I was thinking of all the cool stuff that would be possible in CM II, and thought people might like to add thier ideas.
TANKS
Hatches that open and close. Give you that 'Mickey Mouse' effect for T-34s.
Machine guns mounted on the turret and in ball mountings could be fully moddeled and animated.
Exhaust. These things were NOT up to California emmisions.
DESTROYED tanks. I mean turrets-a-poppin, twisted full-on death throes for tanks. Maybe like a dozen 'types' of AFV death.
AIR SUPPORT
Stukas, Mustangs, Spitfires, IL-2s, and other winged terrors fully moddeled ( and MODifyable!) to sweep down, strafe, rocket and bomb your poor opponent. These things flew LOW, and it would be a kick to see one shot down mid strafing run.
ENVIRONMENT
Dozens of building types.
That fancy 'dynamic lighting' thing.
Trees and other natural objects could be movable. Tanks could mow down saplings, bushes and fences. Imagine the possibilities.
Craters would actually be hollowed out, making a thrifty TC a good hull down position.
INFANTRY
Im divided on how this could be done. On one hand, it would be cool to see every individual soldier on the field. But on the other hand, micro-managing isnt always fun, so maybe a middle ground should be sought.
I was thinking that every soldier could be shown individually, but you order them by squad, as you do now. Perhaps you could tell them a rough formation, but other than that it would work as CM:BO does now. That way, when they are killed\wounded, you still see that individual soldier go down, but your not telling every grunt in the battalion where to go.
Ditch out orders. Tell your HMG\mortar\AT guncrew to ditch his weapon. This would be nice and realistic.
I've thought of a million things that could be in the rewrite, but now that Im actually listing them, I cant remember them all....
What would YOU like to see?