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AnonymousOxide

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Everything posted by AnonymousOxide

  1. Well, I new it would be only a matter of time before something went fatally wrong with CMBB. In this case, almost every time I start CMBB now half the textures are missing and are replaced by white squares. The majority of what I see is white actually, but the strange thing is that sometimes when I start the game (under no special conditions), everything is fine. Last night I started up 'The gate keepers' and it worked great. Today everything is messed up to the extreme. I've restarted the comp and CMBB countless times to no avail. I don't see any patern, and I don't see any logical solution. I will try to change my video card drivers to see if that's the cause, but I see no reason why it should be. Is this happening to anyone else? Thanks in advance [bTS]. System info: -Windows XP pro on NTFS file structure. -AMD TBird 1.33 @ 1.4Ghz. -512mb PC-2100 DDR-SDRAM -Geforce 3 using detonator 30.82's.
  2. I have a similar problem, the majority of the map including the interface is missing textures. The missing textures look white. Tree for example don't retain their normal shape and instead are rather large squares that stick up from the ground which is usually white as well. This happends the majority of the time I start CMBB, not always.
  3. I'll post in the tech forum, but I don't see why it's out of place here. It is CMBB related.
  4. I'll post in the tech forum, but I don't see why it's out of place here. It is CMBB related.
  5. The StarCraft one is by far superior to the rest. I particularly like the health bars.
  6. Well, I new it would be only a matter of time before something went fatally wrong with CMBB. In this case, almost every time I start CMBB now half the textures are missing and are replaced by white squares. The majority of what I see is white actually, but the strange thing is that sometimes when I start the game (under no special conditions), everything is fine. Last night I started up 'The gate keepers' and it worked great. Today everything is messed up to the extreme. I've restarted the comp and CMBB countless times to no avail. I don't see any patern, and I don't see any logical solution. I will try to change my video card drivers to see if that's the cause, but I see no reason why it should be. Is this happening to anyone else? Thanks in advance [bTS]. System info: -Windows XP pro on NTFS file structure. -AMD TBird 1.33 @ 1.4Ghz. -512mb PC-2100 DDR-SDRAM -Geforce 3 using detonator 30.82's.
  7. Well, I new it would be only a matter of time before something went fatally wrong with CMBB. In this case, almost every time I start CMBB now half the textures are missing and are replaced by white squares. The majority of what I see is white actually, but the strange thing is that sometimes when I start the game (under no special conditions), everything is fine. Last night I started up 'The gate keepers' and it worked great. Today everything is messed up to the extreme. I've restarted the comp and CMBB countless times to no avail. I don't see any patern, and I don't see any logical solution. I will try to change my video card drivers to see if that's the cause, but I see no reason why it should be. Is this happening to anyone else? Thanks in advance [bTS]. System info: -Windows XP pro on NTFS file structure. -AMD TBird 1.33 @ 1.4Ghz. -512mb PC-2100 DDR-SDRAM -Geforce 3 using detonator 30.82's. [ October 28, 2002, 05:23 AM: Message edited by: AnonymousOxide ]
  8. This is where I strongly disagree. The guy has no opinion about the game, he simply CAN'T have one because he couldn't possibly have played it enough to even be able to form one. I can almost guarantee that when he first installed the game (if he even did that), he had a very negative attitude towards it because of one reason or another, (He probably has no interest in WWII for example) and thus his "review" is half-assed. I mean look what he writes bellow! 'A differen't take on the RTS genre'? Bullsh*t, he must have written that on 'talk out of your arse day', a day that only he is familiar with. You know this guy's putting a gun to his head soon.
  9. Yes I noticed that too, good call. Although my impression was that he thought the game uses some kind of made-up armor strengths/weaknesses that are very "realistic", I doubt he knew that those are real-world values. (that is if he even figured out that the 'RETURN' key brings up unit details) Anyway, he's an accurately modeled cod faced livermonger, so I'm not stressing over it.
  10. You know, the more I look at your mod [MrNoobie], the more I realize that you are my god. May I worship you?
  11. The only thing I know about Collateral Damage is that it is quite possibly the worst Arnold film in existence.
  12. The French didn't invent the hour; that was the babylonians, I think. I wouldn't have any objection to BFC including this bastardized Franco-Babylonianan measurement system, as long as they supplemented it with something useful, like an rpt measurement. RPT (rods per turn) would be useful because a rod, being 16.5 feet, is close to the length of many tanks. Thus, knowing the rods/turn measurement will allow you to easily estimate how far a tank can travel in a turn. Let's assume we have a tank that can travel 5.5 m/s. That doesn't tell us much, in game terms. That works out to 20 kph, (a/k/a 12 mph) which lets us know how fast the tank travels in reference to other vehicles with which we might be familiar, but which doesn't help us out at the level of the game. We could multiply m/s by 60 to figure out that the tank can travel 330 meters in a turn; we could use the LOS tool to find out how far away 330 meters is, and then we would have a rough idea of how far the tank would travel. But rpt would elimate this cumbersome system. 5.5 m/s is approximately 65 rpt. This, without having to pull out the LOS tool or multiply anything by 60, allows us to figure out how far the tank will travel by using the tank's own length as a measuring stick. It can travel 65 tank-lengths in a turn. Using the tank's own length as the measuring rod, so to speak, is consistent with the well established tradition of hex based wargames. In squad leader, where an infantry unit could typically move 240 meters in a turn, the measurement was not given as 240 meters, but as 4 "hexes." All SL measurements could have been given in meters/second, of course, or kph, and it could have been left to the players to do the math themselves. But they didn't do that; they simply gave distances in hexes/turn, which worked quite well. The same would be true with rpt. If a tank moves 65 rpt, that is similar to having a tank move 65 hexes a turn, and is quite easy to visualize. Here's an example: right now, if we have two tanks, one of which can move at 2.75 m/s and another than can move at speed of 3.25 m/s, we know that one tanks is somewhat faster than the other, but it's hard to know specifically how this plays out in game turns. But if we know that the first tank moves at 32 rpt, and the second at 38 rpt, it's easy to see that the second tank will move 6 tank-lengths (or hexes, if you want to think of it that way) farther than the first tank. It couldn't be simpler. Plus, it's easy to convert rods to other units because everyone knows that there are 320 rods in a mile. BFC: don't give rods the shaft! [Edit: punctuation added]</font>
  13. Okay Pingu, time for you to post the C%C forum link now! Why do you toy with us this way?
  14. I'm almost positive that that's rust on the treads, which is awesome. Fantastic work MrBoobie... err... Noobie!
  15. Anyone working on a new portraits mod? I'd really like to put some faces on all of the nations, right now it doesn't feel very "cozzy" with the faceless stock portraits.
  16. Bump, because I posted this too late at night. [ October 09, 2002, 08:50 PM: Message edited by: AnonymousOxide ]
  17. Carl, I'm going to play it right now and hopefully report back to you tommorow on the outcome. I'll take note of where KO'd tanks were hit.
  18. I believe StuG's have long range optics, so that could be it. LRO's aren't good at close distance shooting, and the darker it is, the poorer the optics perform. Correct me if I'm wrong. And yes, the fog would have something to do with it I imagine.
  19. I can't seem to download anything from his site, this is the second week or so that his site has been down. I want those CMBB bunkers and all the other goodies, has anyone been lucky so far?
  20. I didn't mean it to sound like I'm downing on your product. I know how much work you and your team put into it (which is tons), and it shows. BUT, certain things in the game can be a bit better like camera control. Anyway, now that I know for sure that you're never changing it, I guess I have to deal with it. Anyway, why didn't you lock this thread? Are you saying my raunchiness is sub-par? I'm offended.
  21. As someone who is a programmer by trade, I love it when someone who has never written a line of code tells me "that shouldn't be too hard to do". I'm sure BTS does as well. Until the telepathic user interface is developed, the one that guesses everything you wanted in a piece of software and performs it exactly in the manner you invisioned, not everyone will be satisfied with what a piece of software can and can't do. Some will like what it can do, some won't. Apparently you don't. Sucks to be you.</font>
  22. Do you play first person shooters? If so, have you ever picked one up that had vertical movement set to inverse as default? This is what I would call illogical since I'm not flying an airplane, and I should not have to adapt to it.
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