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Iron Ranger

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Posts posted by Iron Ranger

  1. By Dragonheart

    Man is it possible to have a fair game here?! First the sniffer thing than the MPP increasing thing then several bugs only known to certain players. Some things frighten me here.

    If anybody trys to use a unknown bug against me or cheat ...believe me i will find out and i will spread it in all forums i know.

    Maybe I mistyped - not so much a bug (though each person's definition is different) but a glitch - greater understanding of the game and all its triggers, odditys ect... Many of these can be 'discovered' by reading the manual and additions in detail, but not all.

    If this were a true bug, I'd report this (see my track record on this). Since this is more of a stritigic angle, I'll let the person who discovered it use it to beat a few more people or post as he prefers. Its not for me to 'show' his hand, and tell everyone his stratigy. I could do this for many of the people here (Zapp loves LR Jets, Terif loves the Cookie Cutter, Rambo plays crazy, I love the med ect...) but part of the fun is playing different people with their different ideas ect... So I'll let everyone figure this out on thier own.

    This is not a HUGE item like the Carrier in port bug, but an interesting because it has some history but is unknown (?).

    fair game
    Fair in wargames? I think Zapps post above defends what I'm not doing. Everyone uses these 'bugs' and bases there stratigy on them otherwise a more restrive set of house rules would be demanded (as I've put forward alot).

    I enjoyed our game DH, it was truely a great one (1945). So don't take this wrong, but experence wins in any game that is this detailed. You and others have that advantage of a quicker learning curve because of what I and others have posted and thats good, the more players the better. If this were an issue like the RRI that had no counter I would give more detail, but its not so I'll let the developer have some fun and win a few games.

  2. Ahhhh - another good one.

    Best note was by Rambo - DO THE MATH - weve come so far in the who is cheating area. From misreading the scouting report to todays hacking

    BTW -

    he had seven air and 16 land units under the Germans (Germany starts with 3 and 12)

    Its 3 and 15 not 3 and 12 - OPPs

  3. Hmmmm -to get involved in this at all, hmmmmmm.

    Yes cheating is possiable, as stated above given enough time and skill (or using the editor) it is possiable to cheat.

    I HAVE seen it happen, both ways. Both with players that are gone but were regulars last spring. One was the old - give my side several extra R&D chits (they screwed up one game and gave me the side with the extra ones - OPPs). The other was 'Odd'. I wasn't the player I am now but I was good - They attack russia when felt I was winning (held NF) and pushed the russians right off the board - Thier units were acting like they had full supply even across the Volga and they left few partisan stopers so the citys were always at 2-4 str. Yet I was crushed (armys were doing a full 4 + 1-2 more damage, unexperenced!) My only thought, no proff, was they has force sent the readness at 100%.

    I have never seen a FOW snifer (but I'm sure it could be hacked). But I do (and so do many) read the report screen and count units, mainly ships and air units. This way I can scout and raid sometimes when I would normally have no idea of whats around.

    On a side note - I just got my ass kicked by a newbie - found a new bug/glitch to exploite. Better watchout or you guys might have the same problem - its a 'big' one (I think Zapp might know of it).

    I'll be around this weekend - and I have games with each of you - schedule a time?

  4. IT would be an army and a corps not two corps.

    Put a ship in the London put so it will advance up to 10. The same could be said for Germanys attempt to sealion.

    USA is within reach of spain (11 hexs)

    Allies could reach the Greek shore if a land connection to Moscow is made (port str 10) or they take Torbuck.

    The rule would help the Allies far more then the Axis and slow the Axis down. Mayb enough to make the game balanced.

  5. ??? - I'm not sure why I'm addressed in any of this but OK - so my dry midwestern sense of humor was not taken in account (read sarcausem).

    the USA is not represented even close to histoical. But then that is why I DO NOT THINK SC is a historical game. Its just based on some history.

    True so true - but I do not think we would see eye to eye on the details. The US ground forces start WAY too strong - its navy is WAY too weak. The MMPs start is too high but by late 42 - early 43 they are too low. Tech too low - give them 5 chits and a 0 in IT.

    Bottom line is (as started above?) - By the time the USA enters, the game is normally decided (normally is decided in France or the first 6 turns to be honest).

    I have seen and continue to see the USA as VERY rich IF the allies (UK) sucessfull pull off the Delay - delay - delay stratigy iee They still have units in egypt/syeria when Germany invades Russia. In these games the USA has time to build and quite offen has so many MPPs she's not sure where to put them (hard to beleave but true) - of course the date is late 43 when this happens and Russia is starting to become a true super power.

  6. Good ideas Terif - basicly the same ideas I was thinking. In more detail it would be;

    1) replace the two Canadian units with UK units and move the Canadian units to Suez. Reduced thier str to 2 and rename "Indian 4th" "ANZOC force"

    2) Change the house rule to only refrain from the Rome Gambit.

    Proper play in Egypt requires eliminating the landing bonus. Some play testing is criticial.
    I like this idea even more. Leave the std senerio as is but put in a house rule on Amphibious landings.

    HR AL) Landings not involving a port must be conducted within the range of a port supply + 1.

    Example: A UK landing near Gabralter must be with in 6 hexs (port supply 5+1).

    Advanced verson: The landing must be acomplised the same turn the unit boards the transport (only for port-ship-land not port to port). A transport can return to the port to 'resupply' but then loses the +1 bonus on distance.

    Example: Germany launchs her invasion fleet for Norway (turn A1 - max distance 11). UK counter attacks the fleet (turn A2). Germany desides to retreat the damaged ships and transports (turnB1) - the transports that make it to port can turn around on the next turn (turn C1) and be in position to perform an amphisious landing (turn D1 - distance 10 max, not 11)- any transports that did not make the port must 'resupply' on the next turn, or the next ....

    Thoughts? This would make the invasion of USA impossialbe, Rome gambit impossable and would restrict the normal Itialian gambit to something realistic.

    I have thought this through and I think it would solve alot of the porblems with the overpowering use of transports and thier landing bonus.

    Remember - combat loading of troops on ship was rare and costly - these troops didn't and couldn't sit in these ships forever due to the supply/moral/leadership problems that would exist. The only time this did happen was operation Torch when the US troops left the USA and landed on VF soil, if the VF troops had fought at all that landing could have been a disastor in the short run.

    Feedback? Test games?

  7. Looks like the Cup Sticky was deleated. Well the two months must be up soon, I would say all games in progress should be reviewed or but up as a Draw and the second round started. Many of the players will have 0pts with 0 games played but all knew and read the 2 month limit - if they could get in a few games so be it.

  8. Can someone(s) clue me in to some decent allied invasion plans? (invasion point, air basing, etc).
    No, what your asking would take a book. In fact it does, look for the Stratgy guide at the SC HQ wed site.

    SPAIN - seems very difficult because the only port is at Gib and that is a tough hext to take, especially since you can't put air in western North Africa because there is no port there to supply the air units. So, the Allies are faced w/ landing in Iberia with no supply port to use and then trying to take Gib - seems VERY risky. </font><blockquote>quote:</font><hr />

    Spain is only usefull as a raiding point. First if you can land a corps in a ungaurded city, great. But more then likly your only going to have a chance at landing 1-2 corps and let them die while they run around and cut the supply line to NF and tie down several axis corps for 2-6 turns.

    FRANCE - This seems to be the standard but it's also going right at the German's strongest defences.

    </font>

  9. , as Allies, they are facing the Cookie Cutter and France has fallen before/during May 1940 (greatly assisted if Poland, LC and Denmark all fall by turn 3, better yet if turn 2)? The Allied player has several minor moves he can make but in realiy the Axis will not trigger the siberian transfer, attack and plunder every minor, and the game will be determined by 2-4 turns of air battles in France during 1942 (which the allies will lose unless they have better tech or the axis makes several mistakes. Is it worth the allies time to sit and let this happen? It could be 3-8 hours before they make a significant move while the axis runs around and attacks all the minors and setup Russia for the big blow.

    Conceade or continue play everyone?

    [ October 20, 2003, 05:34 AM: Message edited by: Iron Ranger ]

  10. Kuni was made an example of - for right or wrong - his timeing was poor in that the forum was getting out of control and the Mods. felt they needed to do something. I suggest he 'cheats' and trys to reregister under a different name with a different/free (?) internet provider.

    Bombers suck - Air Fleet rule - Jets and LR dominate

    Play with/against the Cookie Cutter Plan is boring

    - back on SC subject, safe from banning -

  11. I have been playing a few games in PBEM finally, and as I have not actually extensively played the game to the point I have memorised all the starting potentials, it has actually been a very fun experience for me.

    True so very true. My most enjoyable games have been the custom mods where your not sure whats going to happen or the first 3-30 games, when I didn't know most of the combination and was surprised by an event. Now its Jet Jets Jets with LR LR and somemore LR.
  12. Interesting - and note worthy that HP discovered this (?). I hope you all pull back and use alittle less emotion - lets give up the 'he cheated - did not stuff" and go though the facts. Zapp has always worked hard at keeping the game even, HP is a good player and I've never seen anything 'fishy' in his game. Rambo also say's others have the FOW egale eyes (LOL). Lets keep to the info - Zapp, whats your take on this - double value?

  13. Also I don't know if the programmer of SC will be in agreement with this.

    Some suggestions?

    This would be key. From a moral / leagal point of view I would cantact him first with your idea. Hubert seams to be a designer very open to players imput and has always answered my e-mails quickly and with thoughtfullness.

    Don't worry about your english - my typing sucks and people seam to handle reading my posts - LOL.

    [ October 18, 2003, 03:21 PM: Message edited by: Iron Ranger ]

  14. OK, back to the subject.

    A solution is to add some additional UK units to the setup in Egypt and provide some historical balance
    True, what would be nice is a Siberian Transfer type a event. It would involve units landing on a set date (small ramdom var). These units would consist of the Coloial troops that fought in the desert for UK (Indian, South African ect....). I would suggest 1-2 armys and 1-2 corps plus 0-1 armoured units - MINOR units similer to the Canadian army and corps.

    In a variation of Bills 1939 senerio I activated Canada, replaced the two units there with UK units and moved the Minor units to port Said in Egypt and reduced thier strength to '2'. This gives the UK player an option to provide defence of Egypt, if he wish's to move and reiforce these units.

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