Brent Pollock
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Posts posted by Brent Pollock
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[i initially posted this @ Scenario Talk, but I've not seen a response, so I thought I'd cross-post it here]
As per title, I'm after info pertaining to the composition of this unit. It was apparently part of 85. Infanterie Div., which fought the Governor General's Foot Guards in Wouwsche Plantage. Any other info on units that fought this battle on 23 October '44 would be appreciated.
I've one Canadian source that shows a photo of a KO'd Nashorn, so I'm going with that and some JgPz IV(L).
I've gone near blind from Googling and have checked:
http://www.lexikon-der-wehrmacht.de/Gliederungen/Infanteriedivisionen/85ID.htm
http://www.diedeutschewehrmacht.de/85%20inf%20div.htm
http://www.panzerdiesel.com/data/e/2j4304h.html?PHPSESSID=ca837bbb51b33b925a4a7d678de94538
http://www.legionmagazine.com/features/canadianmilitaryhistory/02-01.asp
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Isn't it Queer Eye for the Straight Guy Sajer
Originally posted by Wubbits:Queer eye for the straight Hauptmann?
Wubs.
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Isn't it Queer Eye for the Straight Guy Sajer
Originally posted by Wubbits:Queer eye for the straight Hauptmann?
Wubs.
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As per title, I'm after info pertaining to the composition of this unit. It was apparently part of 85. Infanterie Div., which fought the Governor General's Foot Guards in Wouwsche Plantage. Any other info on units that fought this battle on 23 October '44 would be appreciated.
I've one Canadian source that shows a photo of a KO'd Nashorn, so I'm going with that and some JgPz IV(L).
I've gone near blind from Googling and have checked:
http://www.lexikon-der-wehrmacht.de/Gliederungen/Infanteriedivisionen/85ID.htm
http://www.diedeutschewehrmacht.de/85%20inf%20div.htm
http://www.panzerdiesel.com/data/e/2j4304h.html?PHPSESSID=ca837bbb51b33b925a4a7d678de94538
http://www.legionmagazine.com/features/canadianmilitaryhistory/02-01.asp
[ August 08, 2004, 09:14 PM: Message edited by: Brent Pollock ]
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I didn't think it would be something we could trust to the AI.
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Just posted this at the Proving Grounds (and I searched both here and Tips & Tricks for something comparable, but didn't see it):
I've been thinking of adding a new thread to the Design Tips section. It would suggest that halftracks & trucks...and possibly armoured cars, too...should fairly routinely be labelled as Should Exit for Points, with the Exit Side being the friendly edge. The idea here is to give the player the incentive to use them historically: drop the troops/do the recon and then get-the-heck-outta-there.
What say you, good people? Are they already pricey enough so that this doesn't need to be done, or does it sound sound?
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Much help - thanks. Best I've seen yet.
On-line searches lead me to these translations:
Gemeentegrenzen = municipility boundaries
Bladgrenzen Minuutplans = boundaries for the different detailed maps (Minuutplans)
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I was wanting to make a battle based on the October 1944 fight in this area of the Netherlands, but I can't find a decent topo map using Google.
Help!
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Dunno...is it one of those floating decimal point things...maybe your right on the edge of rounding up or down, and it depends on some random number generator?
I really have no clue as to how this black box operates.
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That StuG IIIG doesn't look quite right...looks more like a reworked Chaffee or something. The hull front and running gear just look wrong.
Nice job, though...especially if it were hull-down.
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Usually ended up playing Richtofen's War or Luftwaffe instead of TOBRUK with my Dad because he found the map so ugly.
Originally posted by Panzer76:Its a hate or love thing with the desert. I generally dont like it, but small battles (1000 pts) with heavy trees and med hills can be fun.
The "problem" is the lack of features in the desert, its just plain boring.
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No apologies necessary.
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No apologies necessary.
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No apologies necessary.
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No apologies necessary.
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I just entered a review for the CMAK battle “CSDT – St. Vith V3”, and noticed that the displayed values did not correspond to what I entered.
It looks like Replayability/Playable vs. AI/PBEM Playability are getting mixed up.
I've notified Admiral Keth.
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I just entered a review for the CMAK battle “CSDT – St. Vith V3”, and noticed that the displayed values did not correspond to what I entered.
It looks like Replayability/Playable vs. AI/PBEM Playability are getting mixed up.
I've notified Admiral Keth.
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I just entered a review for the CMAK battle “CSDT – St. Vith V3”, and noticed that the displayed values did not correspond to what I entered.
It looks like Replayability/Playable vs. AI/PBEM Playability are getting mixed up.
I've notified Admiral Keth.
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I just entered a review for the CMAK battle “CSDT – St. Vith V3”, and noticed that the displayed values did not correspond to what I entered.
It looks like Replayability/Playable vs. AI/PBEM Playability are getting mixed up.
I've notified Admiral Keth.
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Now that you mention it, I probably am confusing ATGR launch with flame out. I know I've experienced what you describe - a small "bam" in the air followed by a crash-dive noise.
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Hmmm...pretty sure I remember a smoke trail...but not always.
If your AAA was shooting at it, you can always check them for a Kill credit.
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The oddest thing I found with that BoB scene was that I figured by June '44, there would've been precious few:
1. 37 mm PaK;
2. stielgranate rounds for same.
Ya gotta figure that a FJ unit would've rated at least a 50 mm PaK. It was probably all they could find for the re-enactment.
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Pretty much the only boardgaming I do now is at the annual FallCon tourny...and even at that it's mostly miniatures now that I've started taking my 11-year old son.
Before CM came along, he and I managed Axis and Allies or TSR's Battle of Britain every now and again, but he was really too young for them. Now it's CM all the time. Haven't even bothered pre-ordering the upcoming Axis Minors ASL module, even though I've got pretty much everything else up to the OWT HASL.
It took all of about 5 minutes of the CMBO demo for ASL to get relegated to the back burner. Once the kinks are ironed out in CMX2 (Operations oddities, better night mimic, borg spotting, etc.), it should all be over and done with.
Having said that, I can't stand the thought of selling off my ASL stuff, or any of the other boardgames, for that matter.
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I take it you want to do this so you can make mixed platoons, without having to resort to making them all Independent? Sure would help make those Commonwealth Sherman troops that had a Firefly and two to four non-Fireflies. It would also help with the single Pz IIIN support tank that was supposed to accompany a Tiger platoon.
Originally posted by Sergei:[snipped by Brent] Like for instance in CMAK I'd like to be able to edit an M4A3 into M4A3E2 Jumbo. [snipped by Brent]
Need OB on Pz.Jg.Abt.185, Oct. '44
in Combat Mission: Beyond Overlord
Posted
[i initially posted this @ Scenario Talk, but I've not seen a response, so I thought I'd cross-post it here]
As per title, I'm after info pertaining to the composition of this unit. It was apparently part of 85. Infanterie Div., which fought the Governor General's Foot Guards in Wouwsche Plantage. Any other info on units that fought this battle on 23 October '44 would be appreciated.
I've one Canadian source that shows a photo of a KO'd Nashorn, so I'm going with that and some JgPz IV(L).
I've gone near blind from Googling and have checked:
http://www.lexikon-der-wehrmacht.de/Gliederungen/Infanteriedivisionen/85ID.htm
http://www.diedeutschewehrmacht.de/85%20inf%20div.htm
http://www.panzerdiesel.com/data/e/2j4304h.html?PHPSESSID=ca837bbb51b33b925a4a7d678de94538
http://www.legionmagazine.com/features/canadianmilitaryhistory/02-01.asp