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Nippy

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Posts posted by Nippy

  1. Originally posted by Brian Rock:

    I agree with Leland. If you want to simulate the large belts of minefields you buy squillions of them and mark them. I personally prefer wire, but that's just a personal taste thing.

    I prefer both mixed with a few TRPs :D

    Enemy troops blunder into the mine field, they automatically fall back and get caught in the wire, and by this time I've called in Arty on the TRP. That spells fun with a capital "Incoming!"

  2. Plus it gives different nationals a chance to fight as nations other than the Germans in their "European Crusade against Bolshevism"!

    I would love to see the Soviet Partisans modded out represent Tito's Yugoslavian Partisians. Time to show the Germans what some pissed off farm boys can do with a good hunting rifle can do. :D

    I remember years ago when I bought Steel Panthers, I made a small heavly forested and Hilly rectangular map with a single village and road in it. I made the senario an Axis attack with Second line romanian Troops with limited armor support. They "raiding" a partisian controled village and I set the human player to the under gunned Partisans. I know it was "historically accurate" but damn if it wasn't the most most nail biting and hair raising fight I ever had in the game.

  3. Originally posted by Bone_Vulture:

    Sturmoviks are freaking gargoyles: In a single match, it took out both my Pz IVH and an armored car, and the sprayed the remains with bullets. The whole time, my two 20mm flaks kept pounding away at it - no effect. :eek:

    In the game, flak gunners on both sides can't seem to hit the broad side of a barn...well if the barn was flying that is.

    Now, as for the IL2 itself, it literaly was a flying T-34. The Soviet IL2 was the most produced aircraft of WWII. The Later models with the twin 37mm cannons can really to a number on just about any panzer. It's kind of like if a B-17 and a P-47 had a baby. :D

    But if you really want to talk flying tank, how about the Yak-9K with the 45mm cannon in the nose or for the early war Years the US leand-Lease P-39s with the 37mm Nose cannon, and don't forget that kick ass hardware in "IL2 Sturmovik" like the 150 Molotovs or 96 50lb bombs you can drop at once, or those sweet Ampolet and napalm layers! Hey! Why isn't this stuff in the game?

    BTS MUST DO SOMEFINK! I NEED MY RUSKIE HARDWARE OF DEATH!

    (It's in all caps and bold, now I'm sure to get an answer)

  4. Now it’s the AI’s turn to kick my ass for a change…

    June 1942

    Quick Battle

    Dusk/Clear/Dry Ground.

    Mission: Soviet Defense against German Assault

    Map: Small, farmland, gentle slopes, and light tree cover.

    Points: 1250

    Rarity: Standard

    Number of Turns – 40 with Variable ending.

    Enemy Force Disposition – High Quality Waffen-SS Armor with Mechanized infantry support.

    Unit Purchase Phase – Just to kick things up a notch, I’ve restricted my self to Green troops. There will be a random Con or Reg here and there, but that’s about it.

    Soviet Forces (All Green)

    X1 ’42A Rifle Company

    X4 Maxim Machineguns

    X4 1938M 45mm AT guns

    X4 1942M 76.2mm AT guns

    X2 Snipers

    X2 PTRD teams

    X2 DP LMG teams

    X5 76.2mm Artillery Spotters – They make fritz go boom

    X3 TRP – They help Fritz go boom

    X2 Anti-Personnel Mines

    Deployment Notes

    *Note: The PTRD/DP/Sniper combo teams will now be called Screening Groups or “SG” for short.*

    Zee Cunning plan.

    Other Thoughts on Defense:

    1. The TRP - Nothing spoils a good attack like well placed artillery. Nothing stops an attack butt cold better than well placed and timed artillery. Hence the TRPs, because the 8 minute delays without them make Russian artillery just about useless.

    2. AT Guns – The AT guns are grouped into supporting teams. One 76.2mm and one 45mm per team.

    3. Forward Recon – Speaking of teams, here’s another one of my own creation. These are one of my favorites. They consist of a Sniper, Man portable AT asset, and a LMG. This is a catch all forward warning group. Sacrificial lambs for the most part, but they can deal some damaged to an attacker. The LMG chews up the infantry, the AT weapon puts the hurts on any light tanks, and the Sniper can see them all coming a mile away thanks to his LOS bonus.

    Now bring on the Fascists!

    Turn #1 Order Phase – Everybody hide! Well, not everybody, SG-1 has been ordered to move (Sneak) up to the edge of the forest they are hiding in. A single enemy Tank(?) has showed up at the far edge of the map.

    Turn #1 Action Phase – I made myself a cup of tea…oh, you want to know about the Battle. Well the Germans are driving their army (I count 6) of Tanks(?) right down the road that runs East/West half way across the map, that will of course run him right into Group-B.

    One thing I would like to mention at this point. I’m a bit disappointed that the SG-1 and SG-2 got melded into my MLR because of lack of cover on the map. This type of force mix is in its prime when it’s well ahead of the MRL and providing intelligence on incoming enemy forces and taking pot shots at the enemy. Ah well, tis not to be this game.

    Turn #2 Order Phase – Just watch and wait.

    Turn #2 Action Phase – SG-1 just moved into position. Good thing too, because 11 AFVs of unknown makeup (EFOW sure is fun, isn’t it?) are heading right from Group-B. Plus some vague infantry contacts have been spotted at the north end of the map.

    Turn #3 Order Phase – No orders, I like to let the Germans get real close before opening up.

    Turn #3 Action Phase – An enemy infantry platoon has just showed up around the north most TRP. The Rest of the German tanks are holding back while a single and suicidal SP Gun(?) charges down the middle of the road unsupported.

    Turn #4 Order Phase – I’m going order two Arty spotters to drop some 76.2mm party favors on the Germans at the North most TRP. SG-1 is going to make the supreme sacrifice by pinning the Germans in the location of the TRP. I suspect they won’t last long. Just for fun, SG-1’s PTRS is going to take some shots at the mystery SP Gun.

    Turn #4 Action Phase – Ouch, SG-1 took it on the nose. The AT rifle and sniper are routed and about to die, however the DP is still firing like mad and the first of Artillery has started to show up. Also the Leading mystery SP Gun has stopped dead in its tracks. The PTRD didn’t score any penetrating hits, it may have killed the commander and shocked it though.

    Turn #5 Order Phase –To hell with it, I’m throwing everything but the kitchen sink at these bastages. I’m unmasking every Maxim HMG and AT gun I have. This should prove interesting. I’m also ordering a third Arty spotter to fire at the North most TRP.

    Turn #5 Action Phase – 3 enemy Tanks dead. In exchange I lost all of my AT guns. I did figure out what the mystery SP Guns are. The ever loveable Stug B. Piece of crap AI! If I’d of known this, I would have just bought a KV-2 and have been done with it! Crap crap crap…

    Turn #6 Order Phase – I’m switching my Arty strike to the armor at the center of map in hopes of buttoning them up and slowing them down. I’m still keeping a few hitting on the North most TRP though, there is a lot of enemy infantry there.

    Turn #6 Action Phase – Half of Group B just routed.

    Turn #7 Order Phase – Not much I can do. The AT guns are gone and Arty strikes take 6 minutes to call in even with LOS on the target.

    Turn # 7 Action Phase – The Turkey Shoot continues. Things are not looking good.

    Turn #8 Order Phase – I don’t believe it. The DP from SG-1 is still firing. I guess he’s getting revenge for the AT gunners.

    Turn #8 Action Phase – The AI is now starting to roll his armor right down the middle of the map and there isn’t much I can do to stop him.

    Turn #9 Order Phase – I’m switching a few Arty observers to the Southern TRPs as a few armored cars are lingering around them. Group-A’s infantry has come out of hiding and is now slugging it out with some enemy infantry.

    Turn #9 Action Phase – All of Group-B is routing or cowering in fear.

    Turns 10 through 44 – A compete Rout-fest. Both SG-1 and SG-2 along with Group-A and Group B were completely eliminated or captured. The AI’s tanks ran where ever they wanted on the map. And the final result? A Tactical Defeat.

    The Final Score

    Since I know my homestead account will max out it’s bandwidth after three whole people look at it, here is the final tally.

    Axis

    Troops Okay - 98

    Wounded - 112

    KIA - 34

    AFVs lost – 4

    Mortars Lost – 2

    Allies

    Troops Okay 90

    Wounded - 161

    KIA -45

    Captured – 6

    Guns lost - 8

    Now the thing is, I expected to lose. I had neither the superiority of manpower, experience or equipment. I wanted it this way. Sure I could have bought a KV-2 with a regular crew and blown the whole German army back to Berlin, but where is the fun in that? I only really got to play for about 11 turns, as the rest was just “Go” button mashing. However, I did learn a lot and got to put a lot of defensive theories to the test. Isn’t generating discussion what AARs are all about? Anyway, Arm Chair General Nippy Blotoalotski will now pontificate the finer points of CMBB and this battle:

    Things I did right:

    The Arty and TRPs – On the defense you can never have too much Arty and the proper placement of the TRPs along the enemy’s lines of advance will throw even the most coordinated attack into confusion. I checked after the battle was over, the 76.2mm spotters had racked up over 80 infantry kills! Not to mention several knocked out mortars and HMGs.

    AT Guns – All were placed so that they could support each other and they all had good fields of view. Infantry and a few HMGs were hidden near by to support them and protect them from enemy infantry. However, I made one critical error that I will mention later.

    Screening Groups – They never really got to strut their stuff as the map was too small and lacking in cover to allow them to operate effectively. I love their double ability to both locate the enemy and inflict losses on them, but they aren’t worth the effort on smaller maps. On the Other hand, the DP machinegun of SG-1 kept the German infantry pinned long enough for the Artillery to arrive and inflict some heavy casualties.

    Things I screwed up:

    AT Guns – I got this right and wrong. What really cost me the battle was the fact I lost my nerve and opened fire too quickly. Early war Soviet AT guns, thanks to poorly made shells, are just about useless at anything more than point blank range. Also I should have bought some more PTRD rifles or Tank Hunter teams to distribute among the infantry, because once I lost the AT guns, I had no way to fight back against the enemy armor.

    Artillery – I should have bought some on map mortars for quick smoke and direct fire missions. Even with LOS the Soviet Arty takes 6 minutes to arrive, as opposed to 1 minute on a TRP.

    Other Thoughts:

    I suppose you are wondering why I didn’t buy any tanks. Well, I stayed away from KVs, T-34s, and 57mm AT guns plus I worked with green and conscript troops because I wanted a challenge. I didn’t buy other early war Soviet tanks because they suck with a capital “S”. You can’t hide them like AT guns, they lack the element of surprise in close quarters combat as opposed to PTRD or Tank hunter teams, and they offer no better hitting power than regular AT guns. Plus the gunners can’t hit the broad side of a barn at 50 meters.

    Finally, from the very start I knew this battle wouldn't have a very happy ending. I mean come on, Crack SS Mechanized infantry vs. Green and Conscript Soviet troops? I might as well start issuing “shoot me” signs to the troops. There were a lot of things I could have done better, hindsight is 20/20 after all. But do think about this. Using run of the mill Green Soviet troops with readily available weapons, I inflicted an almost 1 to 1 loss ratio against Crack and Elite German SS troops and Panzers. That has to say something.

    And now, some snap shots from the battle:

    Bad Odds

    Worse Odds

    At least I took some with me!

    [ October 30, 2002, 08:22 AM: Message edited by: Nippy ]

  5. "My lone Tiger I died while charging into a Company of Elite JS-2s and T-34/85s. This game is nerfed!"

    "So what do I harvest again?"

    "Why can't my machine-gunners kill that tank. They've been shooting at it for 5 whole minutes."

    "This game is so unballenced! If you don't include the (Insert name of rare Uber-Tank here) for the (Insert name of favorite side here) and tone down the armor and hitting power of the (insert name of enemy tank that kicks your ass on a regular basis here) then I will take my money else where!"

  6. T-Twenty S**t

    Ford Pinto (Prototype)

    Craptastic Frag wagon

    Tankette Flambe'

    Lowest Bidder special

    Kraut kill score bloater

    Clown Car of death

    Moble Coffin

    Collection Farm tractor reject

    Conscript Crusher

    Ivan Imulsifier

    Ruskie Roaster

    Communist Killer

    Socialist Slayer

    And lets not forget it's desease ridden little brother the BT-5 and BT-7. At least the T-26 has the "Erk" model with the good front armor. Remember, the "BT" stands for:

    Bag (of) Tin

    Broken Toy

    Burning Target

    Bastage Trinket

  7. I ordered 2 platoons of infantry across a large stretch of open field. Yes, it was wide open but with only a silly MG to deal with and a Tiger tank who was 700 meters away. Sure, I might lose a man or two but they'll get to their destination intact.

    Not to offend you, but what you did was just plain crazy! No amount of Vodka or pistol waving Commasars in the world would make Russian troops go up against those odds in real life.

    "Don't worry men, we will only be out in the middle of a open field with no cover while a Tripod mounted and scoped MG-42 and a Tiger tank with its 88mm HE rounds shoots at us."

    *Ten seconds later the Officer is fragged*

    CMBB is a whole new game...

  8. Originally posted by Sig:

    </font><blockquote>quote:</font><hr />Originally posted by Henri:

    (snip)

    Although this is pure speculation, I supect that the programmers slanted the German chances somewhat to avoid the screams of outrage from players who favor the Germans (by far the majority of players). (snip)

    Henri

    Hello,

    After following these forums for a few years, and having developped (I think) a pretty good idea/feeling of how BTS/BFC works and thinks their products, I would like to say that indeed this is pure speculation.

    Sig</font>

  9. Whatever Happened To Nip...

    Oh I'm still here, despite the fact I have the worst cold in the history of man and my mother just tried to kill me again by trying to knock me off with one of the 1 Billion plus food allergies I have.

    "I swear honey, I read the label and I didn't see anything that said soy!"

    She's boiling a chicken later today, I fear for my life...

  10. That Blitzkrieg game on the other hand looks like a spiffed up version of sudden strike.

    Not that there is nothing wrong with that :D

    The main problem with games like Sudden Strike and WWII Panzer Claws is that they try too much to achive "Game Ballence". Eg Tanks can't damaged infantry units, KV-1's have more hitting power than a T-34 despite the fact they have the same main gun in real life. Don't even get me started on Sudden-crapfest's lame Tiger I loseing duels with a M5 stuart and infantry rifle kills on tanks.

    It looks like Blitzkrieg will put a little more historical capability into the units. I noticed a tank ripping infanty apart with it's coax machine gun and lots of weaker tanks dieing for 1 to 2 hits.

    We shall see, I'll wait for the demo myself and stick to CMBB in the mean time.

    The cutscenes in the video trailer are really nice, though.

    Oh God, I saw the KV-2's charging through the snowstorm...drool...

  11. There is also an Indian tribe originally from the southern California USA area that used the swastika ornamentally a few hundred years before the German military.

    The Swastika was in use long before that. Here is some info from About.com:

    The Oldest Known Symbol

    The swastika is an ancient symbol. Dating back 3,000 years, the swastika predates the ancient Egyptian symbol, the Ankh . Approximately 3,000 years ago (1000 BCE), the swastika was commonly used; swastikas have been found on many artifacts such as pottery and coins dating from ancient Troy.

    During the following thousand years, the image of the swastika could be found in many cultures around the world, including in China, Japan, India, and southern Europe.

    By the Middle Ages, the swastika was a well known, if not commonly used, symbol but was called by many different names:

    China - wan

    England - fylfot

    Germany - Hakenkreuz

    Greece - tetraskelion and gammadion

    India - swastika

    Though it is not known for exactly how long, Native Americans also had long used the symbol of the swastika.

    There is a great debate as to what the swastika means now. For 3,000 years, the swastika meant life and good luck. But because of the Nazis, it has also taken on a meaning of death and hate.

    These conflicting meanings are causing problems in today's society. For Buddhists and Hindus, the swastika is a very religious symbol that is commonly used. Chirag Badlani shares a story about one time when he went to make some photocopies of some Hindu Gods for his temple. While standing in line to pay for the photocopies, some people behind him in line noticed that one of the pictures had a swastika. They called him a Nazi.

    Unfortunately, the Nazis were so effective at their use of the swastika emblem, that many do not even know any other meaning for the swastika. Can there be two completely opposite meanings for one symbol?

    Clockwise Swastika

    Counter-Clockwise Sauvastika

    In ancient times, the direction of the swastika was interchangeable as can be seen on an ancient Chinese silk drawing.

    Some cultures in the past had differentiated between the clockwise swastika and the counter-clockwise sauvastika. In these cultures the swastika symbolized health and life while the sauvastika took on a mystical meaning of bad-luck or misfortune.

    But since the Nazis use of the swastika, some people are trying to differentiate the two meanings of the swastika by varying its direction - trying to make the clockwise, Nazi version of the swastika mean hate and death while the counter-clockwise version would hold the ancient meaning of the symbol, life and good-luck.

    Then again, after doing some reseach on what happened to my ancestors in the Ukraine, I don't look at the Hammer and Sickle in a very flattering light either...

    [ October 22, 2002, 06:48 PM: Message edited by: Nippy ]

  12. Originally posted by Nick Hyle:

    </font><blockquote>quote:</font><hr />Originally posted by jgdpzr:

    . At the battle of Arras (I think that was the one) during the blitzkrieg of France, the value of it in the anti-tank role was discovered as Rommel (once again I think) used a line of them to backstop his armor being overrun by thicker-skinned Matildas. They succeeded where no other German gun could, and their legend in the AT role was born.

    Everyone talks about Arras and Rommel (and your account is dead on), but the 88's death-ray ability as an AT-gun was actually discovered earlier by the German "volunteer" Condor Legion in the Spanish Civil War.

    That's why the 88's in France '40 were packing AP ammo in the caissons. ;) </font>

  13. Originally posted by rune:

    Better look at the tanks again, the Russians have a mix of tankers. I just double checked.

    Rune

    I just counted, 29 of the 52 tanks you get total are Green or Conscript. The Rest are Reg with a few Vets and 1 or 2 crack thrown in as Platoon learders. Meanwhile 10 out of the 11 German KT's are Vet or above with only one Reg.

    I don't like them odds...

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