second amendment
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Everything posted by second amendment
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katukov strikes back weird question
second amendment replied to second amendment's topic in Combat Mission Archive #4 (2002)
You aint kidding I didnt realize until today when i played it from the soviet side again that the russians also get to attack from the left most woods bihind the german tanks guarding the highway on the left. Oops...now I have a much better take on things. btw anyone know of a good online source for info on eastern front battles -
katukov strikes back weird question
second amendment replied to second amendment's topic in Combat Mission Archive #4 (2002)
wwb_99 No I didnt hang around the top of the hill. -
Mod previews - Der Schweinestall
second amendment replied to Gordon's topic in Combat Mission Archive #4 (2002)
looks sweet, and I love the flags! -
grrrr spoiler alert {kind of} I tried this scenario out last nite as the russians and got hammered by the computer, so tonite i decided to try it as the germans to see how it is from the other side. Well I set up the game using the stick to scenario default for the compuuter player and fired up the game. I left the german units right where the computer set them up and all was fine till about turn three. I had 3 panzers set up to the left of the road and 2 more on the right when. One russian tank starts coming down the road and several more come out of the trees to the right of the road. As the tanks start to engage each other suddenly the tanks on the left side of the road start taking hits from russian tanks that have come out of the trees behind them. So if I set up the game using the scenario defaults how were the russians allowed to set up bihind the germans??? what am I missing here?
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My first mod. (Work in Progress.)
second amendment replied to SAMi V's topic in Combat Mission Archive #4 (2002)
how about trying to texturing in some battle damage like shell hits on the armor? that would look cool -
Berlin Mitte map-now at Scenario Depot
second amendment replied to benpark's topic in Combat Mission Archive #4 (2002)
ummm got a link -
Gary Kump - THANK YOU
second amendment replied to japinard's topic in Combat Mission Archive #4 (2002)
??? -
I think the graphics are fine...sure they could be better but they in no way are a detriment to the game. fire the demo scenario on kursk and stand in the field as the panzers rumble by. Its awesome....like looking back at a piece of history
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Thanks Battlefront !
second amendment replied to Pantherbait's topic in Combat Mission Archive #4 (2002)
I would like to second both the above posts ...and thanks for a fantastic game also -
How about a Great War mod?
second amendment replied to patolino's topic in Combat Mission Archive #4 (2002)
Can you say .....bloodbath? -
New Armor Commands (Beginner pics)
second amendment replied to Magnum MGG's topic in Combat Mission Archive #4 (2002)
doesnt the cover armor command do that? -
By a show of hands....
second amendment replied to second amendment's topic in Combat Mission Archive #4 (2002)
sounds like fun -
Who is addicted to this game allready? Wierd thing has been happening to me, after I quit playing this for a while and go surfing i try to click on the screen to go left or right or to move my view up or down
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CM:Modern Battles
second amendment replied to Electrichka's topic in Combat Mission Archive #4 (2002)
ACW stuff in 3D would be a real kicker! I'd buy it. Those Sid Meiyer games never had the realism to make them fun..[/QB] -
Newbie Question
second amendment replied to second amendment's topic in Combat Mission Archive #4 (2002)
thanks much for the replies -
I hate to have to ask this but..... how do you take screenshots?
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BFC - Whats the next big thing ??
second amendment replied to Lou2000's topic in Combat Mission Archive #4 (2002)
civil war? -
CM:Modern Battles
second amendment replied to Electrichka's topic in Combat Mission Archive #4 (2002)
hmmm there are so many cool battles the mind can conjure up. -
Cemetary Hill. Help!! SPOILERS
second amendment replied to BeauCoupDinkyDau's topic in Combat Mission Archive #4 (2002)
go into the editor and add a stuka, or whatever you want. Just save it under a different name so you dont overwrite the original.