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Makes The Jelly Judder

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Everything posted by Makes The Jelly Judder

  1. Does Bill mean Dick? Does George mean Dick? You and your funny names. I knew it was Dick in charge all along.
  2. Does Bill mean Dick? Does George mean Dick? You and your funny names. I knew it was Dick in charge all along.
  3. Does Bill mean Dick? Does George mean Dick? You and your funny names. I knew it was Dick in charge all along.
  4. Does Bill mean Dick? Does George mean Dick? You and your funny names. I knew it was Dick in charge all along.
  5. Does Bill mean Dick? Does George mean Dick? You and your funny names. I knew it was Dick in charge all along.
  6. Does Bill mean Dick? Does George mean Dick? You and your funny names. I knew it was Dick in charge all along.
  7. Does Bill mean Dick? Does George mean Dick? You and your funny names. I knew it was Dick in charge all along.
  8. I created an Excel campain thing a couple of months ago. These were some of the features I included 1) A 100 by 100 square grid map that was auto generated by some VBA code. This included squares with a "Hill" factor "Woods" factor and "town/rural" factor. They even had set up zones for both players armies. 2) The number of turns for the campain could be set and an option for using a calculation of total terrain occupied in the victory calculation could be set 3) The user created up to 10 "Army Groups" of upto 5000 points in Value (The total points value could be set in the main game settings before the map was generated). Certain types of "Army Group" were restricted i.e. you could only have 2 Armour groups and 2 mech infantry groups. The army groups could move at different speeds(i.e. Armour groups could move 5 squares, diagonal movement is a bitch on a square grid map) and different spotting abilities. 4) Movement was controlled by some swanky VBA forms. If you attacked into an adjacent square you got an assault, two squares a attack ect ect. After you completed your moves the application would tell player 1 what types of battles to set up. After the battle both players would have to enter their losses into another VBA form, the idea being that 1 tank loss would equal a certain amount of points lost ect ect, and that the type of victory would add collateral damage i.e a total victory would result in the opponents "Army group" being totally wiped out and their points would be added back into their starting pool for re-allocation to the remaining "Army Groups". The whole thing worked (Barring play balance), but I canned the whole thing because the program relied on each user to be honest when inputing the results of the battles and selecting their units, I did try a system that required each user to enter the same kills loses which would then be compaired, and would not be excepted until they were identical. But it seemed unworkable for all but the most dedicated of players. I wish that the game just produced a simple text file saying the following when a battle finished Germans lost : 1000 Allies lost: 500 A similar notfication of points strength when the battle started would be useful too. Anyone intrested in my reworking this idea for CMBB? [ September 13, 2002, 08:40 PM: Message edited by: Makes The Jelly Judder ]
  9. Hmm, when I played the CMBO demo over a year ago it really grabbed me and was the single biggest factor in my decision to buy the game. I must have played chance encounter 100 times. Sure the new demo shows those familiar with CMBO what some of the new features are but does it have that something special that will drag in the new punters? Surely the whole point of the demo is to generate new interest in the game? It’s very nice of BTF to give the fans a demo that they will enjoy but..Well basically we're a sure thing so wouldn't it be better for BTF to produce a demo that would attract newbie’s? I kinda found the demo scenarios a bit frustrating at first, perhaps this will be multiplied 100X for newbie’s and they will just give up and not buy the full game.
  10. It's a bit hard to tell at the moment, but I'm starting to think the performance of CMBB on my old iBook is better than CMBO. I have never had any stuter problems in either large or small maps, just very long turn processing times. The downsampling seems pretty drastic in places but minor in others. For example the little Russian stars for the hidden infantry seem to be made of only 8 pixels but the actual 3d models and textures look fine.
  11. Hi I got the demo working on my iBook G3-300, 160mb ram, 4mb Vram using OS 9.2 with full updates and the classic rave extension disabled. The iBook will only go up to 800*600 res. I had problems with CMBO in OS 8. The game would pause during playback and jump 5secs or so when in 800*600 mode, but an upgrade to OSX1.2/OS9.2 fixed that. Hope this helps
  12. Hi I would just like to say that this game is cool, and by cool I mean totally sweet. Also the demo works fine on my original iBook with 4mb of Vram, 160mb of normal ram and a G3 300mz processor. In fact it's performance seems identical to CMBO.
  13. Are gun kills being recorded correctly in the unit stats, in citadel my pzIV's killed all the anti tank guns but only got infantry casaulties recorded in their kills. Is this a bug, or is it because they were just spotted as "Light Guns?".
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