Brent Pollock
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Posts
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Posts posted by Brent Pollock
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Hmmm...cogitate...cogitate...rethink battle map...dunes not high enough...or should be absent as they're west of the battlezone...hmmm...
Thanks for the continued research support, by the by.
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Dammit...where did I put those flamethrower instructions...
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Should still be in the game folder; I'll try to remember to do this tonight.
Originally posted by Kingfish:Brent,
Any chance you may still have that saved game file? If so, please e-mail it to me, and make sure to include the password. I would like to pass it on to Matt.
Address is in my profile
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I love it, too...but is it historical?
Originally posted by tooz:Love the Sherman! I like the mustard camo. Cool--as always! Thanks.
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Tooz has kindly posted a discussion of his experience playing the "vs Allied AI" version. It can be found here (beware spoilers) at the Proving Grounds.
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Well...that was bloody odd. I just opened up a PBEM file of the CMAK Pegasus Bridge OP, and it gave me the REINFORCEMENTS HAVE ARRIVED message, even though it still showed turn 25 of 20+ for the second battle, and no reinforcements were visible, nor had any of my guys had their ammo boosted. It spooked me, so I saved it, then opened it again and - bango - no REINFORCEMENT message; situation normal...bizarre.
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Deploying Daisy Chains, along with Hidden Demo Charges, are just two reasons that I've yet to sell my ASL stuff.
I've also had vehicles hit Daisy Chains, both through lack of braking distance (as per Impudent Warwick) and careening out of control due to enemy-incuded panic/shock (that was a grisly, flaming end to an Afrika Korps truck).
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Yet another great resource - thanks.
Now another question: was the Plantage used for logging of timber back then (I assume so based on it being called a Pine Plantation, which implies harvesting), or was it just a nature reserve? If it was used for logging, did they clearcut, or just do selective cuts, leaving most of the stand intact. I'd like to know what sort of logging zones to include on the map ("mix of olive grove & rocky = clearcut" vs "scattered trees = selective cutting).
[Calling all Dutch logging grogs! ]
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I'll use poetic license and bet they all got abandoned during August during the Falaise fiasco, then were replaced by JgPz IVs...yah...that's the ticket.
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Jeez - if I wanted to keep consulting charts whenever I played, I'd still be doing ASL/MBT/IDF
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Why sadly...seems like a good representation of a poor driver shedding a track or getting stuck in a ditch?
Or is it only sad when it happens to your guys
Sadly, yes . [/QB] -
I've had trouble with this when the embarked unit's delay is shorter than the vehicle's, which is what I read as "philwil"'s problem. Sometimes the unit will disembark before the vehicle starts moving, and then the transport drives off sans passengers... :mad: !!!!!!!!!
So, I check the delays of both units, and if the vehicle has the longer of the two delay times I cancel the embarked unit's order. Then, after the vehicle has started moving, I issue the disembarking order.
One of my favourite CM choreography is to have a platoon of halftrack-bound infantry rumble into a village, the halftracks then pull-up right beside the buildings, and the infantry leap out with orders to assault the building. Even more fun if the place is covered in smoke and lightly defended
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Hmmm...just got an idea for woods-/pine-roads to make them narrower: lay parallel running rouadblocks along one side to knock it down to one lane.
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Ummm...maybe I haven't looked into this enough, but executing them should actually LOWER your final score, as they're worth twice or so as prisoners...unless they still count as POWs after being executed....which I would consider a glitch/bug.
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Bizarre...
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OT-34
I've posted it once, so I'll post it again and again...
OT-34
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So far (twice), when I've had flags on the map, I've just been labelling major AFVs for exit to represent a breakout.
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Okay, searching the manuals (CMBB pp. 44-46, 155; CMAK pp. 41) & all the forums (fora?) for "exit" in the title didn't help me out, so it's time for a new thread.
What are the effects of exitting from the map?
CMBB p. 49 & CMAK p.45 makes it clear that "Units that exit the map during an operation will not return for the next battle."
CMAK p.40 makes it clear that exitting prevents being amongst the captured troops if you surrender.
Also, Sergei at The Proving Grounds kindly did the following:
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"Based on my little hotseat test it appears that exited troops don't become casualties, no matter which border they cross.
I believe 'friendly side' only affects the direction where infantry runs when they get routed, and AI."
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The only question I can think of now is to test if exit across different edge types has differing effects on Overall Morale...but I doubt it if the exitted units don't count for casualties. I think that withdrawing units does increase the likelihood of computer-driven Surrender, but I've yet to test that rigourously.
I'll try to test it this weekend.
Also, I would appreciate comments on the utility of adding the edge types into player briefings, including the use of "FOW" as a type, to keep folks guessing.
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I'm considering ALWAYS listing one or more edges as EXIT FOR VP, even if no units need to exit; consider it a scenario design tool for increasing FOW.
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You obviously didn't play enough wide-swath-of-steppe-terrain matches...although I think you need someone's mod to get more brown into it...hang on while I check CMMOS...yeah...DD's Steppe mods look to be the brown set.
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In the photo beneath this caption:
Bremer, front and center, with Bartling standing behind his right shoulder.
...is the halftrack the FT-equipped one (SPW 251/16?). It certainly looks that way from:
1. the tube to the right of the MG and;
2. what appears to be two crewman visible in the background wearing protective hoods/googles...a uniform/head mod just waiting to happen for CMX2
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Hmmm...don't think so...but the crew didn't survive bailing out in the street close to the grenade chucker.
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KOd one with a Russian AT grenade...I think it was the RPG one. Granted, it was being commanded by a 10 year old
Aircraft can probably do a number on them, too.
Originally posted by FM Paul Heinrik:You think the jagdpather is good....try the jagdtiger. I've never seen that sucker destroyed. It will usually get immobilized or run out of ammo, only after it destroys every moving vehicle on the map.
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It's been a decade or so...I think it was Terry Copps' MAPLE LEAF ROUTE: SCHELDT. I'm going to get it out of the library for a refresher.
mine clearing by pioneers
in Combat Mission: Barbarossa to Berlin
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Hmmm...yah, I think you've nailed the problem: they're Axis mines so why would the Axis clear them? Afterall, they were the guys who emplaced them to start with.
Switch it to Allied mines and place a Landmark on that tile stating "Achtung - Minen!".