Preusse
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Everything posted by Preusse
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Unusual 1.06 Editor Graphics glitch
Preusse replied to J P Wagner's topic in Strategic Command 2 Scenario and Mods Forum
It was a network game, not on LAN though. I can email a save game if you like, just say the word. -
On a side note Germany also get a mountain hex in Greenland when Denmark surrenders . Regarding German supply in Russia I think its ok as is you just need to be very careful in your advance. If you play your cards right in the current version of this mod, id dare say you cant fail as the Axis. But I agree with fighters being overpowered since they gather experience too quickly. Also I dont like my UK fighter surrendering in Iceland when Denmark surrenders!!! :=(
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Unusual 1.06 Editor Graphics glitch
Preusse replied to J P Wagner's topic in Strategic Command 2 Scenario and Mods Forum
While I have your attention: Another problem I discovered during a multiplaye session playing Thrawns European theater 2, is when you tab in and out of the game, you can sudddenly as the allies see the opponnents MPPs whereas your own are under FOW. -
Just a few thoughts: July 1940 USSR readiness 80% (Thats not good, at this point USSR almost outproduce Germany) After axis occupation of Norway the free sub script is producing free subs every turn! In late August i have received I think 13-14 free subs Diplomacy has been reduced (This is very bad IMO, especially for Germany who really needs those free minor units to protect the (hopefully) increasing amount of cities/countries)
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movement distances in Thrawn
Preusse replied to gwgardner's topic in Strategic Command 2 Scenario and Mods Forum
Ok just finished my game. Allies won in August 1942. Even though the USSR was on the brink of collapse, the landing of nearly 40 British and US ground units in Western Europe not to mention total air superiority in the theater by 11 tech 3-4 fighters, simply broke the back of the Axis. Next time im going to play Axis. I think the key to axis victory in this mod is a successful Sealion, otherwise the Axis will simply be swarmed by too many units by the time the Allies are ready for D-day. Also the current supply situation in the east makes it nearly impossible to conquer all of Russia. So one needs to think defensively there until the Allied landings in the west have been thwarted. Because you will definately need all of your heavy waepons there. anyways fantastic game, we had some epuc battles in the east involving anywhere form 30-50 units when it got real hot. So its early to talk of balance for me yet i will tell you in full once ive tried the Axis! -
movement distances in Thrawn
Preusse replied to gwgardner's topic in Strategic Command 2 Scenario and Mods Forum
Noted and E-mail sent Thrawn! -
movement distances in Thrawn
Preusse replied to gwgardner's topic in Strategic Command 2 Scenario and Mods Forum
The balance issue is tricky. It used to be a problem that Germany had to good supply in Russia. Now when they lose units they cant buy them bak at a reduced cost. Im currently playing a game with a friend where i control the allies we are in late july 1941. I made 2 defensive strongpoints: 1 near smolensk (between the 2 rivers and citeis) consisting og amries and a few corps and 2 near Rostov where i concentrated all 5 fighters and 5 armour + lots of motorised corps, because i knew he would try to sever the Caucasus. The resulting battle of Rostov caught him by surprise and he lost several units there before retreating back, includin a HQ and 3 panzers (1 italian). I lost many units as well, but those can all be bought back at a reduced cost wheras his cant, since they were ranging from 0-4 supply. I dont know how the game will go in the long run, the axis are still powerful with 5-6 Rockets tech 3 and 7-8 fighters tech 2,3. So i really cant say yet. What i can say though is that this mod truly gives me the feeling of epic struggle in the east. There are so much ground to cover for both sides, intelligence and reconnaissance are paramount to operations, which is truly great. Also the battle for the Atlantic is very interesting and frustrating when you try to outsmart the wolfpacks and run into screening German cruisers. Another thing, Thrawn you live in Germany right? I myself in Copenhagen Denmark. I was wondering if we should try out your mod some time? -
EUROPEAN THEATRE_perman
Preusse replied to Retributar's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
Sounds good, but perhaps German supply in Russia should be reduced as well? 10 seems way to high imo. -
EUROPEAN THEATRE_perman
Preusse replied to Retributar's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
I might have brought this up before. But anyways, im currently playing the mod HvsH as the allies we are in august 1941. Germany and USSR has been fighting it out for abour a yeah. Russian tech is INF3, AT2, ART3, M1 and INDUSTRIAL 5, PRODUCTION 2, Germany is INF 1, AT2, ART3, M2 and INDUSTRIAL 3, PRODUCTION 3. Even soi find it difficult to stop the German onslaught, my main defence is situated first near Rostov (now Stalingrad :/) and between the 2 rivers up north west of Moscow. Im loosing several units every turn and can barely replenish my losses, the defence will break any day now. Its almost impossible to stop 6 German and 5 Italian fighters with experience (I have 3)+ the enormous amount of troops the axis can throw in from their minor partners. So my question is this: Has anyone of you been able to defeat Germany in the current setup? And if so how? I mean in my game i even thwarted his attempt to invade Britain in late 1940. This cost him several units but it doesnt seem to affect his ability to fight on and even humiliate the Red Army. In short i think either the USSR should be beefed up financialy or the initial amount of German troops decreased. I dont like the fact that the Axis is outnumbering the Red Army by 2-1, it should be the other way around. -
Well it seems Russia joins the fight in late 1940 no matter what. I havent looked at the scripts because im to lazy, but it has happend all the 3 times ive played the scenario. First 2 times vs AI and lastly multiplayer. In regard to giving the Russians more MPPs i tried to mod that myself but i cant increase the level of oil above 5. But i think they need a boost in MPPS. Not additional units its better to give them MPPs, as it will create more variety.
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I decided not to invade the UK and focus on a traditional campaign in Russia, which oddly began in August/September when Russia declared war. Anyways i really enjoy the mod, there are several improvements in it over the campaigns in the box. But it seems the allies dont stand much of a chance, at least in our game. The German navy owns the Royal navy, by early 1941 the Germans earn 700+ MPP, almost twice what Russia does. I really cant see how the Axis can lose.
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Exapnded Custom Scenario
Preusse replied to Honch's topic in Strategic Command 2 Scenario and Mods Forum
I was wondering if someone from the community could give some feedback on how this mod plays out in multiplayer. Are there any serious balancing issues and so on that becomes apparent etc.? -
Exapnded Custom Scenario
Preusse replied to Honch's topic in Strategic Command 2 Scenario and Mods Forum
I have noticed that Rommel has a command rating of 10 in version. Why is that? It seems a bit overrated to me, otherwise i just whant to point out that you have done an excellent job with your campign. And ohh i almost forgot the last game i played and the only one in version 7 so far, the allies declared war on Italy in late 1939. It didnt seem they had any plan for it besides placing a Fighter close to the Italian frontline :/