Might just be me, but I have never had CM crash, lock-up, or BSOD.
NEXT!
Hmm... I must have been asleep or somefink while the hordes of console gamers demonstrated publicly voiced their outcry over the lack of just such a game...
Well, you just showed yourself to be possibly more narrow-minded that those supposed grog-types you defamed.
Being only a demi-grog in comparison to some others more knowledgeable on this board, let me voice my own opinion.
CM is CM and has this specific group of adherents, customers and fans because it is not Command and Conquer, it is not Red Alert, it is not Star Wars Galactic Battleground.
It also is not Close Combat, another game which started out very nicely, back when it was just Atomic Games. I have Utah Beach, I have Gold, Juno, Sword. I have many of the old Atomic games, replicating board games on the PC. When CC came out, it was good, and there was GREAT POTENTIAL, but as subsequent versions came out (CC2, CC3, and a few more unsavory versions) and other companies got involved, the great potential was squandered or lost.
CM is the redemption of the hard-core wargame, built by some hardcore wargamers for, guess who?, hardcore wargamers. Naturally, all the early adopters of CM (Did you pre-order the game??? I did) want to see it keep true to these roots. I personally choose to believe that BTS reached its intended audience, and that audience responded. Given the large number of fan websites with groggy content I think your statement is far wide of the mark.
As for the next versions, doodads are cool, bigger battlefields are cool, more realism in the graphics is cool, and a multiplayer net game would be cool. But for me, all those features take a back seat to further improvements to any of the following: 3D analytical engine, vehicles, armaments, tactical AI, strategic AI.