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Nippy

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Posts posted by Nippy

  1. "I'm not saying the Russians won the war alone, but they deserve more credit than any other nation."

    True, but don't forget that the Pacific campaign was mostly an American affair with the Soviets jumping in at literaly the last minute. What saved Russia in 41 and 42 was the fact that Japan didn't want a two front War like Germany and was more intent on defeating American forces in the Pacifc than supporting Hitler's move into Russia. This freed up the Siberian Divisions to defend Moscow and start to push the Germans back.

    One of the great "What If's" of WWII was what would of happened had Japan gone to war with Russia in December of 1941 and tied the Soviets down in a two front war.

  2. I just finished up a QB using the afore mentioned "Gamieness"...is wasn't pretty.

    Sept 1942

    Russian Assault

    Small map with Modest Hills and Moderate tree cover

    1000 points

    Soviet Forces restriced to Infantry only.

    25 turns

    I purchased 23 MG-42s...nothing more. No trenches, no nothing! Here is the result of my click-fest.

    German Results

    Troops Okay 138 (All)

    Causalties 0

    KIA 0

    Soviet Results

    Troops Okay 361

    Caualties 194

    KIA 39

    Final result - Total German victory

  3. "I wouldnt get your hopes up on those T34/57s...I mentioned 'realistically available' as one of the parameters to fight the StuGs and ~200% rarity doesnt cut it there! So far, nothing on the reasonably common list has been effectve beyond ~100m."

    Oh boy, I just went back and checked in the game. For the first half of 1943 there is a "Dead Zone" where the T-34/57 has been taken out of service and then is re-intoduced near the end of the year. The only thing 'realistically available' that will really knock them dead are the SU-122 and the SU-152...and accuracy isn't exactly their strong point.

  4. Newbie question I've been wondering for some time:

    Just how many HMG's are too many? What amount is realistic? If defending, why even bother with infantry at all*, just load up on MG-42s/Maxins and watch the bodies pile up.

    P.S. What's the deal with Flak Guns? Everyone seems to gripe about them all the time.

    *Yes I realise this is very cheap and would never do such a thing.

  5. "The MG:s and guns don't seem to be able to stop the advancing infantry. Broken! noted that MGs in CMBB would be better!? (I still don't have my copy yet, waiting it for thursday). Realistically I would have expected the mg:s to slow the attacker more so that the guns had time to shoot more. This seems not to be the case in CMBO."

    The New HMG's in CMBB are completly insane! I had a single entrenched MG34 (AI) hold up an entire Guards Recon Company(Me) for over 10 turns! :eek:

    CMBB is a whole new ball game...

    Read the AAR about the MG-34 and other things here.

  6. "a) The WWI battlefield was not (always) flat."

    Eh...set map damage to 90% and no one will notice. :D

    "b) The troop quality in WWI was not 'Conscript'. The grunts were as good as any other soldier in history. The leader ship on stratic level was conscript."

    I meant "conscript" from the unit point/purchase aspect. Have to make sure there's lots of fodder for the guns.

    "Hard to say if a WWI battle with a game engine like CM would work."

    What? You mean you wouldn't be thrilled to play the CM "Battle of the Somme" operation?

    "WTF! The only command I can give is human wave!?"

  7. "The biggest advantage over a conventional tank was the low, squat, shape. A good driver could tank advantage of the low silhouette against the skyline and use the countryside....to minimize the risk of being a target" Max Flemming

    Not to Hijack the thread, but the above is the exact reason I love the little Hetzer so much. Good front armor, powerful main gun, and I beleive the lowest siloute rating (65 IIRC) in the game.

  8. Originally posted by Keef:

    I recently got an Osprey Publishing Book, Sturmgeschutz III & IV 1942 - 1945, great book by the way, and it quotes German field reports in saying that StuGs were ideal for defensive operations and for operating with panzer grenadier. Not so when on the attack. This quote from the same book:

    A high-placed commander was heard to say:"I would rather have one Sturmgeshutz-Abteilung than an entire Panzer Division."

    "Steel Storm" By Tim Ripley makes many mentions of the SS formations using STUG's as replacments for other (turreted) tanks lost in combat.
  9. Oh the things I do for you people. I just finished up using the Mission editor to test out the STUG(s) in Question:

    Round 1: STUG-F & STUG-F8 vs five 57mm AT guns at 500m.

    Result: Both knocked out in a single turn.

    Round 2: STUG-F & STUG-F8 vs 5 57mm AT guns at 1000m.

    Result: STUG-F knocked out. STUG-F8 had a single penatration at a weak point and one track damaged. No fatal hits though.

    Round 1: STUGIII-F & STUG-F8 vs 5 76.2mm AT guns at 500m.

    Result: STUG-F knocked out & STUG-F8 was mangled to hell (no tracks or gun) but was never knocked out.

    Round 2: STUGIII-F & STUG-F8 vs 5 76.2mm AT guns at 1000m.

    Result: STUG-F knocked out & STUG-F8 lost main gun but suffered no penatrating hits.

    Conclusion: On offence us 57mm Equipted T-34's and on defence us 57mm AT guns.

  10. "1. Why are there no games, simulations ect ect of WW1, always WW2? (Very few people even know how WW1 started), just wondering why WW1 has pretty much been forgotton, compared to WW2?"

    You want a WWI game? Okay. Just boot up CMBB, make a small flat map, insert trenches for both sides, give each side lots of HMGs and Conscript riflemen, and put a single VL flag in the center of the map. Ta-da! You now have a recreation of the first 3 years of WWI.

    As for movies, A&E's "The Lost Battalion" warrents multiple viewings.

  11. "1 - Blitzkreig - Dunkirk ?? Could be a bit similar to BO, but at least the Dutch and Belgians could come out to play with the Poles, French and BEF ... (Thats British Expeditionary Force, for all our US friends )"

    BTS could just about do that now by releasing a "Battle of France" add on. Think about it, they already have the French, British, and German voices from CMBO and CMBB, not to mention with the release of CMBB you get:

    Various early war attack aircraft for the Germans

    Early War MG34

    7.9mm German AT rifle

    PZI

    PZII

    37mm armed PZIII

    Short 75mm armed PZIV

    Short 75mm armed STUGIII

    And there are a good number of units for the French and BEF if you take the unit data from various countires in CMBB.

    R-35

    H-39

    Somua-35

    Matilda II

    BOYS AT rifle

    At the very least I'm sure some 3rd party Mod makers could come up with a "1940" campaign.

  12. Originally posted by jagcommander:

    I could not read your final tally (attachment). Could you repost it or provide it in text? Thanks..

    Odd, the picture shows up for me. But for those of you who can't see it:

    Axis Men ok: 83

    Allied Men ok: 307

    Axis Vehicles lost: 10

    Allied Vehicles lost: 2

    Axis Total Casualties: 93 (30 KIA)

    Allied Total Casualties: 46 (14 KIA)

    Axis Final Score: 32%

    Allied Final Scor: 63%

  13. "I think knocking them as poor tank killers isn't relevant, even if it was accurate (remember, the Russians loved them in the anti-tank role - perhaps they used them differently? shoot-and-scoot comes to mind...)."

    Shoot-and-scoot with A SU-152? Fine in therory, but you could find the cure for cancer and bring peace to the Middle East before the SU-152's would be able to move up, fire, and reverse back over the slope. In fact that is what got them killed. Each SU-152 got off one shot and was slowly backing up when each got taken out in a single shot by the STUG's.

    Which highlights another mistake I made. Never have an important part of you plan rest on the shoulder's of a few "Uber-Tanks". If I had a nickle for every time someone in CM/BO did this:

    "Mahaah! My 2 Elite super expenive JadTiger's/Pershings will get the job done! They just look so cool, I'm sure nothing can stop them!"

    *Three Fighter Bomber passes and a arty strike later*

    "Crap...crap crap crap!"

    I expect to take losses. I just thought the T-34/85's would have bore the brunt of that. Had I gone with the 6 SU-76's, sure they still would have lost the battle with the STUG's, but 4 of them would have been left over to move into postion after the T-34/85's started going to work.

    Live and learn...

  14. October 1944

    Quick Battle

    Dawn/Clear Skies

    Soviet Guard’s Assault with High Quality Infantry and Armor

    Map: Large Size with Modest Hills and Moderate tree cover.

    Points: 2000

    Enemy Force Disposition – High Quality German Heer troops of random makeup.

    Soviet Forces (All Veteran)

    1X Guards Pioneer Battalion

    2X Platoon’s of T-34/85 (3 tanks per Platoon)

    2X SU-152 Assault Guns

    2X BA-64B Armored Cars

    5X 122mm Howitzer Spotters

    Setup Phase – My main disadvantage right now it that I don’t know the makeup of the German Forces. They could be all infantry with few AT weapons, or I could run right into a platoon of Tiger Tanks backed up by 75mm AT guns. I’ve tried to balance things out. T-34/85’s for enemy Tanks and the SU-152’s for entrenched infantry.

    And now for my Daring plan:

    Dayan and Patton, eat your heart out!

    Strike Group A is made up of two Recon Companies and both Platoon’s of T-34/85s. They will advance (alone the blue line in the picture) under the Cover of smoke to Hill 248 and then swing south to attack the enemy positions.

    Strike Group B is made up of both SU-152’s and the Third Recon Company. Once the infantry clear Hill 124 the SU-152’s will move up and take up firing positions towards the VL’s. Hill 124 gives the LOS on 75% of the VL’s I hope to coordinate this with Strike Groups A’s assault on the VL’s once they reach Hill 248.

    HQ Group – Battalion HQ, 2 BA-64 Armored cars and all the 122mm spotters are situated here.

    Well, here goes nothing…

    Turn 1 Order Phase – Smoke strikes on Hill 248, The VL’s, plus a regular HE strike against the small Village at the west end of the map. Both Strike groups have been ordered to advance.

    Turn 1 Action Phase – Artillery is rolling away and all troops are on the move. No contact…yet.

    Turn 2 Order Phase – Nothing to Change so I’m continuing as planned.

    Turn 2 Action Phase – Nothing to Report. Smoke is laid down and troops are advancing without trouble.

    Turn 3 Order Phase – No change in orders.

    Turn 3 Action Phase – Group A is halfway to Hill 248. The recon infantry in Group B is about to take the summit of Hill 124.

    Turn 4 Order Phase – I’ve ordered Group A to move on to its objective. Group B will begin setting up the fire base on Hill 124. The SU-152’s should be in position by turn 7 or 8.

    Turn 4 Action phase – Still no contact with the enemy. Ammunition for the 122mm Howitzers just ran out. Now I have to get into position before the smoke clears.

    Turn 5 Order Phase – Got to keep the infantry moving. I’ve noticed that most of them are “Tired”. No time to rest.

    Turn 5 Action Phase – Smoke is starting to dissipate and is just about gone. I really need to get moving.

    Turn 6 Order Phase – Run Forestski Run!

    Turn 6 Action Phase – Move it you Vodka swilling commies! I’ve got a timetable to keep!

    Turn 7 Order Phase - Still no contact, where is fritz? They all go down to the beer hall and get drunk or something? Anyway, the lead elements of Group A are at the foot of Hill 248. Once the tanks and a sufficient amount of infantry arrive I shall storm the Hill. Hill 128 is under my control and I am moving the SU-152’s into position now.

    Turn 7 Action phase – No enemies yet even though my smoke cover has been long gone. Also the SU-152’s are moving slower that I hoped.

    Turn 8 Order Phase – Moving tanks and troops of Strike Group A into position. I shall storm hill 248 on turn 9 or 10 at the latest.

    Turn 8 Action Phase – Su-152’s in position. Still no contact.

    Turn 9 Order Phase – Urrrhhhaaa! The storming of hill 248 has begun!

    Turn 10 Order Phase – Fire base at hill 124 is ready. I’ve ordered the rest of Strike group A to assault Hill 248.

    Turn 10 Action phase – Contact! A Half-Track mounted AA gun has targeted on of the SU-152’s. Troops still moving up hill 248.

    Turn 11 Order phase - Attack! Attack! Attack! I’ve got to crest the hill and engage enemy units in the village below so I can split their fire between the two hills.

    Turn 11 Action Phase – No contact on hill 248 yet. However, there are now multiple Armor contacts in the village which include the AA-HT, a STUGIII and several armored cars.

    Turn 12 Order Phase – I have ordered the 2nd SU-152 to engage the STUGIII. Also one platoon T-34/85’s of Group A will move up Hill 248 and bring the town under fire. I can’t believe the enemy left this piece of high group undefended. He’s about to learn a very costly lesson.

    Turn 12 Action Phase – Both Su-152’s lost a battle with two STUGIII’s. 3 T-34/85’s have crested hill 248 and have already begun targeting enemy units. All enemy armor units below Hill 248 are too busy looking at the knocked out SU-152’s to see the T-34/85’s behind them.

    Turn 13 Order Phase – I’m ordering the rest of the T-34/85’s to crest the hill and attack the armored units below. After a few turns of rest, the infantry in Group A will attack over the hill towards the town.

    Turn 13 Action Phase – Revenge is so very sweet. Both offending STUGIII’s and two HT’s were completely destroyed. All Six T-34/85’s now have a perfect view of the battle field.

    Turn 14 Order Phase – Regrouping Group A’s infantry at the northern base of Hill 248 for an Assault on the VL’s. I’m also going to move Group B’s infantry towards the south most VL’s and have them sweep north while Group A comes in from the north and sweeps south. Classic pincer attack.

    Turn 14 Action Phase – One platoon of Group B is on the move. Another STUGIII and HT just bought it. The T-34/85’s are now hammering the town for all they are worth.

    Turn 15 Order Phase - I’ve begun advance the few rested units towards the north most VL.

    Turn 15 Action Phase – Some Germans defending the North most VL tried to fire on my advancing squads. He got a face full of 85mm HE for his troubles.

    Turn 16 Order Phase – The rest of Group B is moving west of hill 124 and is encountering barbed wire in a few places. Group A has begun its push towards the village.

    Turn 16 Action Phase – Another HT bites the dust. Group B has run into an entrenched MG34/MG42 and is having a hard time advancing. No matter, the distraction they provide will allow me to get into town all the easier.

    Turn 17 Order Phase – Trying to get that MG with Group B. Group A is moving slowly forward.

    Turn 17 Action Phase – Stick you head up, get it blown off. Germans just leaned this the hard way. The entire combined Firepower of Group A’s T-34/85’s are unleashing hell on any German that dares to fire his weapons.

    Turn 18 Order Phase – The push is on for the North most VL. Group B has been ordered to halt for now, as they have run into a well entrenched enemy.

    Turn 18 Action Phase – Brew you? Don’t mind if I do! Yet another STUGIII brews up. I’m almost to the North most VL now.

    Turn 19 Order Phase – Both Infantry Companies of Group A have been thrown into the fight. The T-34/85’s continue to wreak havoc among German infantry who fire at my men.

    Turn 19 Action Phase – Enemy called down smoke on the North most VL in an attempt to blind my T-34/85’s. Thankfully one of the still has LOS on a pesky MG34.

    Turn 20 Order Phase – I’m ordering the assault of the North VL. Group B is trading shots with a dug in MG34.

    Turn 20 Action Phase – The Infantry of Group A are about to take the North VL.

    Turn 21 Order Phase – Still pressing south towards the town.

    Turn 22 Action Phase – The North VL location is mine! The Germans are on the run and retreating into the village. Group B is now pinned in a group of trees at the south end of the battlefield. A single MG34 is holding up an entire Rifle Company.

    Turn 23 Order Phase – I’m moving One Platoon of T-34/85’s up to provide close support for the infantry. Also the smoke the enemy launched has cleared.

    Turn 23 action phase – Fritz is on the run! Group A continues to advance.

    Turn 24 Order Phase – Group B is going to Assault that $#$& MG34. I have him pinned and now is the time. Meanwhile Group A’s T-34/85’s are advance into the village with the infantry close behind.

    Turn 24 Action Phase – The Assault on the MG34 was a failure. However my forces are now running wild in the village and Germans are routing all over the place.

    Turn 25 Order Phase – Group A continues to Advance south.

    Turn 25 Action Phase – Fritz just tried to counter-attack with a single HT. Several 85mm rounds later it was no longer a threat.

    Turn 26 Order Phase – I think I’ve broken the German’s back, so to speak. I’m going to try and advance faster so I can grab more VL’s.

    Turn 26 Action Phase – Where do all these HT’s keep coming from? Another one jumped a T-34/85 in the Village and got an 85mm round rammed down its snout.

    Turn 27 Order Phase – Group B is really attracting the attention of the enemy now. Good, Because Group A is going hell bent for leather now.

    Turns 27 to 30 – Group B finally overran the MG34 in a human wave assault, but by the time they did the battle was almost over. Group A moved through the village like a steam roller. With all 6 T-34/85’s in the lead and with the infantry close behind, nothing the Germans had could stop them. Given more time I could have managed a Major victory or better. Here is the final tally:

    tally.JPG

    I made several mistakes before and during the battle and learned a bit from them:

    1. Purchasing the SU-152’s was a very poor move. They are slow, cumbersome, and poor tank killers. In retrospect I should have went with SU-76 Assault guns. I could have got 6 of those VS the 2 SU-152. This brings me to #2.

    2. Leaving Group B without Tank support was not very bright at all. Not that I could help it, but the above purchase of SU-76’s would have at least left Group B with some support and would have enable them to take out the single MG34 that held them up the entire battle.

    3. I shouldn’t have used all the 122mm smoke round up at the start of the battle. Smoke would have been seen a manna from heaven during the push down Hill 248’s southern side, which was rather lacking in cover.

    The Two biggest Mistakes by the AI were not purchasing turreted tanks or some AT guns and not having a single soldier on top of hill 248. No human player would have left that high ground undefended; because once I got my Armor there I could bombard every VL on the map. Anyway, hope you enjoyed my little debriefing. Here are some snapshots from the battle.

    The Advance by Group A on Hill 248

    Outflanked and outgunned. This is the point where Fritz lost the battle.

    Massive firing line of T-34/85's on Hill 248.

    And you wonder why I wanted those tanks up there so bad. The 6 yellow lines that go offscreen all lead back to the T-34/85's...ouch!

    The view from the village at the end of the battle. Lots of burning Stug's and HT's

  15. "Speaking of light anti-armor effectiveness, was anybody else surprised by the relative performance of the Boys ATR and the Lahti? I had always heard that the Boys was a piece of s--t, while the Lahti was relatively respectable. Maybe that's just because only Finns had the Lahti."

    All I know is that the PTRD/PTRS is a nightmare for all Germans Tanks Below the PZIV...don't even talk about HT's, Bunkers, or Armored Cars. :eek:

  16. Originally posted by Bastables:

    Err, even buying a platoon of four Hetzers is cheaper than one platoon of three T 34/85s. I think you may have stacked the decks a bit.

    What was the skill rating for each side? If it was Elite T-34/85's vs conscript Hetzers then it's no surpirse they lost. Kind of like how people would have Green Tiger's go up against Elite Fireflys in CMBO and then act surprised when the Tiger's got knocked out.
  17. Originally posted by IronChef4:

    Does anyone else love the things as much as I do?

    All of my QBs against the AI so far have been June-July 41 bashes with plenty of Pz IIs, Pz 38s, and T-26s. Maybe its the novelty, but I much prefer using them to big, heavy beasts.

    I love the early war tank battles because they have more "balence". BT-7 vs PZ-38 is pretty much a fair fight. Besides, how fun is it to just keep jamming the GO button while your Elite Tiger II blows away another Company of Conscript T-34s.

    Maybe I'm just bitter :D I just got finised with Royal Opponent and got my ass handed to me. My tactics were sound (Flank! Flank! Flank!) but my stupid tankers couldn't hit the broad side of a barn at 150m

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