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MAsta_KFC

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Everything posted by MAsta_KFC

  1. Not really. It's not like every second post is a patch request.And I did ask nicely...I think
  2. Hmm, it's been a while since our last patch. I understand this next one will most likely be our final one for CMAK, but it's just that there doesn't seem to be much recent news about it. I was just wondering if the BFC team could give us a small progress update and spoilers in what is expected to be fixed. Of course the best would be a release date too, if that's not asking too much. And even better if they released it after reading this post, but somehow I don't think so... Much appreciated!
  3. JuJu, I have a 9700pro, and tested all settings with Cat 4.4. FSAA is still stuffed. What are your texture/mipmap preference levels? Which manufacturer/revision is your Radeon 9700pro? Do you have fastwrites on? Something tells me that your card may provide the solution to why we all get text problems. Just a hunch...
  4. If I remember correctly, wall protection extends from 5 to 10m behind the wall although I forgot the percentage cover. If the unit is hiding or taking cover, then it's 0% exposure for the purposes of direct fire (but not direct fire HE, that still seems to rout).
  5. Thats weird. Is that a bug? I know trops abandon buildings about to collapse, so I assumed it would be the same.
  6. You know the other day, I think I discovered a bug, but forgot to save the game. Was playing a QB and while assaulting a building I was surprised to see AP mines inside a building on the ground floor... I'll see if I can reproduce it again.
  7. The three things I prefer to be fixed atm are: 1. Proper counts of kills for crew 2. Artillery price adjustment for QBs 3. Lowered percentage hit for Pz turrets in hull down. I dont ever remember buying a PZ in ANY type of QB when a Stug has much better survivability despite its turn rate. Thank you for your time.
  8. AHAHAHAHHA You got that one right, mate Wanna challenge?
  9. You need a bit of webspace. Then just use the 'image' button and link directly. Now that I've told you, time to post!
  10. I thought this might be an excellent oppurtunity for all us players out there to post pictures of the wonderful CM series (both BB and AK) in action! C'mon everyone, exercise you photography talents! I'll start the ball rolling: Flamethrower team hitches a ride off a T34/85. T34 demolishing a house where german troops are taking cover. A Valentine getting brewed up on the russian steppes. Geman heer forming up behind platoon HQ in wintery city fighting. Come get some!! Today is NOT a good day to die. Some of you will recognise the mods in my screenies I'll post some CMAK screenies tomorrow. Meanwhile, fill this thread up, guys! P.S To keep loading times minimum, I think it would be preferable to post pics under 100k. [ February 16, 2004, 08:40 AM: Message edited by: MAsta_KFC ]
  11. It's a beast. I love it for mucking around, but I can't say I've used it in QB either. As soon as it fires one shot, dead giveaway, then toast for mortars. Not really worth it.
  12. I agree with Beta1. They look like coming towards the jeep rather than going out. Note the direction of the 'teardrop'
  13. just noticed something while playing the game more with the new sounds. Does the Kar98 really sound like that in real life? In the sound mod sorta sounds weak compared to the other guns.
  14. From what I've heard so far, excellent stuff, Oddball. I especially love the casualty and close combat sounds. Some of them sounds on the verge of comical when you're listening to it by itself, but in the heat of battle sounds quite good. Well done again!!
  15. Your arguments are quite persuasive. Is there a chance BFC might be able to fix this in the next (and most likely, final) 1.02 patch? Hmm, dunno how they'd do it tho, would involve a bit more work then say, adjustments to To&E.
  16. My specs are: Athlon XP 2400+ 512 RAM ATI Radeon 9700 PRO Western Digital Caviar 80GB + 8mb Cache WinXP + SP1 Also have TMPGenc Plus 2.521 and VirtualDub I tried scaling CMAK back down to 800x600 and recording at half size@20FPS. The game running speed was also about 20fps so seems ok at playback. Sorta blurry, so I'm trying to use TMPGenc to clean it up. Also drops down to 15fps if I turn on 6xFSAA. With no FSAA and @ 1024x768 FPS drops to about 12 and on 1280x1024 goes down to 8fps. How do I create a ramdisk? I've already defraged my HD, although I was considering getting a sceond one anyway.
  17. My specs are: Athlon XP 2400+ 512 RAM ATI Radeon 9700 PRO Western Digital Caviar 80GB + 8mb Cache WinXP + SP1 Also have TMPGenc Plus 2.521 and VirtualDub I tried scaling CMAK back down to 800x600 and recording at half size@20FPS. The game running speed was also about 20fps so seems ok at playback. Sorta blurry, so I'm trying to use TMPGenc to clean it up. Also drops down to 15fps if I turn on 6xFSAA. With no FSAA and @ 1024x768 FPS drops to about 12 and on 1280x1024 goes down to 8fps. How do I create a ramdisk? I've already defraged my HD, although I was considering getting a sceond one anyway.
  18. Yes. And i dont want to get a video capture card. I hear that if you record on a different HDD it should make things slightly smoother. And u need to defrag the recording drive. But somehow I also think its a processor matter. Anymore tips, anyone?
  19. Yes. And i dont want to get a video capture card. I hear that if you record on a different HDD it should make things slightly smoother. And u need to defrag the recording drive. But somehow I also think its a processor matter. Anymore tips, anyone?
  20. Currently, I'm interested in recording CMAK action footage to make a short video clip. The program that I'm using is FRAPS 2.0 full version. However, when I try to record, the game goes TERRIBLY slow and when I replay the video, it shows. Do any of you guys havea any suggestions? I've pretty much toned down all the settings already for the recording....the choppiness ruins the atmosphere.
  21. Currently, I'm interested in recording CMAK action footage to make a short video clip. The program that I'm using is FRAPS 2.0 full version. However, when I try to record, the game goes TERRIBLY slow and when I replay the video, it shows. Do any of you guys havea any suggestions? I've pretty much toned down all the settings already for the recording....the choppiness ruins the atmosphere.
  22. My apologies Redwolf, you are correct. It seems that after loading up your savegame and extensive testing myself, the Panzershreck DOES NOT have supression while all types of Panzerfaust DO. BFC is there time for a last minute 1.01 change to reverse this?
  23. Really? I'll check again Redwolf, but I swear I even saw yesterday a german squad firing a Pf-60 at a car and no suppression. I'll double check tonight. </font>
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