issues as although I love this game I am not a good player. Stoffel took pity on me and tried to tutor me on multi player a while back and I got my ass handed to me. Now I leave the balance testing to the proving grounds but I did not put these 2 monsters there, would have been a lot to ask of playtesters. I have played every incarnation of Squad Leader when I was younger and had even created 1/285th scale interchangable 3-D terrain mapboards with tons of GHQ and C&C microarmor( still have all this micro armor packed away somewhere, wonder if it is worth anything these days?), miniature buildings, trees, hills, etc, and periscopes for eye level assesment( it was a challenge to create) and I was thrilled when CM came out. I am now going the other direction and I am creating a series of small and tiny battles currently in testing at the Proving grounds Based on a first hand account of a German soldier who served from Poland to the end. I suppose the maps from these 2 beasts could be scaled down to a series of smaller engagements, either ops or battles with a little help from Pyewacket You can get the current CMAK Blut Und Ehre from me. will send it your way. Don't know where I will host these guys (or any of my other stuff for that matter). Most of the of the other websights out there host only internal design scenarios. Eric [ July 20, 2005, 08:32 PM: Message edited by: Emar ]
  9. Very sorry to hear this but glad you got a new job proposal ( and it sounds like a job that would pay enough to keep the beer flowing). Your sight will be sorely missed. There is no other CM sight out there where the average Joe could post scenarios and where you could find such a variety of designers and battles (finished ones anyway, GJK keeps a great site as well ). Hopefully someone else will pick up the ball so all of us have a place to post and find the latest and greatest battles( hope we can retrieve the older classics as well) Best wishes for your future Keith. Eric
  10. Andreas just saw your note. The operation definately should be listed as an assault not advance. That was a typo. Wanted to allow the attacker the chance to exploit localized attacks without being pushed back at the end of the battle Not sure why reinforcements could possibly appear behind your lines. The NML is set to 320 which I would think in the partial cover of the map would be adequate( could try 400 maybe but this battle historically had a great amount of localized attacks as the highly fanatical 12th SS troops assaulted the canadians). Have not had anyone mention this issue out of several feedback comments recieved. Perhaps your opponent made a strong advance in that sector in the previous battle or perhaps just an issue with the CM engine?. You should indeed be having a difficult time as the Canadians in the first few battles as this is also historically accurate. It took the Canadians the better part of the 7th before being able to put any kind of halt to the fanatical SS troops. The transport for the 88's indeed comes later. They were historically set up as part of Meyer's defenses and I did not think it would be realistic to be able to advance them in the first firefight. Sorry to hear about your playing experiance and certainly appreciate any input. Not sure in retrospect that creating such large ops was a worthwhile endeavor. They are too hard to playtest and have a limited audience as well as being too large to host anywhere.
  11. Unfortunately I don't remember when I sent the op to you but this one has been updated signifigantly in response to feedback since this initial post.(most notably Ken Federoff and his opponent Jon S. have been extremely helpful in making this a better op). (SPOILERS) The Germans now have more defensive forces and defensive positions have been setup along the entire map. The Germans have more troops and guns in the secondary line on the initial setup(tailleville, Greye-Sur-Mer, Douvres, etc). This keeps the Allied player from penetrting too far during the initial landing. All AT guns in the initial setup are now in trenches in order to be harder to hit. The Germans have lots of TRPs in the initial setup as well as for all reinforcement slots (an over sight on my part). The Germans have more armor in their reinforcements (not really historically accurate but needed for playbalance). Have doubled the # of German AT guns, most notably the easier to hide Pak 40's. The Allied force has been tweaked as well from feedback(notably more infantry as the reinforcements were armor heavy before). Please understand that such a massive op could only have limited playtesting (the map itself was a two and a half month ordeal), but I have continued to adjust it thanks to all the advice of those who played itand I think it is already a much better playing experiance. Thanks to all for their patience and I hope it will soon play a lot better P.S. Now if I could just find a websight powerfull enough to host these 2 beasts!!! P.S.S. I have been told that the Blut Und Ehre Op seems more balanced. Perhaps because a lot of the original kinks were ironed out in its CMBO incarnation. [ July 19, 2005, 06:23 PM: Message edited by: Emar ]
  12. Hope all is well with the good Admiral. Not many sights out there that host scenarios from and for everyone.
  13. I have 3 1940 French campaign battles that need to be playtested at the proving ground website (3 Polish 1939 campaign battles as well). They are based around battles in Georg Grossjohann's book Five Years, Four Fronts and are listed under FYFF 1-6. [ July 11, 2005, 04:34 PM: Message edited by: Emar ]
  14. Thats a beautiful map Sergei. Very nice indeed.
  15. Perhaps a tie in between Strategic Command 2 and Combat Mission? :confused:
  16. While on the subject, I would like to pose a question to other scenario designers.I certainly have had my share of good and bad reviews. However for every review I have gotten I have also recieved 5 or 6 e-mails with feedback from other players, especialy(but not always) positive ones. People will send me a 4 or 5 paragraph AAR of how they played out one of my ops and I will e-mail them back saying thanks and asking them to post a review but it never happens. To me it does not make sense to download a scenario from the depot and take the time to write a long e-mail rather than writing the same description at the depot for all to see :confused: :confused:
  17. The Panthers in question indeed did not enter the fray on the morning of the 7th. Meyer attacked with around 50 mark IV's, the Panther battalian was still behind the lines and low on fuel and could not be deployed until evening. There were however, Firefly's in the fray including a lone surviving Firefly of the Sherbrooke Fusilier at Authie that temporarily held up the German counterattack. There were also Canadian m10 tank destroyers as well as the Shermans and Stuarts. [ June 09, 2005, 07:51 PM: Message edited by: Emar ]
  18. I guess I am in the crowd that really enjoys a good op. The random weather and ground conditions, ammunition reloads between battles, and the overall increased size and scope of ops can make for a much greater challenge. On the other hand ops are much harder to design and playtest. It is very difficult to figure out how a huge 10 battle op will play out and that can lead to some very critical reviews. Never the less ops are still my favorite to design and play.
  19. Thanks, it is pretty hard to make an accurate map that large.
  20. Getting ready to go on vacation tonite and I will be gone till Monday after next, so if you e-mail looking for either NP1 or 2 dont think I am ignoring you. I will send them out when i get back. Eric [ May 07, 2005, 07:57 AM: Message edited by: Emar ]
  21. Yes Sergei and it sounded very interesting. In fact I have already acted on that suggestion and now we will just have to wait and see
  22. Hi Guys. Been away for awhile as my motherboard went up in smoke last Saturday and I just got my computer back. I just got my e-mail up and running as well and will send out the NP 1 scenarios to all who requested them ASAP. Thanks for your patience. Hope to get everything in order with my computer this weekend at the latest.
  23. Are you sure the setup zones are correct, red, white or blue for Allies, Green, black or yellow for Axis. Is the victory flag on the opposite side of the map from the attacking force. Just some possibilities ( I have never imported a map for a quick battle).
  24. Thanks for all the replies and feedback guys, I have already begun to tweak the op based on feedback and the edition I am sending out now reflects those changes( one good thing about an op too big to host at the depot is that I dont have to resubmit it as I revise it). I have played through the first battle several times but as you can imagine an op this big is difficult to playtest to the end and I have only done so twice. I am looking forward to any feedback towards the end of the op so that I can adjust force balance accordingly. The German forces are definately the weaker of the 2 but I am hoping this is balanced out by the Canadians need to make haste to cover so much territory. Thanks again for all your help and support Eric
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