KDG
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Everything posted by KDG
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AI Idea - Switch Sides in MidGame
KDG replied to Edwin P.'s topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
I'd allow AI switching at any time. Many games have offered this option in the past. -
Is the Battle for France Different?
KDG replied to Edwin P.'s topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
France may go quicker based on two factors: 1) Delayed production which will keep reinforcements from quickly being put into France 2) The maginot line vulnerable from behind. -
Diminishing Experience
KDG replied to SeaMonkey's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
Back on topic..... I agree completely with the slowdown on experience gain. I'd initially make it .8 for the 2nd bar, .6 for third bar, and .4 for the 4th bar. Of course this could then be modified up or down with a patch if we notice too many or too few high level experienced units. -
Squares, Not Hexes?
KDG replied to bmisc53's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
Wheres that AAR for the invasion of Poland? -
Do you think SC2 and Grigsby WAW will compliment each other, or compete with each other. I'm looking forward to both games and after reading some of the AAR's of WAW, it looks like they both should reside on every wargamers shelf. While I'd never want to give up playing SC & SC2(the detail is at the perfect level for me) it would seem that WAW is a very very advanced version of Axis & Allies, with a strong AI thrown in to boot. I know some people from these boards are play testing it right now. Thoughts?
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Tiles / Hexes
KDG replied to Hubert Cater's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
Three or four plays through the demo and I believe we will forget about this tile/hex debate. -
Scripting
KDG replied to Roosevelt45's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
That looks simple enough to edit. You could add more randomness to it by increasing the range of % increases, Handicapping one side or the other by changing the pct. increase would also be easy. It will be interesting to see the number of different available scripts. Also, can we add new scripts in case we are playing different wars/maps. -
From Hubert: I thought about it some more and came up with the following tech areas: - Infantry Weapons - Anti-Tank Weapons - Heavy Tanks - Mechanization - Anti Aircraft Radar - Long Range Aircraft - Jets - Heavy Bombers - Naval Bombers - Anti-Submarine Warfare - Advanced Subs - Gun Laying Radar - Strategic Rockets - Intelligence - Amphibious Warfare - Infrastructure - Production Technology Dave brought up a good point for Naval Bombers and it should play out well for any Pacific campaigns. After thinking about it some more I think the counter balance will be for the opposing player to provide sufficient air cover to prevent the naval bombers from getting/hitting their targets, i.e. carriers, or land based AF [air fleets]. I think this will work out well actually. I’ve also gone with the idea of various level cost research items by basically allowing the cost of each research item to be editable. What’s Editable (for each major country, for each research type): - Current Research Level [0, 5] - Max Research Level [0, 5] - Current chits applied [0, 5] - Max chits applicable [0, 5] - Cost [0, 1000] Also Editable: - Production increment (%) [5, 25] - Maximum MPP for research [0, 10000] By setting the ’Maximum MPP’ = 0 for each major you effectively have a non-research game mod if that would be desirable.
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Retreat in SC2?
KDG replied to bloodstar's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
The unit is destroyed instead if it can't retreat. -
What has you most excited?
KDG replied to Grapeshot's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
This is great news. Italy and Russia most importantly. Any chance for some randomness on placement of units in minor countries when attacked. Even if the computer placed the units randomly, choosing from 3-4 preset locations, this would bring great variation when that country was attacked. Expanded over 6-7 declarations of war, you have huge amounts of variation. -
Weather - Any Comments
KDG replied to Edwin P.'s topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
As quoted from above by PZGNDR: -
Air power is being reduced. The move to tiles was partially done to allow a minimum of three ground attacks on a unit, thus enabling Hubert to reduce air attack on ground units. Air intercepts can be turned off. Experience is being modified to make it more difficult to keep a jet at exp. 3 or 4. The cost of aircraft can be modified(as can all units), limitations on their numbers is available, and you can have a ever increasing cost(soft cap) if you don't want a hard cap on the number of units.
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The Editor, the AI and I
KDG replied to J P Wagner's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
Any chance for an AI editor? How about allowing the AI to play itself? I could see a tournament with user designed AI's running the battles..... -
Tiles / Hexes
KDG replied to Hubert Cater's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
The big change is that air has been reduced, thus the need for more attacks on ground units. Hexes with stacking may have been considered, but they must have decided it looked cleaner with no stacking, thus the move to tiles and more ground attacks that way. -
More politics in SC2
KDG replied to DalmatiaPartisan's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
Mention of the Siberian transfer reminds me of how in SC1, the Axis controlled when it would occur. Will this change for SC2, either through political chits, randomness, variation on axis location, etc? -
Tiles / Hexes
KDG replied to Hubert Cater's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
Wouldn't it be five? Six attacks requires at least one rear attack as well(rear back or rear diagonals) A) Defender facing down. Attack from front, two front diagonals, two sides. 5 attacks. A D A A A A Defender facing bottom left corner. Attack from front diagonal, two side diagonals, and two front sides. 5 attacks. A A D A A A