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bloodstar

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About bloodstar

  • Birthday 06/04/1970

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    blood_star

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    Atlanta/Palm Harbor FL.
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  1. thanks for the heads up! I will certainly check them out.
  2. Hey everyone, Long long time player here. I've started trying to build a rather large (480x240) world map. I don't think the mapgen.exe can handle something like that, and the idea of building it tile by tile strikes me as... tedious. So I had a few questions: 1) has someone already built a large world map? 2) what other tricks (if any) are available to not be forced into clicking on one tile at a time? thanks! bloodstar
  3. The main reason you won't see germany using engineer units is simple: Once Germany is on the defensive, everyone assumes the game is over and the Germans will lose. Why buy a defensive unit then? Change the victory conditions so the axis gets a victory for surviving to a certain date. then maybe people will start playing the game to the end.
  4. Said it before, said it again, If the Axis isn't on the defensive by 43, and the Soviets Britain and US are up and running, then something is seriously wrong with the game. In fact The Allies outproduced the Axis at every point in the conflict. That should be reflected, game balance be damned.
  5. I'll third it... reduce the effects of an increase in tech. there should be an advantage to an increase in tech... but it should be an example where the Germans (for example, can have advanced technologies to compensate for their reduced force pool) and the Soviets can use cheap massive forces to overwhelm the Advanced tactics and equipment (remember technology can also represent advanced in tactics in addition to better weapons.) no unit should wipe the floor with another one
  6. Play balance? If the allies are still active in 1944, Germany should be massively out produced no matter how much of the rest of Europe is controlled by It. The US had so much equipment and manufacturing capacity they could have supplied Any country fighting Germany with equipment: Tanks Produced during World War II: # Soviet Union = 105,251 (92,595) # United States = 88,410 (71,067) # Germany = 46,857 (37,794) # United Kingdom = 27,896 # Canada = 5,678 # Japan = 2,515 # Italy = 2,473 (number in paren is tanks with 75mm or larger main weapons) Artillery: 1. Soviet Union = 516,648 2. United States = 257,390 3. Germany = 159,147 4. United Kingdom = 124,877 5. Japan = 13,350 6. Canada = 10,552 7. Italy = 7,200 8. Other Commonwealth = 5,215 9. Hungary = 447 Fighters: 1. United States = 99,950 2. Soviet Union = 63,087 3. Germany = 55,727 4. United Kingdom = 49,422 5. Japan = 30,447 6. Italy = 4,510 Aircraft Carriers: 1. United States = 141 2. Japan = 16 3. United Kingdom = 14 4. Germany = 2 Source: http://en.wikipedia.org/wiki/Military_production_during_World_War_II I don't care about balance in the sense that once 1944 rolls around, the Axis should be fighting on the defensive no matter how well they've done, unless they've managed to score early knockout blows against the other countries. Here's a list of Lend Lease Deliveries to The Soviet Union: Aircraft.............................14,795 Tanks.................................7,056 Jeeps................................51,503 Trucks..............................375,883 Motorcycles..........................35,170 Tractors..............................8,071 Guns..................................8,218 Machine guns........................131,633 Explosives..........................345,735 tons Building equipment valued.......$10,910,000 Railroad freight cars................11,155 Locomotives...........................1,981 just some food for thought.
  7. Keep in mind, none of the debate still changes the fac that Spain entering the war should have negative effects as well as positive. How about this, as an alternative reaction. Vichy France stays neutral, however the African colonies go allied with a corps in each port... as commonwealth troops. Experience is still borken. maybe reduce the effects of experience by 50%? Experience combined with tech is insane.
  8. To take a couple of points jon_j_rambo mentioned: Experience is broken. How experience is handled needs to be fixed and re-examined. Hopefully in a future patch. Also, to help counter the spain gambit, Vichy france should go allied when/if Spain joins the axis due to diplomacy (considering Franco's demands for Vichy Territory, it wouldn't be unreasonable for that to happen as a side effect). (and have it happen at the beginning of the *next* allied turn, to cut down any gamey effects). just random thoughts and ideas
  9. 1) whoops, I meant to say that the units should be on map and mobile for all major countries. Wasn't very clear on that one... 2) something like that, take Pairs and either Marseille, Bordeaux, or Brest to invoke Vichy France. 3) What I'd like to see is the ability to buy any corps destroyed between turns. so at the end of your turn you can buy a corp that helps plug a vulnerable city, etc. (and give a discount for buying it like that? Only placeable in country, which would give the defenders and advantage). 4) Personally I'd be interested in seeing a game play with no Experience at all. it certainly would change the dynamics of the game.
  10. a few thoughts: 1) it is insane that any neutral major country is not active and on map at the start of the game. 2) no major country should surrender until every resource point is taken. period. (except france, who should fall after paris and at least 2 other cities fall, and italy *after* 1943) that'll prevent any gamey issues with italy being DOW'd cheesed. 3)the Soviet Union is at a terrible disadvantage because there is no meatgrinder effect. they should be able to toss out crappy units left and right. But that isn't a simple solution because 4) experience means too much. if you're not going to reduce the amazing value of experience, at least reduce the amount of experience units gain against green troops, perhaps, 1/2 for each level of experience better than the other units, so a level 3 experience unit against a level 1 experience unit should get 1/4 experience. conversely, let the lower level unit gain experience *more* from being schooled by a high experience unit. meh. just my thoughts
  11. Best solution to a DOW by the axis on Turkey would be the following trigger script: 1) Russian Activation goes to 99 percent (if not already at war). 2) Russian transfers siberian reinforcements the next turn. 3) good chance (50% likely) Greece, Yugoslavia, Bulgaria, Romania, Hungary should all take a fairly massive swing towards the Allies. 3a) Small chance (10%) that Bulgaria, Hungry, Romania, Greece and/or Yugoslavia will go neutral if formerly an axis partner. 4) Fair chance (33%) that Bulgaria, Hungry, Romania, Greece and/or Yugoslavia will DOW on Axis if not still an axis minor ally. (and to prevent gamey issues, the readiness of the US should still go up). so yes, it's theoreticly possible for a country like Romania if an axis minor partner to go neutral and then DOW on the Germans. 5) Turkey should be DAMN hard to take, it's horrible terrain for the attacker and supply should be absolutely wretched. Any attacks coming from Greece Bulgaria should have a horrible time crossing into the mainland. 6) Turkey should get more forces. at least another Army. or another pair of corps on the start. Sure you can invade Turkey, but it should be risky and hard to do. If you think all of these together are too much, you can always pick and choose which ones make sense to you.
  12. if there were retreats set up in game, you could simply create the idea there is a phantom unit on the coastal tile being assaulted. failure to retreat or eliminate that phantom unit would result in the assaulting units destruction (destroyed on the beaches)
  13. Actually the best way to view it is that an army is a concentrated punch of power, a corps on it's own is not going to be anywhere near as effective. if nothing else, think of the C^3 effect on the Army. if a corps unattached had a relative attack value of 3, an army should have a force multiplier on it and be around a 9 or 10 (at least, maybe as high as 15?). Their defenses should be about the same. 2 armies of equal power should chew each other up, an army against a corps should have a chewed up corps and a scratched army. 2 corps hitting each other should have 2 scratched corps. In an ideal world, I'd say that if every 3 points of attack should yield about 1 point of damage to the opponant then a corp should do one point of damage and an army would respond back with 3 2 corps should do 1 to each other. and 2 armies should do 3 to each other. Obviously there are much more complex factors involved, but that's assuming everything else equal. because there aren't coordinated attacks (combine all your units together a la Clash of Steel), you have to find a way to emulate that effect, which is where morale comes into play I suppose. pound a spot until it breaks then send the armor through to exploit the hole. If you had coordinated attacks al a COS methodology, you could better emulate the concept of superior odds in attacking.
  14. Personally, I'd rather not see a Nazi flag in this game. I wouldn't raise a huge fuss about it, if it were there. but I certainly would aspire to revile it everytime I saw it; to use it to remember the atrocities performed under its auspices. Remember the evil, lest we forget the guises it may come to us in. The following is offtopic, and not an attempt to troll.... really. just my own personal soapbox. (which is what makes the pendulum swing in the US so worrying. In particular the unitary executive concept seems to be gaining significant headway; particularly with Alito's Comfirmation. No, I'm not a Democrat, I'm Libertarian to the core so I hate both the major parties, I just have bigger beefs with the Current Administration.)
  15. Interesting food for thought, what would happen if the Soviet Union were permitted to declare war on Germany pre-emptively, *but* would have their income cut in half. The idea being that there would be no morale boost (and for game purposes). I think of the old tabletop wargame that had a similar rule with a very odd side effect (the old SPI World in Flames ETO). (which led to a very strange game, when Germany invaded Sweeden in 39 instead of Poland, leading to very little force around, using Poland as a buffer. which eventually was DOW'd by the Soviets as the French and british were holding out. The game ended with Germany still holding out along the Rhine. Italy was down, but the Germans holding the mountain line around into Hungary and up to along the Oder River. Oh, and they still had Sweeden. a very curious game. Anyway enough of going totally off topic
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