Comrade Trapp
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Everything posted by Comrade Trapp
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Farewell
Comrade Trapp replied to Kaptain Karl's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
Les who? :confused: -
lol, jk. Found this pic the other day and been wanting to use it. Merry Christmas all!
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Shattered Union?
Comrade Trapp replied to SeaMonkey's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
Would never happen! Our glorious President would fight'em off with pistol in hand. -
Shattered Union?
Comrade Trapp replied to SeaMonkey's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
"Merry Christmas"?!? The PC Police will not be amused...... "Happy Winter Solstice"! -
The Big Joke?
Comrade Trapp replied to FoxDrake's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
How much you wanna bet this is gonna be another "one post wonder". -
I post my personal opinion on a subject that has nothing to do with you, only to have you throw cheap shots like that simply because you don’t agree with me. That’s real big of you Rambo. The second quote you seem to post quite often (it seems anytime you disagree with me), which I find interesting because I've answered it for you repeatedly. For now on, I would appreciate it if you no longer refer to me in your posts. nuff said.....
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How old are Combat Mission gamers?
Comrade Trapp replied to Aragorn2002's topic in Combat Mission: Barbarossa to Berlin
Just bought CMBB at the age of 19, but have been a member here (mostly playing SC) since I was 16. -
Go mark yourselves on the map. Battlefront Frapper Special thanks to Sergei.
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Deploying units to Egypt via S.Africa route
Comrade Trapp replied to Matt0019's topic in Strategic Command 1
Your doing nothing wrong, warships can't be redeployed to the Suez Canal, only transports can. Don't ask me why. -
With all due respect, I don't buy that. Even in the early stages of the game, it takes no more than a couple of turns for Germany to get the MPP's to build a tank group; in the latter stages, one turn is more than sufficient. Disabling the production queues leads to the "instant army" effect of SC, which wasn't in the least historical. And it's not good from a gaming standpoint, either. A good strategy game compels the player to make strategic choices. Disabling the production queue removes that compulsion. For example, if I'm Britain after the fall of France, and the PQ is disabled, I simply hoard my MPP's. If the German player does a Sealion, I build a bunch of corps. If he goes with a sub offensive, I build cruisers. If he goes with Barbarossa instead, I dump it into research and planes. But if the PQ is enabled, hoarding doesn't do me any good, because I can't react instaneously. I've got to make some hard choices, with the knowledge that if I make the wrong ones, I'm screwed. As you point out, the great thing about the game is that you can decide whether you want it on or off. But I think it's far more realistic, and a better game, with it on. RB </font>
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SC 2 in December
Comrade Trapp replied to Fireball's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
I believe someone said that last year as well. -
SC 2 in December
Comrade Trapp replied to Fireball's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
?!?!? :eek: And it wasn't announced here?!? You mean to tell me there is actually a target release date now? -
[Official] Hellraiser is SC - Player of the Year 2005
Comrade Trapp replied to jon_j_rambo's topic in Strategic Command 1
I second the nomination of Hellraiser. He went from being a newbie to being in the "top 5" almost instantly, which isn‘t an easy thing to accomplish. Comrade Trapp -
Some AAR to start soon!
Comrade Trapp replied to Blashy's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
Is someone jealous? -
JTrapp86@gmail.com